epic level blade
Allbrother
Member Posts: 262
I was just thinking about how to turn a blade into a one man army and this is what I came up with
1. Mislead
2. Make clone invisible
3. Have clone sing epic bard song
4. Offensive spin
5. ...
6.Profit
Could also throw in a time stop trap somewhere in there
And cloak of non-detection & robe of vecna might be useful
Thoughts?
1. Mislead
2. Make clone invisible
3. Have clone sing epic bard song
4. Offensive spin
5. ...
6.Profit
Could also throw in a time stop trap somewhere in there
And cloak of non-detection & robe of vecna might be useful
Thoughts?
1
Comments
If they were, there wouldn't be a need for a clone to sing - the bard could do it himself and still attack
The song works in the same way as rogue's hide in shadows or priest's turn undead
But if you don't have access to any and you still don't want to take my word for it, let me put it to you another way: every song requires the bard to pass a Perform check. Illusions, don't have a Perform skill.
On completely different account, Mislead is a 5th level spell. This means your bard would need to be at least level 14th. At that stage, Greater Invisibility is hardly something you can use to fool everyone. At level 14, your Bard will meet a whole lot of enemies capable of easily seeing through the illusion.
Don't believe me? Test it yourself
As for the enemies seeing through my illusions - spell immunity: divination
1) Make a blade.
2) There is no step 2.
That said, I never knew Mislead could sing bard songs in BG2. Granted I rarely ever played a Bard there. It's however something I will be looking into modding out myself once BG2EE is released. (I don't actually support the idea Overhaul should change it. I'd prefer if they left the game as close to the original and let modders deal with balancing issues... as discussed on another thread)
It's a gross misinterpretation of the AD&D rules and I can't accept that
Edit: And it's Simulacrum, just fyi. ^^
Nice idea, thanks
The bonus of each chant will stack.
Another funny thing (but I think they fixed it) was using an Offensive Spin then put the Ring of Free Action on.
Fortunetly, in this instance, it could not be more trivial.
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Image Exploits
This does not really belong in the spell cheese exploits section, since its far more fundemental....images and simuacrums and mislead clones are really evil things.. truly the must have spell for all cheesers....project image, simmy and mislead...
Project images and simmys lets you cast spells without using up your own pool of memorized spells, and use items without expending single use scrolls and devices, but not everyone knows their true abuse abilities..
Your image can summon more pets than the game allows you to, normally...like cast project image and your sorc can summon 20 planetars, or cleric mages can summon 20 devas or using the Vhailor's helm (bought at the adventure mart) summon multiple elemental princes using jahirea or cernd...also, jan or a custom thief mage can set more than 7 spike traps in a map...(but this is nerfed by wes weimer's tactics mod, but a image or simmy can still override the summon limit even with the mods installed)
Mislead clones, (yes you can cast the spell multiple times, each cast will produce another mislead decoy) can sing the enhanced bard song, and the bonuses stack, so haer'dalis can cast many misleads and each decoy can sing enhanced bard song, which affects the whole map! A chorus of mislead decoys singing enhanced bard song provides major bonuses to your party, since the song bonuses stack....(and the song affects the entire map, so stick the decoys in a safe spot and have them sing their lungs out! for example, stick your decoys in one of the rooms in the 5th level of watcher's keep, and do this little trick, once you shut the door, the decoys are safe.)
tips
Now i know images far better than simmys, both have their weaknesses and strengths..
Images can cast all the spells of the original, and chaining 3 images in chain contingency produces 3 images, but true sight, dispell magic(by a sufficiently high level mage) and deathspell will destroy them...they also cannot attack meelee without shapeshifting...
Simmys are level drained versions of the original, so they have less spells and power and duration of the spells is reduced, also you can only have one simmy at a time, (unless you have a image summon simmys) but a simmy is immune to dispell and true sight, but deathspell will kill them. They can attack without shapechange, and uses duplicates of the magical weapons you have looted so far...
...finally, mislead....send the decoy out of sight of the enemy, and the mage who is mislead cannot be true sighted....the decoy must be in sight of the enemy for them to true sight the mage....
another super ability of images, simmys and decoys is they dont trigger dialog or spawns, so sending in a simmy or image to pretrap, or cast many delay blast fireballs and skulltraps works really well...see the spawn points exploits below...
You may only have one simmy at a time, the game engine enforces this...how ever, your image can spawn a simmy and vice versa...for a truly authoritative explaination of multigenerational clones, please check out Xyx's spell guide.
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If you haven't played around with image cheese, you're really missing out.