blindness effects/penalties from different spells--do they stack?
Lemernis
Member, Moderator Posts: 4,318
Anyone know if the penalties from these two spells stack?
Blindness
School: Illusion/Phantasm
Range: Sight of caster
Components: V
Duration: 10 turns
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: Negates
This spell blinds its target. A saving throw is allowed, and if successful there are no harmful effects. If a victim is blinded, he receives -4 to hit on his attack rolls and has a 4 point Armor Class penalty.
Glitterdust
School: Conjuration/Summoning
Range: 10 yards
Components: V, S
Duration: 4 rounds
Casting Time: 2 rounds
Area of Effect: 10-foot radius
Saving Throw: Special
This spell creates a cloud of glittering golden particles within the area of effect. Those in the area must roll a successful saving throw vs. spell or be blinded (-4 penalties to attack rolls, saving throws, and Armor Class) for 4 rounds. In addition, all within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Note that this reveals invisible creatures. The dust fades in 4 rounds.
Blindness
School: Illusion/Phantasm
Range: Sight of caster
Components: V
Duration: 10 turns
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: Negates
This spell blinds its target. A saving throw is allowed, and if successful there are no harmful effects. If a victim is blinded, he receives -4 to hit on his attack rolls and has a 4 point Armor Class penalty.
Glitterdust
School: Conjuration/Summoning
Range: 10 yards
Components: V, S
Duration: 4 rounds
Casting Time: 2 rounds
Area of Effect: 10-foot radius
Saving Throw: Special
This spell creates a cloud of glittering golden particles within the area of effect. Those in the area must roll a successful saving throw vs. spell or be blinded (-4 penalties to attack rolls, saving throws, and Armor Class) for 4 rounds. In addition, all within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Note that this reveals invisible creatures. The dust fades in 4 rounds.
Post edited by Lemernis on
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Comments
You will note that a character who is blinded in game actually only sees 1 square into the fog of war (much more noticable when soloing)
edit: am not quite sure with blind in BG2 / BGEE .. but I think I read somewhere (in case of BG2) it does stack unintentionally, and as BGEE does use the BG2 engine and spells...or it was a subcomponent of that very spell, that simply disables spell-casting, and not just limited the sight.
[either SCS or fixpack changed it for at least BG2..else blind is kind of harakiri for anything that casts spell]
That's because they are indipendent from the "blindness" effect.
If you open the spell with Near Infinity you find out that, on failed saving-throw, Blindness gives:
- -4 AC
- -4 thac0
- blindness effect
- ...
Edit: also the blindness effects stack. But you can't notice it, since it's just a matter of duration. It's not like you see "less" with 2 of them