+1 Weapons are Boring
Tiggrr
Member Posts: 25
It seems to me that magical weapons (and items in general) ought to feel like something special, and nothing kills that feeling more than magical weapons which are just identified as a longsword +1. This is even worse if you can buy +1 weapons from stores as though they've been knocked up in some factory in Kara Tur.
While it would seem extremely reasonable to be able to buy non-magically enhanced weapons from a fine smith such as the guy in Beregost (like +1 to hit, or +1 damage, or perhaps just immunity to the iron blight...all for a premium, of course), magical weapons deserve a bit more...er...magic. This could consist of:
(1) Giving the weapon a name. Some fancy weapons already have them, but wouldn't "Ogrebasher" sound better than "club+2", or "Needle" have more style than "shortsword+1"?
(2) Giving the item a different physical description - this longsword+1 has a dragon carved into the hilt, or this dagger+1 glows red when you pick it up.
(3) Giving the item a petty special ability - this Mace+1 is able to hit all undead creatures regardless of the magical bonus required to hit, or this magical rapier functions as a shortsword but deals damage as a longsword. Or a hit or damage bonus which is tied in with (1) or (4), like Ogrebasher doing an extra +2 damage against ogres.
(4) giving the item a story - this magical dagger was used to assassinate the previous Shadow Thief guildmaster, or this sword was crafted for the son of the King of Tethyr. The story might tie into a quest, or not.
Or some combination of these. Wouldn't this be much cooler than "another quarterstaff+1 - we can sell this for 400 gold?
(This can, of course, be extended to other magic items, though perhaps not scrolls and potions.)
While it would seem extremely reasonable to be able to buy non-magically enhanced weapons from a fine smith such as the guy in Beregost (like +1 to hit, or +1 damage, or perhaps just immunity to the iron blight...all for a premium, of course), magical weapons deserve a bit more...er...magic. This could consist of:
(1) Giving the weapon a name. Some fancy weapons already have them, but wouldn't "Ogrebasher" sound better than "club+2", or "Needle" have more style than "shortsword+1"?
(2) Giving the item a different physical description - this longsword+1 has a dragon carved into the hilt, or this dagger+1 glows red when you pick it up.
(3) Giving the item a petty special ability - this Mace+1 is able to hit all undead creatures regardless of the magical bonus required to hit, or this magical rapier functions as a shortsword but deals damage as a longsword. Or a hit or damage bonus which is tied in with (1) or (4), like Ogrebasher doing an extra +2 damage against ogres.
(4) giving the item a story - this magical dagger was used to assassinate the previous Shadow Thief guildmaster, or this sword was crafted for the son of the King of Tethyr. The story might tie into a quest, or not.
Or some combination of these. Wouldn't this be much cooler than "another quarterstaff+1 - we can sell this for 400 gold?
(This can, of course, be extended to other magic items, though perhaps not scrolls and potions.)
19
Comments
Let me tell you, the last thing that can happen is Baldur's Gate turning into a fantasy game with castles, instead of being a castle and knight game with fantasy elements.
Botton line, don't make the game like Final Fantasy. Keep the weapons realistic. Save the special effects for good weapons.
I like simplicity, I loved to save money just to buy Full plate armor in Beregost, if I happen to put my hand on a + 1 Axe, what a joy!! a +1 AXE!!! NOW WHO WANT TO MESS UP WITH MY DUEL WIELDING BARBARIAN?!! (using tutu)
but once every weapon is a +9 dragon summoning +5 to strength... its just not fun, just give them a laser gun and be done with it...
but what Tiggrr ment is not to change +1 weapons attributes, but to give them names or history background, so maybe you will get "attached" more to your personal weapon...
I don't support making weapons beam light (get a 1PP mod if you want that, but I don't recommend it). I do support more descriptive items.
I say keep enchanted weapons as is, just add some more items with 'descriptions' and a story.
In the later game, +1 weapons are just a source of extra cash...a specialised additional ability might provide a bit more reason to look twice at non-overpowered treasure.
I agree that IWD did a better job of making some lesser items worth a second look.
YAAAAARRRRRR!!!!!!!
We need unique weapons to know that they are better and different than the normal ones, but we also need boring magical weapons to stave the fact that there are, in fact, more unique versions of them. If you give every twig a story, the really magical weapons won't feel as special anymore.
As it is, there are many +1 weapons, in bg1 and even more so in bg2, and nearly ALL of the magical items with backgrounds are very high power in comparison to any other "basic" weapons. So my proposal is that addition of some lower grade magical weapons that are still "special" but not top notch. Therefore adding more feel to items you use, even as you replace them.
Topics merged because they really seem similar to me.
So again, I don't care so much about the +1/2/3 weapons so much as the named magic weapons. Hence the reason I HAD made it in a separate post. but it was moved here, so okay then -.-
That being said, adding "brands" of +1 weapons (like the swords forged for a specific skeleton army etc...) would fit in quite right in the background and give those weapons more identity.
1) an excess in speacial weapons provides players to make super powered characters with little to no exp thus making a higher difficulty setting than what is already desired
2)although it's true that +1 weapons are in abundance in BG1 it allows for more excitement when you discover a better weapon.
3) I belive that a +3 weapon in BG1 kind of had the same equivilant to say the soul reaver in BG2 you have to spend a lot of time to get the world's edge in durlag's tower and sure you don't get +50% magic resistance for using it but compared to a +1 two handed sword it was much better, besides you arent killing beholders or enormouse dragons in BG1 it's enough to have rare "better" items in my opinion
4) also ( no offense) having useless or minor modifications to weapons just makes it seem a bit more like Fate if you ask me a game my little sister plays
But yes too many powerful weapons would ruin the taste and I will stick to what I said about little to no point modifications to +1 weapons ty @communard
anyway some good points, there are aLot +1 magical weapons in Faerun, someone mentioned armies. Not that they mass produce them, but they tend to survive passing of time being imbued with magic. It is acually high magic world, especially after yiu lvl. I cant help but lean toward low magic worlds, becouse magic artifacs feel special and more unic than.
Instead of having a short sword +1 called 'short sword +1', you'd have a short sword +1 called 'stinger'.
This is actually not a bad idea.
On the other hand, one could state that unless it is a particularly famous weapon, or a weapon which has the name inscribed in it (either physically or somehow magically), there is no way for the player to know the name of the weapon. So, until the player names the weapon it is just a '[weapon] +1'.
Maybe bg:ee needs the option to name your weapons yourself.
I think that there is already enough weapons with names, and considering they are only +1 weapons, they should, imho, stay unnamed. Too much magic and arty-crafty-names will just ruin the mood.
The OP was talking about the names of the weapons, not about the stats.
An example from bg1 would be the halberd +2, but if you go to the adventurers mart in bg2 you can right click on all the items, and see that even if the names are all the same, a lot of them have different histories, etc.