Weighted Point Buy
Kalindor
Member Posts: 51
It would be nice if there was a character creation option to switch from random rolls to a weighted point buy like in NwN. My friends and I usually grow weary of re-rolling ad nauseum. A weighted point buy would be a fast and "fair" alternative that would result in more believable attribute scores all around.
3
Comments
The big issue with this is: how would overhaul decide how many points characters are allowed?
I'm all for rolling my stats à la Baldur's Gate, but if point buy is implemented as an option I'm fine with that.
True, but isn't that a tried and true stat total for 3E? That same amount of points would be really little for BGEE I think.
Yes, 28 points would be too little for a 2E game, especially considering that the OP is asking for a weighted point buy (IWD2 employs a "linear" point buy). IIRC, the 3E Dungeon Master's Guide also proposes a 32 point alternative, and stresses the DM's discretion in determining the amount of points. For a 2E game, a linear point buy with 32 points may work, but no less (3E was more lenient with stat-based bonuses, as well as with many other things).
But @AndreaColombo 's point is a good one. 2e stats (within a certain range) are, in many cases, almost pointless with very little difference between them at the mid range and substantial difference at the extremes.
All it would take for a pseudo-moddable point buy system is the following:
1. Enable a toggle in the .ini file to fix attribute points to a customizable number.
2. Set up character generation to automatically deduct points to accommodate for the class-required minimums, if any.
This seems quite simple, although I am admittedly ignorant of the relevant character generation code. It would allow those who want a quicker and "more balanced" character generation method to have their druthers. This would, for instance, greatly cut down the character generation time in my LAN multiplayer games.
Adding weight to the point buy system would be rather more difficult, I'd imagine.
Let's keep rolling!
Or always start with an identical pool of point, that the player can spread on the attributes the way he wants within the game rules.
I really don't get the "keep rolling until you're happy" system, which is basically a bastard version of the two options above. In the end, this mixed system basically rewards with good attributes the players who mindlessly spend lot of times rolling.
I'm not saying the BG rolling system should be changed. I'm just expressing my view on the concept.
In any case, adding a toggle in the .ini file for a fixed attribute total as I suggested would not interfere with people desiring the traditional character generation method.
Obviously, any sort of point buy/fixed attribute total system would have to take into account a number of things such as the fact that one of the reason the weighted point buy system is balanced correctly in third edition is that you got an attribute point every four levels, which makes a huge difference. I don't think it would take much work to implement a reasonable and balanced system that works in Baldur's Gate.
Also, on the topic of minimum stat requirements being essentially an exploit themselves, as they don't deduct the points they give you from your possible total, this should definitely be corrected. If they were building a point buy system, it wouldn't be too hard to incorporate this.
Getting an attribute point for every four levels wasn't the only thing making it balanced, I think that more important than that is that you get bonuses from stats more evenly in 3E, instead of 17 to 19 strength giving you a huge boost in BG/BG2.
This is how it works:
You get 3 'pairs' of statistics:
14 14
12 12
11 11
(I use normal face, italic and bold to indicate the pairs)
If you raise one of the stats, the paired stat will lower with the same amount.
So if you change one of the 14s to 15, the other 14 will go down to 13, raise it to 18, and the other will go down to 10
When you're done you can freely assign each value to the ability of your choice.
So if you want three 18s your totals will look like:
18 10 18 6 18 4 (18 18 18 10 6 4)
Other possibilities would be:
18 10 16 8 12 10 (18 16 12 10 10 8)
16 12 15 9 14 8 (16 15 14 12 9 8)
This allows for specialists (The utterly stupid yet incredibly strong fighter, the brilliant mage you can snap like a twig) and for a good combination of all round characters as well.
The exact numbers might need some work, but what do you think?
edit 1:
maybe the first pair should be changed to '13 13'
example scores would then be:
18 8 18 6 18 4 (18 18 18 8 6 4)
18 8 16 8 12 10 (18 16 12 10 8 8)
16 10 15 9 14 8 (16 15 14 10 9 8)
edit 2:
Pairs don't have to be the same number of course: '14 13' would also be a possible pair.
edit 3:
DISCLAIMER: I think any new method should exists as an optional alternative to the normal rolling.