Want to store gold? Try the First Bank of Zhurlong!
Pantalion
Member Posts: 2,137
For all Wild Mage lovers, I present to you the one and the only bank in BG1:
Zhurlong the Halfling, situated in the Burning Wizard of Beregost.
Each time you speak to Zhurlong, he accepts a deposit of 30 gold pieces.
Zhurlong is usable twice in the entire game; first time, when you have not completed his quest, Zhurlong will happily accept deposits until you bring him his boots of sneakery, at which point all your gold is returned to you, plus 300 GP interest and some Experience.
Sadly, the magic of the boots transforms Zhurlong from a regular bank into a Piggy Bank. Whilst you can still store gold with him, in order to recover any more, you must now break him, recovering your gold, boots, and giving you even more Experience.
Zhurlong the Halfling, situated in the Burning Wizard of Beregost.
Each time you speak to Zhurlong, he accepts a deposit of 30 gold pieces.
Zhurlong is usable twice in the entire game; first time, when you have not completed his quest, Zhurlong will happily accept deposits until you bring him his boots of sneakery, at which point all your gold is returned to you, plus 300 GP interest and some Experience.
Sadly, the magic of the boots transforms Zhurlong from a regular bank into a Piggy Bank. Whilst you can still store gold with him, in order to recover any more, you must now break him, recovering your gold, boots, and giving you even more Experience.
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Comments
---Edited: silly me for thinking this is a mod---
Here's a link for my drop gold request. This is the closest thing to my request though ;p
Oh no Sirrah, this is 100% in-game already.
Oops, I sure made a fool of myself.hahaha to my defense, I've only played BG-1 once as I started with BG-2; so I hardly remember anything on the first. **cough** Excuses! Oh maaan, so that's why it hardly makes any sense...I asked myself, why give boots? What's with all the drama (for a bank NPC)? It's an in-game quest after all!haha
I didn't get to say thank you for making it clearer by the way. Thanks
Here's the hilarious part: the game had to be changed for release in the UK because children in classic Fallout were killable. So Interplay took the easiest possible way out and just gave children an invisible sprite. So they could (and would) still steal from you, but you could never find them to get it back! Plus, they would still be killed by explosions or a missed shot.