Lets help another isometric RPG game developer (kickstarter for Legends of Dawn topic)!!!
Hi people,
a indie team wants to finish their cool isometric old school RPG and they need our help. Game is almost finished, they ran out of money when they needed to put in Voice Overs. This is a game that focuses on exploration, questing and has huge number of crafting and spell creation options. It is for hardcore gamers (don't expect Mass Effect bullshit gameplay), AI actually has some AI and different monsters act differently, there are no loading screens and map is big. Like BG1 you can explore as you like and you don't need to follow quests exactly to finish major quests.
Go here to support them: http://www.kickstarter.com/projects/522716131/legends-of-dawn
There is a gameplay trailer on the link as well.
a indie team wants to finish their cool isometric old school RPG and they need our help. Game is almost finished, they ran out of money when they needed to put in Voice Overs. This is a game that focuses on exploration, questing and has huge number of crafting and spell creation options. It is for hardcore gamers (don't expect Mass Effect bullshit gameplay), AI actually has some AI and different monsters act differently, there are no loading screens and map is big. Like BG1 you can explore as you like and you don't need to follow quests exactly to finish major quests.
Go here to support them: http://www.kickstarter.com/projects/522716131/legends-of-dawn
There is a gameplay trailer on the link as well.
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Comments
I must say I am a bit disappointed by lack of interest or responses from people here. This game is made for people that enjoyed games there were made 1st for playing and then for eyecandy.
No DRM. No level scaling for creatures. Multiple AI behaviors based on moral of creature and time of day. More content for people that like to play on harder difficulties. Sounds awesome to me.
I am sure going to try my 1st game on Hard.
Sorry to go off topic here, but...
Diablo is not an RPG. Sorry it isnt. It is a hack'n'slash action adventure with RPG elements. It is NOT an RPG. Horrible horrible example of a single character "rpg" cos it isn't an RPG.
By this example let's say Warcraft 3 is an RPG, and GalCiv is an RPG. Hell let's say EVERYTHING is an RPG.
I agree that there is confusion over what RPG means, but I don't think it is because it is a stupid or inaccurate term. Rather I think it is because people think Mechanics are what make an RPG.
It is a logical assumption because game genre's usually are divided up according to the mechanics that characterise it.
First Person Shooter, or Platformer as you said, are self explanatory.
Role Playing Game is more based on things that are slightly more esoteric and insubstantial. Levelling, loot collecting, skill trees, and all these other things that "Make up" an RPG do not necessarily make a game an RPG.
Like the aforementioned Diablo - it is not an RPG but it has a number of the mechanical trappings of one.
The misunderstanding comes because people are used to looking at a games mechanics and saying "this is what an FPS is, or this is what an adventure game looks like" and when it comes to RPGs things are not that simple.
RPGs are at core about 3 central things, IMO.
1- Deep Immersive Story.
2- Player Agency.
3- Choices with Consequences.
And none of those things are really gameplay mechanics. Which confuses people because they expect to characterise a game by its mechanics. But you can get an RPG that has no levelling, or no skill trees, or no inventory management at all, or any of the gameplay things typically associated with an RPG; but still be an RPG.
It's why we have this situation where people are mis labelling games. But it isn't because the term is dumb. It's because other genres of video games were named by the video games industry for the video games industry.
RPGs however come from something else that is much older, and much more involving than what video games typically are. So when they translated into video games they were given trappings to make them fun as video games while keeping the spirit of what they were (and also the name).
I didn't mean to snap at you. I just find it irritating because I have seen lots of games recently called RPGs and they completely are not; and it annoys me lol. Sorry.
You only have to look at the Android and Apple app stores to see what I mean.
Prove me wrong.
And @fitscotgaymer, those 3 central things of yours;
1. depends on opinion, not fact, so is therefore pretty much irrelevant here.
2. depends just as much on the player as on the game, and
3. If only games that had Choices with Consequences were RPGs, we would only have a handful of them. VERY few games, RPGs included of course, have really done much in the consequences department, the repercussions of "good/evil" gameplays for instance.
Criteria that states whether X is Y or not, has to be factual. Otherwise it isn't; "That's not an RPG", but instead "That is not what I would call an RPG."
~My 2 gold-coins.
It is erroneously called an RPG by others.
I agree that the definition of RPG Is subjective. That is the problem with it. Unlike other genres of video games what makes an RPG isn't really dependant on game mechanics, it is dependant as I said on more esoteric and subjective things that varies from person to person.
It's why there is so much argument about it.
But in saying that there is a limit...
A game with RPG elements does not an RPG make. For example if you put levelling and skill trees into a Shooter does that suddenly make it an RPG?
No it's a shooter with RPG elements.
My apologies for not being clear there.
And sometimes RPGs dont strictly have all of those things either but still qualify as RPGs because they have 2 out of 3 lol.
Also as I said it generally varies from person to person. But almost always focusses on more esoteric story related elements rather than gameplay mechanics.
I still maintain it's not the term; but the general understanding of it.
As for this topic, I think by what I read and trailers, Legends of Dawn fits most into Exploration RPG as well with difference to Elder Scroll games in not being first person or have what you use levels mechanics.
This game to me is quite like Larian studios' Divine Divinity, but I do not think I will ever back such a game.
The combat gameplay looks very boring too.
Role - A character or part played by a performer.
Playing - To occupy oneself in amusement,
Game - Structured playing
So a RolePlayingGame, or RPG becomes "A character or part played while occupying oneself in structured amusement."
I submit that Halo is an RPG, because you assume the part of a soldier.
Monopoly can be an RPG, if I make car or barking noises while moving my token.
And Diablo is more an RPG than either of those two, as is BG and BG2.
Ex:
"Diablo is not an rpg."
"But it it shares many of the mechanics and aspects of other rpg games."
"Well, it isn't a true rpg."
Crafting details and promise of more gameplay videos and new stretch goals next week.
BTW, kickstarter ends in 37h so if you want to get it cheap or want to support them with a bit more $ now is the time. We are trying to reach the 45 000 $ stretch goal so they are able to release very powerful Mod tools with the game (one of the updates is about those tools as well).
It can be bought through Steam and Humble Bundle (non DRM version), not sure about GoG.
So if you are looking for a old school RPG to play NOW get it. It does not have quest markers or many of the modern casual features like fast travel. It is a mix of NWN and Morrowind and a bit of Diablo (random loot and one click = one attack). Huge world, lots of exploring, you need to read quest and note them down, they don't even update when you do all that it says you need to do Also Encumbrance system. And read Manual to learn how to play. You get to explore a lot and find many fun stuff on your own.
Lore is fun, different take on some known races (elves are warrior-like and buff), Gods are Slavic.
Lots of different systems to play around with (spell crafting, item crafting, sacrifices to Gods, special unlock system with runes that you need to find first). Read the manual (I need to repeat this because you really do need to do it). Game done by a small indie studio, but also only 20$ on Steam. Also it will have a very powerful Editor for it that is coming in near future.
In my opinion, anyway.
And 60 bucks for a 6 hour game is basically robbery.
I won't pay a dime more then I think a game is worth, and to me, that value is time spent playing AND being enjoyable while doing so. If a game lasts me only slightly longer then it takes me to leisurely eat a 12 pack of Tacos then they better expect to only get 10-15 bucks for it, I don't care how "AAA" it is. And if it's a game with limited replay value, I'll probably rent it (in the case of PC games with limited replay (since Demos, if they exist at all, are usually worthless these days) I usually just pirate it, and if it proves enjoyable despite that, I'll buy a copy to show support...if not, well at least I'm not out any money on a horrible game).