Cavaliers not immune to cloudkill?
Carfax
Member Posts: 15
I thought Cavaliers were supposed to be immune to Cloudkill? I had Neera cast cloudkill with my Cavalier PC and he died..
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Spell Description:
http://www.planetbaldursgate.com/bg2/character/spells/wizard/wizardspell.asp?lvl_id=5&file_name=Cloudkill.htm&title=Cloudkill
http://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/cloudkill.jpg
[don't want to hotlink GB files..so only the link]
So he just failed miserably with his saving throw with level 7 he should ignore the toxis damage though...
But Cloudkill save is against Poison. Take heed.
So Cavalier is not immune to Cloudkill, although it has save vs poison.
I remember some forms of fire resistance too have differing levels of effectiveness against regular or magical fire.
So I would just chalk it up to saying Cloudkill is a magical effect and magical acid.
And the immunities, some classes might have, are usually against attacks directed at them and doesn't or shouldn't effect AoE damage. Else some classes could be considered a god, aká the Paladin.
I really don't get the advancement from 2.5 to 3.x .. it's as if they would've been weak, nay they were given even more immunity shit and access to insane stuff with the introduction of HLA or Epic abilities. (or prestige classes)
Those immunities can and should only counter directed damage, like melfs arrow, poison(spell) or creatures, which are using an attack with poison/disease/whatever....
Might check the DM book, but that's just from my knowledge.
And Cloudkill is the same, what iron golems usually have; it's counted as "breath weapon" and so is your roll to counter it.
Yet, I dunno what happens if you would apply 'immunity from poison' ...
[edit: guess, that's what makes the cavalier pretty OP in BGEE/BG2 ^^ if it really does count as having absolute immunity against poison, even if AoE based]
When BG2 came out, kits were added to a computer game for the first time, but many of the kits were inspired by the 3E rule set that WotC had just published. And, as is often discussed here, these kits tend to be much more powerful than what was actually a part of the 2E rules. Cavalier might be the biggest exception, it is implemented almost exactly like the PNP version except that it has no extra ability requirements (and mounted combat was a big part of their shtick, but that doesn't really work for Infinity Engine), so any Paladin can be a cavalier if they wish.
I think the kits were mostly well conceived, and really add a lot. But they would cause chaos in my existing PNP game, (balance issues mainly) so I stick with the more official 2E kits.
http://www.gamebanshee.com/forums/threads/fighter-vs-mage-forum.83112/page-2
EDIT: Also post 35
There are ways to receive poison damage that do not require the poison effect to be successfully placed on the target. Cloudkill is an example of this. Cavaliers do not inerently have immunity from this. The key difference here is the poisoned effect status (which if successfully put on a target will cause damage) versus poison damage itself (which can be inflicted in ways other than through the poison effect/status being put on a target).
Immunity is fine if I learned to counter it - in a RP way - but absolute immunity is a bit over the edge. A druid or ranger by nature is in harmony with its surrounding and can counter some poisons, given their knowledge...
A Paladin does not know neither of it, he does only know how to pray
[and so do I..praying to the gods of beer]
The cavalier is already OP enough, no need to mock about some minor stuff^^
They're immune to magic poisons though, because Dragons and demons have magical poison attacks (green dragons, and several varieties of demons). They've been magically fortified by divine powers to combat ALL poisons.
If this was PnP I would give the DM an earful.
I think its completely reasonable to rule it a magical acid. Its essentially a toss up, and its not reasonable to expect every ruling to go in the players' favor.
"This spell generates a billowing cloud of ghastly, yellowish-green vapor that is so toxic as to instantly slay any creature with fewer than 4+1 Hit Dice and cause creatures with 4+1 to 6 Hit Dice to roll saving throws vs. poison with –4 penalty or be slain. Holding one’s breath has no effect on the lethality of the spell. Those above 6th level (or 6 Hit Dice) must leave the cloud immediately or suffer 1d10 points of poison damage each round while in the area of effect."
For all intents and purposes it's the same as green dragon breath. A toxic vapor that can be moved with a gust of wind spell.
I played PnP many a time and I DMed many a time. I HATED when players would rules lawyer, but this IS a poison. Either you're immune or you aren't, so as a DM I would have no choice but to side with the player. And then kill him later on. Within his precious rules, of course. ;P
But the bottom line is an attitude towards a DM I wouldn't tolerate. I also don't abide rules lawyers, when I DM its my judgement. And "giving a DM an earful" is grounds for ejection from the game. I've done that a couple times too in my 30 years of DMing.
It would be the same as expecting Finger of Death to not kill you because you have 100% resistance to the damage side-effect, or expecting Dragon's Breath to not knock you away when you are immune to fire. Resistance to damage effects should not change how the other effects work.
What can be a compromise, instead of insta-kill of Cloudkill, is to inflict massive poison damage to a target who fails his saving throw, something like 9999 poison damage. Which would kill any regular target instantly, but those immune to poisons won't be damaged.
Or acid. Acid and poison are not the same thing.
Was this a failed werebears summon?
1. It's an evocation, not necromancy. Which is to say that it creates an element, and that element causes the effect. That element is a poison gas, and the effect is instant or lingering death. Immunity to the element, means immunity to the effect of said element.
2. There aren't any stipulations in the ability description for poison immunity for the cavalier kit. It's spiders, darts of wounding, spells, ettercaps, breath weapons, etc.. Like a scroll of poison immunity.
3. The creatures poison are magical creatures, there's nothing "natural" about dragon breath or a ettercap bite. Being immune to a demon and dragons poison is the same as being immune to a poison from a magical energy.
4. A lot of poisons have an onset damage, and then a lingering damage. Cloudkill is not ony described as a poison, it acts as a poison. The onset is instant death (not unlike a demons poison) and the lingering effect is damage.