Attivare il comando CLUA CONSOLE
Ciao a tutti
Stavo cercando di fare funzionare la console x i codici,edito il file .ini e riesco a farla aprire con cntrl m , ma qualsiasi codice uso non fa nulla (mentre i vari cntr "qualcosa" funzionano)... Come posso risolvere??
Grazie!!!
Stavo cercando di fare funzionare la console x i codici,edito il file .ini e riesco a farla aprire con cntrl m , ma qualsiasi codice uso non fa nulla (mentre i vari cntr "qualcosa" funzionano)... Come posso risolvere??
Grazie!!!
Post edited by Aedan on
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Comments
Come da Topic, grazie in anticipo per le gentili risposte!
CLUAConsole:ExploreArea() Set current area to fully explored
CLUAConsole:SetCurrentXP("[Number]") Set XP for selected characters
Example - CLUAConsole:SetCurrentXP("1000") will SET the current character at 1000 experience points.
CLUAConsole:AddGold("[Number]") Sets the party gold
Example - CLUAConsole:AddGold("1000") will give the party 1000 gold.
CLUAConsole:CreateItem("[Item name]") Creates an item in the leaders inventory
Example - CLUAConsole:CreateItem("SW1H01") will create a long sword.
CLUAConsole:CreateItem("[item]", [number]) sets the amount of charges that an item will have upon spawning it- if the item has charges anyway.
Example -
CLUAConsole:CreateItem("POTN08", 10) will create 10 potions of cure light wounds.
CLUAConsole:CreateItem("amul17", 50) to get a Greenstone Amulet with 50 charges
CLUAConsole:CreateItem("scrl75",99) 99 Identify Scrolls
For quest and other items, you can do an internet search. This Item List; looks fairly complete. Remind me to add in the new BGEE items.
CLUAConsole:CreateCreature("[CRE FILE]") Spawn a creature
Example - CLUAConsole:CreateCreature("GIBBER") will create a gibberling using GIBBER.CRE
Example:
CLUAConsole:MoveToArea("[Area Name]") Move selected characters to an area
Example - CLUAConsole:MoveToArea("AR2300") will move the player to the Friendly Arms Inn.
list of area codes is available as part of the IESDP; use the original BG area codes.
CLUAConsole:WriteScript("[Directory Name]") Output scripts to directory
Note: If the mouse is over a creature, the command will evaluate the scripts attached to that creature. Otherwise it will evaluate the area scripts.
Example - CLUAConsole:WriteScript("DebugScripts") will output the script results to a folder called DebugScripts in the root of your BG install.
CLUAConsole:SetGlobal("CHAPTER", "GLOBAL", [Chapter Number]) : Advance to Chapter X
Example - CLUAConsole:SetGlobal("CHAPTER", "GLOBAL", 2) Would advance to Chapter 2
CLUAConsole:GetGlobal("CHAPTER", "GLOBAL", [Chapter Number]) : Advance to Chapter X
Example - CLUAConsole:GetGlobal("CHAPTER", "GLOBAL", 2) Will display current GLOBAL setting
Cheat Keys:
CTRL + X - Show [x,y] coordinates of mouse and current area in the Dialog window.
CTRL + F : Change Selected face position
CTRL + S/A : Change Selected Animation Sequence
CTRL + I/L : Play Selected Animation effect on Selected
CTRL + C - Display SoA/ToB Epilogue GUI (Do Not Use)
CTRL + J : teleports selected party members to position under cursor
CTRL + Q : auto-recruit creature under cursor into party
CTRL + R : insta-restores any creature under cursor- also removes any effects
CTRL + Y : insta-kills creature under cursor
CTRL + T : Advances game time by 1 hour
CTRL + P : Center screen Selected
CTRL + G - Display loaded area ref
CTRL + M/Enter : Display current info about your location
CTRL + N : Freeze screen for 5 seconds
CTRL + 1 - Display Selected Animation armour level
CTRL + 3 - Fade Screen to black
CTRL + 5 - Display Selected current Animation frame/Sequence
CTRL + 6/7 : Change Selected animation
CTRL + 8 : During Character Creation this will set all attributes to 18 (STR 18/00)
quando inserisco uno QUALSIASI di quei codici mi salta fuori una descrizione di "debug" dell area "in cui sono descritte cose tipo l probablità checadano fulmini ecc stranissimo!
ho trovato, devo premere ALT (di destra!!!!) e barra spazio!!!!! GRAZIEEE!!