Headbomb's big list of weapons and items issues [Part 1]
@Avenger_teambg & @Jalily and others
I've spent some time with Near Infinity, and decided to just do an "Item Grind" like I did with my Skyrim Weapons and Armor fixes (http://skyrim.nexusmods.com/mods/4719), based on version 1.0.2011. AKA, review everything, and flag everything that looked weird to me. Now I'm not saying everything in here is a bug, because some of those might be enemy-specific items that you'll never encounter in the game, and that the inconsistancies are just there because someone needed a 3 Strength Two-Handed sword for an enemy and couldn't be bothered to update the description. But I've tried to filter out those cases as best I could so the devs could focus on what would actually need attention.
I give devs and mods full permission to edit anything below the dashed line and use this post as a tracking list if they want, striking what's fixed, or what's not actually a bug.
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Edit: Slightly tweaked to incorporate comments from below.
Throwing Axe +2 (AX1H06)
* Lore 0
Also this axe is listed with a price of 4500, whereas AX1H05, also a Throwing Axe +2, has a price of 2500 and Lore
of 65. I really can't see why the two differ from each other. Might not be encountered in game.
Beruel's Retort +1 (AX1H18)
* Not flagged as magical
* Lore 0
Belt of Antipode (BELT16)
* Not flagged as magical
Also the price is listed as 3, which seems terribly low for this item.
Club +1 (BLUN36)
* Not flagged as magical
* Lore 0
Mighty Oak +2 (BLUN37)
* Not flagged as magical
* Lore 0
Club+1 (BLUN38)
* Not flagged as magical
* Lore 0
Also this club should probably be renamed Night Club per its description.
Chanserv's Fish +2 (BLUN40)
* Not flagged as magical
* Lore 0
Worn-out Boots (BOOT06)
* Flagged as magical, despite being plain old boots
Gargoyle Boots (BOOT12))
* Lore 0
The Paws of the Cheetah (BOOTDRIZ)
* Not flagged as magical
Bracers to the Death (BRAC03)
* For some reason, the description has a "Equipped abilities:" line going against what is done for BRAC01 and BRAC02
Gloves of Healing (BRAC20)
* Lore 0
Bullet of Fire (Bull07)
* Not flagged as magical
* Lore 0
Bullet of Ice (Bull08)
* Not flagged as magical
* Lore 0
Bullet of Electricity (Bull09)
* Not flagged as magical
* Lore 0
Mail of the Dead +2 (CHAN03)
* Other non-mithral chain mails requires 8 strengh. This one has requirement of 7 for some reason. Not necessarilly a bug, but worth lookign into.
Chain Mail +3 (CHAN07)
* Does not mention the 6 Strength requirement
Also the spacing in the descriptions of CHAN## are inconsistent between each other.
Nymph Cloak (CLCK07)
* Lore 0
Robe of the Evil Archmagi (CLCK17)
* Price is 10500 wheras Good/Neutral prices are 20500
Knave's Robe (CLCK18)
* Not flagged as magical
Cloak of Bravery (CLCK30)
* Lore 0
Improved Cloak of Protection +2 (CLCK31)
* Lore 0
Soultaker Dagger (DAGG10)
* Lore 0
Suryris's Blade +2 (HALB03)
* Other Halberds have a 13 Strength requirement, this one has a 11 Strength requirement. Given that this is was a minotaur's halberd, this doesn't seem to make much sense...
The Chesley Crusher +2 (HALB13)
* Lore 0
Backbiter (HALBRD01)
* Not flagged as magical
* Lore 0
* Strength requirement should be given as 13 and not 5
The Knee-capper +1 (HAMM04)
* Lore 0
Mirror Helm (HELM35)
* Lore 0
Also the description is odd, so this might not be used in-game.
