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How do you think a Blackguard is going to be in TOB?


I've been doing an evil run and been trying out the BG kit. It's pretty fun so far but i'm not sure how it's going to hold up at the end of the series. -4 to hit and -4 AC from the aura really isn't going to to much a fair way into SOA. The poison should be ok, though.

I think it's going to depend on a few things:

1. If they are going to buff up some of his/her abilities in the higher levels.

2. If the kit gets a Unholy Avenger.

Thoughts?

Comments

  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    If all is fair in the world Dorn and the Blackguards should be scaling in the opposite direction as Rasaad and the Monks

  • DebaserDebaser Member Posts: 669
    edited December 2012
    @Kank I think it's pretty good as is...High Level Abilities, Poison is AWESOME...and the Aura is a pretty decent ability, plus the Negative Plain protection should protect against brain sucking Mind Flayers and remember you don't have to roll a Blackguard that uses two handed swords. Crom Faayer and Flail of the Ages anyone?
  • marfigmarfig Member Posts: 208
    edited December 2012
    Since the Blackguard is Overhaul's own kit, it's anyone's guess.

    But judging from Dorn, I don't think an Unholy Avenger is to be expected. The Blackguard seems more like the captain of an evil force than an anti-paladin or an evil god champion.
  • QuartzQuartz Member Posts: 3,853
    marfig said:

    The Blackguard seems more like the captain of an evil force than an anti-paladin or an evil god champion.

    Agreed, that's the feeling I got from it all too. Disappointing, but it's not my choice to make I suppose.
  • JustariusJustarius Member Posts: 43
    I suspect that the Blackguard here matches one of the old 2nd edition kits rather than being all Overhaul's. I don't think there were anti-paladins back in that ruleset. I'd rate the chances of a new evil weapon for Blackguards in BG2EE a pretty good. Time will tell.
  • MornmagorMornmagor Member Posts: 1,160
    edited December 2012
    I like the Blackguard as a Black Knight, or a dark warlord as he is, i don't like evil gods that much D: but that's just me, he gives a somewhat undead friendly vibe too :]

    Anyway, for high level, imagine poison weapon with whirlwind or great whirlwind.

    AWESOMESAUCE AHAHAHAHA!!!

    ...ahem... :p

    Saying that, i think he matches the 2nd edition kits more or less. He feels more like a paladin though, although not through serving a god, but, since it doesn't affect the game, you could be serving anything, or nothing at all. Like, being gifted with vampiric/fear inducing/awesome powAHS :p
  • AranthysAranthys Member Posts: 722
    Kank said:


    I've been doing an evil run and been trying out the BG kit. It's pretty fun so far but i'm not sure how it's going to hold up at the end of the series. -4 to hit and -4 AC from the aura really isn't going to to much a fair way into SOA. The poison should be ok, though.

    I think it's going to depend on a few things:

    1. If they are going to buff up some of his/her abilities in the higher levels.

    2. If the kit gets a Unholy Avenger.

    Thoughts?

    -4 to hit and -4 AC is actually quite huge.
    That's about the same as a +20% chance for you to hit / -20% chance for them to hit.

    I just with the aura also brought the saves down, too ... but oh well :D
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Kank said:


    I've been doing an evil run and been trying out the BG kit. It's pretty fun so far but i'm not sure how it's going to hold up at the end of the series. -4 to hit and -4 AC from the aura really isn't going to to much a fair way into SOA. The poison should be ok, though.

    I think it's going to depend on a few things:

    1. If they are going to buff up some of his/her abilities in the higher levels.

    2. If the kit gets a Unholy Avenger.

    Thoughts?

    Does anyone know if the BG's poison improves, for example each time you get a extra use?
  • IsairIsair Member Posts: 217
    ^ Good question.

    I think they'll be great in TOB, I see no reason to think otherwise. I won't be using any Unholy Avenger if they include one, I'll leave that to Dorn (though I won't have Dorn in my party with a PC Blackguard - save him for another party).

    When I play a PC Blackguard he'll be twf & by SOA it'll be the Flail of Ages + Belm + poison weapon + Improved Haste. Can't see any issues down the line.
  • NecroblivionNecroblivion Member Posts: 210
    I kinda was sure that if only a paladin can use the holy avenger and Dorn is a paladin he will be able to use it...
  • ZanianZanian Member Posts: 332
    Don't underestimate the added Fear of the high lvl aura. Works on lvl 18s and below.
  • DarkovanDarkovan Member Posts: 90
    edited December 2012

    Kank said:


    I've been doing an evil run and been trying out the BG kit. It's pretty fun so far but i'm not sure how it's going to hold up at the end of the series. -4 to hit and -4 AC from the aura really isn't going to to much a fair way into SOA. The poison should be ok, though.

    I think it's going to depend on a few things:

    1. If they are going to buff up some of his/her abilities in the higher levels.

    2. If the kit gets a Unholy Avenger.

    Thoughts?

    Does anyone know if the BG's poison improves, for example each time you get a extra use?
    I presume it would scale the same as the assassins poison, damage increases with duration decreasing every few levels (becoming more potent every few levels).

    Ill see if i can find that post on assassin poison that was here the other day...didn't find it, but i did find a kit description that contained it.



    The assassin has a formidable poison weapon ability: he may coat his weapon in poison once per day per 4 levels. The poison effect improves with level of the assassin in three steps, it works faster then especially. Poison weapon can be devastating when used with a ranged weapon, darts especially (for the high number of attacks) or when backstabbing a mage.

    -lvl 1: 1 damage per second for 24 seconds; 3 damage for the first 6 seconds - no saving throw; a saving throw vs. poison limits damage to 12 total

    -lvl-10+: 2 HP poison damage every sec for 12 seconds unless save vs. poison; 3 poison damage every sec for 2 seconds - no saving throw; max 30 poison damage, 6 if target saves

    -lvl-15+: 3 HP poison damage every sec for 10 seconds unless save vs. poison; 3 poison damage every sec for 4 seconds - no saving throw; Target is slowed for 30 seconds unless save vs. paralyze - max 42 poison damage, 12 if target saves, plus stun effect unless target saves

  • KenKen Member Posts: 226
    I think the build is powerfull enough as it is. No need for improvement anywhere.
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