Weapon Proficencies Sorcerers
Laicamir
Member Posts: 16
Greetings, I have recently acquired this game and I find it greatly entertaining there is however one thing I am curios about.
My character is a sorcerer and I am, trying to make him mirror my Dungeons and Dragons character as much as possible however it appears I cannot use a sword. So my first question, is there any way at all for a sorcerer (or perhaps a mage) to use a sword?
If there is no way for that to be done then I would ask another question, are daggers a viable weapon option as so far they have all been vastly inferior to my staves.
Thank You For Helping!
My character is a sorcerer and I am, trying to make him mirror my Dungeons and Dragons character as much as possible however it appears I cannot use a sword. So my first question, is there any way at all for a sorcerer (or perhaps a mage) to use a sword?
If there is no way for that to be done then I would ask another question, are daggers a viable weapon option as so far they have all been vastly inferior to my staves.
Thank You For Helping!
0
Comments
Short of that you can certainly use daggers and there are some decent daggers in the game, though I'll caution you using a pure mage in melee in Baldur's Gate tends to be a recipe for a lot of struggle.
How do dual classed mages work, I don't really wan't to use the sword in melee, the build I was referring to just uses the longsword as an implement. How magically focused are multiclassed mages?
Thanks again for all the help!
Single class mages and sorcerers really don't want to melee unless its an emergency anyway, but quarter staff is generally a better option when forced into it than dagger. But really, I think the best weapon for any kind of single class wizard is sling. It keeps them out of melee range (well, usually).
Why it's worth it:
There is also at least one magical throwing dagger with the "returning" property, which means that once you find it you won't have to worry about carrying fifty pounds of throwing knives. I don't recall if it's in BG1 or if it's just in BG2, though.
Aosaw's tip is a good one, though I respectfully disagree that 18 Charisma nearly guarantees success. I don't think it'll be enough for an evil character, which starts with lower reputation. Though there is a random element to NPC reaction checks, as well. I know I have failed with a 16 Charisma Neutral Good dwarf. Lawful Good and 18, though, and I don't think failure is possible.
I seem to recall that the reaction check generates a value between 10 and 20 in order to favor better results, and I think the result needed for the crossbow bolt reward is 16 or better. A good alignment and an 18 charisma should do the trick.
At the same time, though, if you're out of Candlekeep, you're probably a bit closer to finding a magical dagger in your travels anyway. But for starting a new character with the dagger proficiency, be sure to go to the guard barracks in Candlekeep and be nice to the captain there.
In that case, there should be a +1 dagger...
It's one of those things basically none of the CRPGs allows (except ToEE), even though it's totally legit in PnP.
So other then druids/clerics or kits that have restrictions everyone should be able to wield any weapon. (Since the above classes are supposed to temporarily lose class abilities/spellcasting, or recieve no xp from encounters where they invalidate their vows)