Things I'd love to see BG:EE tweak
leddyhs
Member Posts: 54
1. This rolling system rocks. (2:10 forward)
http://www.youtube.com/watch?feature=player_detailpage&v=Bh8HNcLHokU#t=136s
Basically you have to assign the roll as it is to your attributes, so every individual score matters, rather than just the total score. Also, racial abilities are added after the roll as penalties or bonuses, which feels great.
2. Remove standard mages, every mage should be a specialist! Sorcerer already does what as standard mage does, and it adds depth and diversity for playthroughs.
3. Tweak NPCs to fit the new engine better and to make them a bit more interesting in a non-obvious way. Xzar's a great example of a well designed NPC. It's got just barely enough WIS and DEX to be dualed into either thief or cleric, depending on which way you want to go. It's also great that it requires you to spend a tome on it.
4. Try to get the SCS to work..
5. Black Pits multiplayer PvP? Omg!
http://www.youtube.com/watch?feature=player_detailpage&v=Bh8HNcLHokU#t=136s
Basically you have to assign the roll as it is to your attributes, so every individual score matters, rather than just the total score. Also, racial abilities are added after the roll as penalties or bonuses, which feels great.
2. Remove standard mages, every mage should be a specialist! Sorcerer already does what as standard mage does, and it adds depth and diversity for playthroughs.
3. Tweak NPCs to fit the new engine better and to make them a bit more interesting in a non-obvious way. Xzar's a great example of a well designed NPC. It's got just barely enough WIS and DEX to be dualed into either thief or cleric, depending on which way you want to go. It's also great that it requires you to spend a tome on it.
4. Try to get the SCS to work..
5. Black Pits multiplayer PvP? Omg!
0
Comments
That said, my hope is that Beamdog will release an official mod installer, and produce some sort of official toolset from all of the great modding tools that exist. One that is as user-friendly as possible for non-coders.
Wow, that would be amazing! An official modding toolkit.. oh, all those possibilities!
I also like the @Lemernis idea about mod installer. I hope, that some of the mods will get some BeamDogs support.
Great idea. I take back what I said earlier - I'd pay for something like that! It would be a win-win situation for Beamdog if they'd do that; people would get motivated to mod, and the BG:EE would like that for many reasons! They'd earn money from DLC too.
2: Yes, because we should get all the benefits of rolling a gnome for our multiclasses without having to be gnomes.
3: I cannot imagine spending a tome on an NPC in BG1 for the purposes of dual-classing, nor would I consider needing to waste one of the unbelievably valuable tomesmade of crystallised wishes to allow them to do so to be making them fit the engine "better".
4: Modding issue.
5: ADnD was never, ever designed for competitive multiplayer, this would perform less well than you might imagine.