Studded Leather Armor +1 (LEAT05)
* Does not list the 6 Strength requirement
Telbar's Studded Leather Armor +2 (LEAT07)
* Does not list the 6 Strength requirement
Karajah's Leather Armor +3 (LEAT09)
* Does not list the 3 Strength requirement
Hide Armor (LEAT10)
* Does not list the 9 Strength requirement
The Horn of Kazgaroth (MISC73)
* Not flagged as magical
* Lore 0
The Dream Potion (MISC76)
* Not flagged as magical
Adoy's Belt (NEBELT01)
* Not flagged as magical
Helmet of the Noble +1 (PALHELM)
* Lore 0
Ankheg Plate Mail (PLAT06)
* Does not list the 8 Strength requirement
The Practical Defense +3 (PLAT08)
* Strength requirement is 11, not 12
The Magma Bulwark +2 (PLAT24)
* Lore 0
Small Shield +1 (SHLD02)
* Does not list the 4 Strength requirement
Small Shield +1 (shld02A)
* Does not list the 4 Strength requirement
Sartessa's Vengeance +1 (shld07P)
* Not flagged as magical
Buckler (SHLD09)
* Does not list the 4 Strength requirement
Buckler (shld09A)
* Does not list the 4 Strength requirement
Buckler +1 (SHLD17)
* Lore 0
Buckley's Buckler (SHLD33)
* Not flagged as magical
* Lore 0
Medium Shield (SHLD32)
* Does not list the 9 Strength requirement
* Strength requirement should be adjusted to 12 for constitency with description and other medium shields
Sling of Unerring Accuracy (SLNG11)
* Not flagged as magical
* Lore 0
The Ossifier (STAF25)
* Not flagged as magical
* Lore 0
Moonblade +3 (SW1H13)
* Lore 0
Shortsword (SW1H07)
* Strength requirement should be listed as 5 and not 4
The Shadow's Blade +3 (SW1H10)
* Strength requirement should be listed as 4 and not 5
Perdue's Shortsword (SW1H17)
* Strength requirement should be listed as 5 and not 4
Shortsword (SW1H21)
* Strength requirement should be listed as 5 and not 4
Wakizashi +1 (SW1H47)
* Not flagged as magical
Drusus +1 (SW1H78)
* Not flagged as magical
Two-handed Sword +1 (SW2H02)
* Strength requirement should to 14 for constitency with description and other two-handed swords
Gold Digger +1 (SW2H22)
* Not flagged as magical
* Lore 0
* Lacks an icon
Wand of Magic Missiles (WAND12)
* Lore 0
Heavy Crossbow (XBOW01)
* Other heavy crossbows (XBOW02 & XBOW03) have a Strength requirement of 11, this one has one of 12. I don`t know which is right, but they should be consistent between each other.
I've spent some time with Near Infinity, and decided to just do an "Item Grind" like I did with my Skyrim Weapons and Armor fixes (http://skyrim.nexusmods.com/mods/4719), based on version 1.0.2011. AKA, review everything, and flag everything that looked weird to me. Now I'm not saying everything in here is a bug, because some of those might be enemy-specific items that you'll never encounter in the game, and that the inconsistancies are just there because someone needed a 3 Strength Two-Handed sword for an enemy and couldn't be bothered to update the description. But I've tried to filter out those cases as best I could so the devs could focus on what would actually need attention.
I give devs and mods full permission to edit anything below the dashed line and use this post as a tracking list if they want, striking what's fixed, or what's not actually a bug.
---------------------
Edit: Slightly tweaked to incorporate comments from below.
Throwing Axe +2 (AX1H06)
* Lore 0
Also this axe is listed with a price of 4500, whereas AX1H05, also a Throwing Axe +2, has a price of 2500 and Lore
of 65. I really can't see why the two differ from each other. Might not be encountered in game.
Beruel's Retort +1 (AX1H18)
* Not flagged as magical
* Lore 0
Belt of Antipode (BELT16)
* Not flagged as magical
Also the price is listed as 3, which seems terribly low for this item.
Club +1 (BLUN36)
* Not flagged as magical
* Lore 0
Mighty Oak +2 (BLUN37)
* Not flagged as magical
* Lore 0
Club+1 (BLUN38)
* Not flagged as magical
* Lore 0
Also this club should probably be renamed Night Club per its description.
Chanserv's Fish +2 (BLUN40)
* Not flagged as magical
* Lore 0
Worn-out Boots (BOOT06)
* Flagged as magical, despite being plain old boots
Gargoyle Boots (BOOT12))
* Lore 0
The Paws of the Cheetah (BOOTDRIZ)
* Not flagged as magical
Bracers to the Death (BRAC03)
* For some reason, the description has a "Equipped abilities:" line going against what is done for BRAC01 and BRAC02
Gloves of Healing (BRAC20)
* Lore 0
Bullet of Fire (Bull07)
* Not flagged as magical
* Lore 0
Bullet of Ice (Bull08)
* Not flagged as magical
* Lore 0
Bullet of Electricity (Bull09)
* Not flagged as magical
* Lore 0
Mail of the Dead +2 (CHAN03)
* Other non-mithral chain mails requires 8 strengh. This one has requirement of 7 for some reason. Not necessarilly a bug, but worth lookign into.
Chain Mail +3 (CHAN07)
* Does not mention the 6 Strength requirement
Also the spacing in the descriptions of CHAN## are inconsistent between each other.
Nymph Cloak (CLCK07)
* Lore 0
Robe of the Evil Archmagi (CLCK17)
* Price is 10500 wheras Good/Neutral prices are 20500
Knave's Robe (CLCK18)
* Not flagged as magical
Cloak of Bravery (CLCK30)
* Lore 0
Improved Cloak of Protection +2 (CLCK31)
* Lore 0
Soultaker Dagger (DAGG10)
* Lore 0
Suryris's Blade +2 (HALB03)
* Other Halberds have a 13 Strength requirement, this one has a 11 Strength requirement. Given that this is was a minotaur's halberd, this doesn't seem to make much sense...
The Chesley Crusher +2 (HALB13)
* Lore 0
Backbiter (HALBRD01)
* Not flagged as magical
* Lore 0
* Strength requirement should be given as 13 and not 5
The Knee-capper +1 (HAMM04)
* Lore 0
Mirror Helm (HELM35)
* Lore 0
Also the description is odd, so this might not be used in-game.
