(A) Psionic class(es)/ Kit(s)
garyriley1982
Member Posts: 32
Ok, im a fan of the Dark sun games too, but i don't see why Psionics cant be added in kit or class form (before anyone moans, I've been playing the Baldur's Gate games since each of them came out on and off through the years). I ask for this as they ARE in 2nd Ed rules, but they weren't given ANY lovin in any of the Infinity engine games - even the neverwinter nights games either - id just love to see my Favorite classes from PnP 2nd Ed to be available even if its just one class out of the source-book.
these days I use PnP Pathfinder to enjoy them, but as i said, i'd love to see them brought back in CRPG form :-)
these days I use PnP Pathfinder to enjoy them, but as i said, i'd love to see them brought back in CRPG form :-)
6
Comments
Psionics is the ability that cover magic there (i think).
1)The psionicist is a character class
2) The list of psionic powers is over 150
3) Psionic powers are organized differently - All psionic powers are grouped into six disciplines:
clairsentience (expanded senses)
psychokinesis (moving matter through space)
psychometabolism (altering the body)
psychoportation (psionic travel)
telepathy (mind-to-mind contact)
and metapsionics (an advanced discipline)
Within each discipline are major powers, called “ sciences,” and minor powers, called “ devotions.” Characters can only learn powers from the disciplines they have access to. At 1st level, a character has access to only one discipline, but with experience he gains access to more.
4) Psionic powers are treated much like proficiencies Psionic powers don not work automatically. A power is essentially a skill, and using it properly requires a power check.
5) Psionic strength points are not divided into attack, defense, and generic batches. All of a character's psionic strength points come from a single pool.
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An excerpt from the book on the Relation between Magic, both Arcane and Divine, and Psionics (in 2nd Ed) puts it thusly: _
" Is Psionics Magical?
Many people assume that psionics is just another type of magic. The AD&D game
already has two types of magic - one wielded by wizards and the other by clerics.
So it is not unreasonable to ask, "Does the game need a third type of magic?"
The answer is no, the game probably does not need a third kind of magic.
But the question is misinformed because psionics is not magic. Magic is the
ability to shape, control, harness, and utilize natural forces that infuse the
game world and surround the characters. It is based on the principle that,
through the use of words, gestures, and catalyzing materials of unique power,
these external energies can be controlled. The key element of that statement is
external energy.
Magical effects are produced externally by manipulating outside forces.
The power does not come from inside the wizard or priest but from somewhere else.
Psionics is the complete opposite of this. The psionicist shapes, controls,
harnesses, and utilizes natural forces that infuse his own being. His effort is
focused inward rather than outward. He must be completely in touch with and
aware of even the tiniest workings of his body and mind.
This type of knowledge comes from long and intense meditation coupled with
physical extremes. The psionicist finds enlightenment in both complete
exhaustion and complete relaxation, in both pain and pleasure. The mind and body
are only parts of a much greater unity. Indeed, discussing one without the
other, as so many people do, seems nonsensical to a psionicist; they cannot be
separated. The body produces energy and vitality, the mind gives it shape and
reality.
Neither does the psionicist study or pray for his powers. He carries them
with him wherever he goes. As long as his mind and body are rested - i.e., as
long as he has not depleted his psionic strength - his powers are available to
him."
"Hey #bgee, what kit/class do you most wish was in BG1 and 2? (DON'T SAY PSIONICIST OR I WILL LITERALLY COME TO YOUR HOME AND MURDER YOU)"
Justsayin'
"Before the Time of Troubles, psionics was more common in the realms. Briefly afterward, there was no psionics in the Realms, save for those that used a spelljammer to take them to Realmspace."
So clearly it's just totally impossible to do psionics.
[edit] according to forgotten wiki they are ^^ http://forgottenrealms.wikia.com/wiki/Monk
If its genuinely the setting itself, would you guys ever consider remaking the 'Dark Sun' games within an Infinity Engine system? there are enough of us that would buy such a remake I think.
I'm not against adding psionics ever, for example if we did a future D&D game I'm sure we could look at their inclusion since we'd be building new systems anyway. But in existing BG1/2, from a design standpoint they appear to be more work than benefit. We'd rather spend our time adding things like new quests and bug fixes instead of psionics.
What about Eberron?
-Galactygon
another 'out there' question - what about a Spelljammer based game? or even a regional - modular series akin to the 'Fabled lands' series of books which would patchwork Faerun (and possibly other planes/worlds) into a real 'become an adventurer style game (with the other 'lands' being future expansion DLC) where you arn't the all important savior or villain, where you pick and take jobs as they come, and build your own legend as you travel around - though granted this question is another thread i guess :-P, but would very much like to hear your opinion.