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Challenge: Solo Durlag's Tower as a Sorcerer from lvl. 1; possible or insanity?

JarlealeJarleale Member Posts: 114
I was thinking of doing something like this, but I'm unsure if it's possible.

In general, it should be allowed to get items on the way to the dungeon, but not to start the Nashkel mines questline.

I guess Algernon's cloak, a couple of scrolls, wands and the greenstone amulet is a must.


Possible spell picks:

1.
Magic missile, Sleep, Spook, Blindness, protection from evil (maybe find familiar?)

2.
Mirror image, Melf's acid arrows, knock, web (or glitterdust?)

3.
Melf's minute meteors, skull trap, haste (or slow/remove magic)

4.
Spider spawn, stoneskin, (maybe improved invisibility?)


Essential items:
Shield amulet, greenstone amulet, sandthief's ring, algernon's cloak, dagger of venom(?), ring of princes+1, evermemory, second sword arm, wand of fire/ice/paralyzation/fear/sleep, potion case...

Might use a fairy dragon familiar for the invisibility.


What do you think? Is this madness?
Post edited by Jarleale on

Comments

  • Aasimar069Aasimar069 Member Posts: 803
    how do you disarm traps ?
  • JarlealeJarleale Member Posts: 114
    Avoid them or by using mirror image, greenstone amulet and possibly potions. A familiar with resistances can help.
  • EdwinEdwin Member Posts: 480
    Step Right up! Step Right up!
  • PantalionPantalion Member Posts: 2,137
    If your restriction leaves the freedom to expand across the entirety of the map except without advancing the plot at all, then this is very possible. If it's to go at level 1 and level up by running Durlag's, not so much.
  • JarlealeJarleale Member Posts: 114
    edited December 2012
    I was thinking of restricting the Nashkel mines (and every restricted area after that). Everywhere else should be allowed, but only to get the items needed for Durlag's Tower. The leveling should mainly be done in Durlag's Tower, but I guess it won't be a problem if you somehow manage to beat the battle horrors, as you'll gain plenty of experience. Also, you can sneak past them and go for the basilisks with petrification protection to get a major XP-boost.

    Hope someone could give me advice on a run like this. Items, spells etc.
  • SplodSplod Member Posts: 114
    I've got 500gp on Durlag...
    Suicide run I reckon mate.
  • EdwinEdwin Member Posts: 480
    Jarleale said:


    What do you think? Is this madness?

    image
  • The user and all related content has been deleted.
  • JTMJTM Member Posts: 70
    wow, that would be quite a challenge. Your hp's will be so low...you pretty much can't take any damage...from anything. You won't be going toe to toe with anything either. It's sneak, use magic (hope it doesn't resist your spells or wands...) and evade. Personally, I would take a fully charged wand of fire and monster summoning... but heck you won't have the money for that at level 1 anyway...

    I haven't gone through Durlag's yet in my current game...it's been many years ago, but...were'nt there acid cloud traps and other types that bypass a mirror image? I suppose with the right protection those are fine to pass through...but that's the trick right?
  • AlsnAlsn Member Posts: 97
    edited December 2012
    Ring of wizardry is obviously a must. You're going to be relying on those level 1 spells for quite some time if you are to try it.

    To be honest, I'd say getting a scroll or two of prot. from petrification like someone mentioned and sneaking your way up to the basilisks seems like the best idea as that should get you to level 4 or nearly 5. At that point you can probably kill the battle horrors with magic missile spam and get level 5, possibly 6. After that I think it should be somewhat doable as you can kill almost anything given enough skull traps + rest cheese.

    Edit: Oh and yea, since you won't be killing nimbul, you'll have to pick find familiar as one of your actual picks for level 1. I don't think sleep is going to be particularly useful down in durlag's though, so you could probably just swap that out entirely. I'd say MM + FF at char creation and then shield at level 2. After that maybe identify, though if you know a lot about the tower you probably don't need to identify anything, except wands perhaps.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Tbh, I already did it more then once xD
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited December 2012
    Oh and btw, take a Fireshield.
    Post edited by SpaceInvader on
  • JarlealeJarleale Member Posts: 114
    edited December 2012
    Did you use familiar? Which other spell picks and items did you use?
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I casted it from the scroll obtained by Nimbul, but it didn't make a great difference.

    I would add:

    - a Ring of Free Action from the Gnome in Ulgoth's Beard (or as many potions you can find) for all the Ghasts/Carrion Crawlers

    - a Ring of Fire (Gibberlings mountain) in combo with Fireshield lets you explode some fireballs near you. Add a potion of fire res and you can even heal from fire damage.

    - start with 18 STR and buy the staff+3 in Ulgoth's Beard tavern, you will need it vs Clay Golem and Scheleton Warrior.

    - choose Remove Magic, you'll find it useful vs Greater Dopplegangers.
  • rdarkenrdarken Member Posts: 660
    edited December 2012
    Edwin said:

    Jarleale said:


    What do you think? Is this madness?

    image
    Ah... This gif does not look... wholesome.

    @SpaceInvader Make a video! :D
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I video of the whole dungeon? :/
  • rdarkenrdarken Member Posts: 660
    Yeah! Record a solo level 1 run!
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    "I haven't time for this!" [cit. Irenicus]

    No really, I just fraps hard fights.
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