Studded Leather Armor +1 (LEAT05)
* Does not list the 6 Strength requirement
Telbar's Studded Leather Armor +2 (LEAT07)
* Does not list the 6 Strength requirement
Karajah's Leather Armor +3 (LEAT09)
* Does not list the 3 Strength requirement
Hide Armor (LEAT10)
* Does not list the 9 Strength requirement
The Horn of Kazgaroth (MISC73)
* Not flagged as magical
* Lore 0
The Dream Potion (MISC76)
* Not flagged as magical
Adoy's Belt (NEBELT01)
* Not flagged as magical
Helmet of the Noble +1 (PALHELM)
* Lore 0
Ankheg Plate Mail (PLAT06)
* Does not list the 8 Strength requirement
The Practical Defense +3 (PLAT08)
* Strength requirement is 11, not 12
The Magma Bulwark +2 (PLAT24)
* Lore 0
Small Shield +1 (SHLD02)
* Does not list the 4 Strength requirement
Small Shield +1 (shld02A)
* Does not list the 4 Strength requirement
Sartessa's Vengeance +1 (shld07P)
* Not flagged as magical
Buckler (SHLD09)
* Does not list the 4 Strength requirement
Buckler (shld09A)
* Does not list the 4 Strength requirement
Buckler +1 (SHLD17)
* Lore 0
Buckley's Buckler (SHLD33)
* Not flagged as magical
* Lore 0
Medium Shield (SHLD32)
* Does not list the 9 Strength requirement
* Strength requirement should be adjusted to 12 for constitency with description and other medium shields
Sling of Unerring Accuracy (SLNG11)
* Not flagged as magical
* Lore 0
The Ossifier (STAF25)
* Not flagged as magical
* Lore 0
Moonblade +3 (SW1H13)
* Lore 0
Shortsword (SW1H07)
* Strength requirement should be listed as 5 and not 4
The Shadow's Blade +3 (SW1H10)
* Strength requirement should be listed as 4 and not 5
Perdue's Shortsword (SW1H17)
* Strength requirement should be listed as 5 and not 4
Shortsword (SW1H21)
* Strength requirement should be listed as 5 and not 4
Wakizashi +1 (SW1H47)
* Not flagged as magical
Drusus +1 (SW1H78)
* Not flagged as magical
Two-handed Sword +1 (SW2H02)
* Strength requirement should to 14 for constitency with description and other two-handed swords
Gold Digger +1 (SW2H22)
* Not flagged as magical
* Lore 0
* Lacks an icon
Wand of Magic Missiles (WAND12)
* Lore 0
Heavy Crossbow (XBOW01)
* Other heavy crossbows (XBOW02 & XBOW03) have a Strength requirement of 11, this one has one of 12. I don`t know which is right, but they should be consistent between each other.
Post edited by Jalily on
7
Comments
Good job on these!
Note that if you edit a nametag into your post, it won't send a notification. I had no idea you tagged me until I read this topic.
Unused: ax1h06, halbrd01, helm35, misc76, palhelm
Already fixed: ax1h18, blun36, blun37, blun40, boot06, boot12, clck18, nebelt01, shld07p, shld33, sw1h47, sw1h78 Magical flag already fixed. It's downsides are nearly as bad as its upside, so I believe the thinking here is to price it as a cursed item. These aren't obtainable by the player, so it really doesn't matter. Legit, but only sold in stores identified, so not an issue. Magical flags already fixed as well. In general, if an item's stated requirements match the actual requirements it's fine. Given to the player, so they need to remain 0 lore so they don't come unidentified. Given that this is a non-magical quest item, no lore is appropriate. Only available with joinable NPCs; no lore needed.
And now for the actual bugs: Magical flag and lore already fixed for blun38. The string issues are for @Jalily. plat08 seems to be correct at 11 strength, so just a description update is needed. shld32 already has the correct strength minimum (9) for medium shields, so we just need a description update here as well. Also lacking their magical flags, which I had already submitted. Still need lore. Good catch. @Avenger_teambg, a few more missing lores. Yep. Already flagged as magical, lore is not an issue since it's a store item, and NI simply doesn't understand its BAM (check it in game, it's fine). Now it does a different issue in that the icon for its melee ability is a generic 2h sword instead of its custom one.
Also with a couple of those items, while they may not be used in BG1, maybe they used are in BG2 and possibly some mods. I'm mostly listing these out of concerns of being comprehensive. Whether the BGEE team wants to fix those (since it's a rather quick fix, and it's always nice to update things in the master, rather than in mods) or leave it to modders to fix, I'll leave up to you. Doesn't really bother me since I'm playing with an unmodded BGEE and I don't plan on running BGEE mods in the near future.
Everything's been submitted to the bug tracker. And since I forgot in my OP: thanks!
edit: fixed broken quote tags
No idea if the patch containing those fixes will roll out before or after your Christmas break, but in all cases a merry christmas to y'all, stuff your faces with turkey and remember to leave the fruitcake alone.