Default attacks per round, proficiency APR's, and max damage per round ranged.
Macadami
Member Posts: 7
I had always wondered why Xzar with his throwing daggers always seemed to be attacking a lot faster than my sorcerer and it's sling. It wasn't until i read that whole str modifier poll thread that I realized different throwing weapons have different APRs.
It seems this is 3 APRs for darts, 2 for throwing daggers/axes, 1 for slings/bows/x-bows if I understand it correctly(btw if there are other weapons with differing APR's please tell me). So this means a level 8 fighter, with a theoretical grand mastery in darts would have 4 1/2 attacks per round, potentially doing 40ish damage with Darts of Acid, compared to a bow with a max of 2.5 APR's with Acid Arrows at 40ish as well, crossbow at the same APRs with Bolts of Lightning doing 60ish damage, and Slings with a max possible strength bonus of +12 and Bullet of Electricity doing 55ish damage.
Am I missing something or are crossbows and darts the clear winners here? With dart's one miss isn't going to hurt that much and crossbows being so far ahead in the damage category. Sling's fall behind the further you get from a 24 str bonus.
Is there more to this than I am seeing?
It seems this is 3 APRs for darts, 2 for throwing daggers/axes, 1 for slings/bows/x-bows if I understand it correctly(btw if there are other weapons with differing APR's please tell me). So this means a level 8 fighter, with a theoretical grand mastery in darts would have 4 1/2 attacks per round, potentially doing 40ish damage with Darts of Acid, compared to a bow with a max of 2.5 APR's with Acid Arrows at 40ish as well, crossbow at the same APRs with Bolts of Lightning doing 60ish damage, and Slings with a max possible strength bonus of +12 and Bullet of Electricity doing 55ish damage.
Am I missing something or are crossbows and darts the clear winners here? With dart's one miss isn't going to hurt that much and crossbows being so far ahead in the damage category. Sling's fall behind the further you get from a 24 str bonus.
Is there more to this than I am seeing?
0
Comments
At higher stats and levels, Slings don't need large numbers of attacks to be effective.
With Fighters the problem is that by level 13 you're getting clipped by the APR cap of 5 before you even get hasted, which throws the advantage back to high damage, low APR weapons like slings and crossbows.