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[(BG1, BG2) Request] Add extra 1/2 APR to Grand Mastery (0824)

IgneousIgneous Member Posts: 368
edited September 2012 in Fixed
Current: Since BGEE is using BG1's proficiency tables, there isn't that much point to Fighters investing past Mastery, at the moment. The most substantial bonuses come at two and three pips, and all that is to be gained from the last two ranks is a total +2 damage and -3 speed factor.

Requested: As per PnP and BG1's manual, re-instate the extra 1/2 APR to Grand Mastery, to provide a nice bonus for investing five pips in the chosen weapon.

Games affected: BG1, BG2, BGEE.

I've attached a modified, tested copy of WSPATCK.2DA containing the changes. Feel free to use, if you're interested. :)

Post edited by Bhryaen on

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,533
    IIRC, this issue has been fixed. I summon @SethDavis to confirm or deny.
  • SethDavisSethDavis Member Posts: 1,812
    I seem to recall this being handled but not by me. I'll see if I can find it somewhere.
  • SethDavisSethDavis Member Posts: 1,812
    edited August 2012
    Potentially fixed - WeiDU horribly mangled the 2DA line that I modified, but everything seems to work now. This terrifying A level bug can finally be laid to rest!
    Post edited by SethDavis on
  • WispWisp Member Posts: 1,102
    @SethDavis
    Was that with or without PRETTY_PRINT_2DA?
  • SethDavisSethDavis Member Posts: 1,812
    @Wisp - I never knew such a thing existed O_O. I just did a copy_existing and set_2da_entry
  • TanthalasTanthalas Member Posts: 6,738
    @SethDavis

    I think this one didn't make it either.
  • SethDavisSethDavis Member Posts: 1,812
    @Tanthalas - ack, thought I beat you to this one
  • AndreaColomboAndreaColombo Member Posts: 5,533
    @SethDavis - could you please confirm that the following table is now accurate for BG:EE? I need to fix the dialog.tlk file accordingly.
    Proficiency Slot Table:
    1 slot: none
    2 slots: +1 to hit, +2 to damage, an extra half attack.
    3 slots: +3 to hit, +3 to damage, an extra half attack.
    4 slots: +3 to hit, +4 to damage, an extra half attack. -1 to speed
    5 slots: +3 to hit, +5 to damage, an extra half attack. -3 to speed
  • WispWisp Member Posts: 1,102
    @AndreaColombo
    It is accurate at the present time.
  • TanthalasTanthalas Member Posts: 6,738
    @AndreaColombo, @Wisp

    If this fix gets in the next build and doesn't break anything, 5 stars is supposed to grant an extra 1/2 attack.
  • AndreaColomboAndreaColombo Member Posts: 5,533
    edited August 2012
    Make sure you let me know if it does, then ('cause I might totally miss it) :D
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed in Build 0829

    A level 3 Fighter with 5 points in Quarterstaff gets two attacks.
    A level 3 Fighter with 4 points in Quarterstaff gets 3/2 attacks.
  • AndreaColomboAndreaColombo Member Posts: 5,533
    All right, I'll change the description of the 5 slots to "one extra attack".

    Do you think I should add "per round" in every string for the sake of clarity?
  • TanthalasTanthalas Member Posts: 6,738
    @AndreaColombo
    Yeah, I think you should add the per round thing.
  • AndreaColomboAndreaColombo Member Posts: 5,533
    This is what the table looks like now:
    Proficiency Slot Table:
    1 slot: none
    2 slots: +1 to hit, +2 to damage, an extra half attack per round.
    3 slots: +3 to hit, +3 to damage, an extra half attack per round.
    4 slots: +3 to hit, +4 to damage, an extra half attack per round, -1 to Speed Factor.
    5 slots: +3 to hit, +5 to damage, one extra attack per round, -3 to Speed Factor.
    Strref #24315 for those wondering.
  • BhryaenBhryaen Member Posts: 2,874
    edited September 2012
    @AndreaColombo
    I think it's supposed to still say "an extra half attack per round," no? That was what @Igneous was mentioning in the OP. What @Tanthalas was mentioning was:
    4 pips = 1.5 APR
    5 pips = 2 APR

    In other words, it's only an extra half-attack. The "per round" is good though. [snip]
    Post edited by Bhryaen on
  • AndreaColomboAndreaColombo Member Posts: 5,533
    Grand Mastery adds one extra half attack compared to High Mastery, but that's not how the table works :) Notice how every line states "one extra half attack per round". They do not add up, it's always just one extra half attack per round compare to being merely proficient with the weapon. The same applies to Grand Mastery, which is why I changed the text to one extra attack per round.
  • BhryaenBhryaen Member Posts: 2,874
    @AndreaColombo
    Damn... totally missed that... I expected it to chart an extra 2 APR by 5 pips... Then nevermind :-P Carry on!
  • BhryaenBhryaen Member Posts: 2,874
    And... Confirmed Fixed:

    3rd lvl fighter wielding a longsword:

    PIPs in
    Longsword APR
    1 1
    2 1.5
    3 1.5
    4 1.5
    5 2
    Good thing the CharGen fighter mastery isn't fixed yet- made this easier to test...
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806

    This is what the table looks like now:

    Proficiency Slot Table:
    1 slot: none
    2 slots: +1 to hit, +2 to damage, an extra half attack per round.
    3 slots: +3 to hit, +3 to damage, an extra half attack per round.
    4 slots: +3 to hit, +4 to damage, an extra half attack per round, -1 to Speed Factor.
    5 slots: +3 to hit, +5 to damage, one extra attack per round, -3 to Speed Factor.
    Strref #24315 for those wondering.
    Wow, lovely! I didn't know this information whas available that early. I just found out!
  • drjekldrjekl Member Posts: 35
    So to confirm, grand mastery for BGEE will be the unnerfed grand mastery that provides an extra 1/2 attack?
  • TanthalasTanthalas Member Posts: 6,738
    @drjekl

    Yes.
  • drjekldrjekl Member Posts: 35
    Any word on whether unnerfed grand mastery will also be in BGEE 2?
  • TanthalasTanthalas Member Posts: 6,738
    @drjekl

    Should be, I see no point in removing it.
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