Can the BG2 voice sets PLEASE be included on the next patch/update?
SharGuidesMyHand
Member Posts: 2,582
Almost all other aspects of BG2 were incorporated into BG:EE, so why not the voice sets as well? I know the IWD voice sets don't entirely sync with the BG sound list, but the BG2 ones shouldn't have that problem. IMO, adding the BG2 voices would bring some much-needed variety to the current BG1 voice selections (for example, one of the BG2 female voices is ideal for a female half-orc, much moreso than any of the current BG1 voices IMO).
Post edited by SharGuidesMyHand on
15
Comments
Just copy the voices from BG2 directory to BG:EE directory and add a new line for each set in the 2da
There was a thread about it somewhere around here
But I agree that you should have the option.
"I'll get the job done, whether I'm leader or not"
http://img715.imageshack.us/img715/9260/94328361.jpg
Reiterating my request for the next patch.
For starters, these are BG list when adding in custom sound sets. First, you must type CUSTOM than a number to associate with the set and then a corresponding lowercase letter for a particular sound in that set. Thus CUSTOM1a represents the first custom sound set and refers to the sound entry that is marked 'a'.
So with that in mind:
a = Attack
b = Set to Leader
c = Needs Rest
d = Idle
e = Near Death
f = Selected 1
g = Selected 2
h = Selected 3
i = Action 1
j = Action 2
k = Action 3
l = Injured
m = Death
Each one can be heard on the play option when selecting a sound set and they are played in order from a to m alphabetically.
The Icewind Dale sound sets are actually quite different and with more variety. Not all the voice sounds can be heard on the play option during character creation as could the BG ones. So this is a list of which one is what. The three digit number is the number corresponding to its file number. The number on the right end of the equation is the number of times you must play the sound set in character creation to listen to it's quote. When porting over an Icewind Dale Sound set to BG it is best to view which ones you'd like to hear your character say, see which number file it correspondences to, copy paste and then rename it to it's BG counterpart.
So here are the sounds:
001 = Retreat 1 = 35
002 = Retreat 2 = 36
003 = Attack 1 = 1
004 = Attack 2 = 2
005 = Attack 3 = 3
006 = Attack 4 = 4
007 = Attack 5 = 5
008 = Set to Leader 1 = 6
009 = Set to Leader 2 = 7
010 = Needs Rest 1 = 8
011 = Needs Rest 2 = 9
012 = Idle 1 = 10
013 = Idle 2 = 11
014 = Near Death 1 = 12
015 = Near Death 2 = 13
016 = Selected 1 = 14
017 = Selected 2 = 15
018 = Selected 3 = 16
019 = Selected 4 = 17
020 = Selected 5 = 18
021 = Selected 6 = 19
022 = Selected 7 = 20
023 = Action 1 = 21
024 = Action 2 = 22
025 = Action 3 = 23
026 = Action 4 = 24
027 = Action 5 = 25
028 = Action 6 = 26
029 = Action 7 = 27
030 = Flirt
031 = Reject
032 = Accept Request
033 = Request
034 = Injured 1 = 28
035 = Injured 2 = 29
036 = Injured 3 = 30
037 = Death 1 = 32
038 = Death 2 = 32
039 = Companion's Death 1 = 33
040 = Companion's Death 2 = 34
041 = Critical Hit 1
042 = Critical Hit 2
043 = Falling
Seeing as the BG2 voice sets (along with the written on-screen dialogues) are presumably being developed (or have already been developed) for BG2:EE, would it be problematic to also incorporate them into BG:EE?
In fact, I think the voice sets for both games should be available in both games - that way my PC's voice doesn't have to mysteriously change when I import her into BG2:EE. ;-)