Raising the dead: Price increase? / Where to find identify scroll?
topslop1
Member Posts: 8
I've paid only 100 gp to raise one of my characters from the dead and then another required a 200 gp price tag. If the same character keeps dying does the cost continue to increase? What is the extra 100 gp cost based on?
Also I've picked up some magic items and I'd like to be able to identify them. Where can I procure an identify scroll?
And finally.. where to procure light armor for a wild mage and then for a thief?
Also I've picked up some magic items and I'd like to be able to identify them. Where can I procure an identify scroll?
And finally.. where to procure light armor for a wild mage and then for a thief?
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Comments
You can buy Identify scrolls at High Hedge, just west of Beregost.
Mages can't wear armor. You can buy leather and studded leather armor for your thief at Thunderhammer Smithy in Beregost.
Yes, you actually need to rest in order to get rid of fatigue. Exhausted characters receive -1 to all their rolls for every four hours they go without rest.
If you have the PC version, the manuals are in Baldur's Gate Enhanced Edition\Data\00766\Manuals.
@Madhax: as far as I can tell, in BGEE/BG1/BG2, the penalties aren't nearly as severe, or are simply buggy - I ofter had characters accumulate days of fatigue and a buttload of combat, and still... they seemed to only have a -1 roll penalty (aka goodbye critical hits, hello twice as much critical misses and other fun stuff)
IWD however was balls out insane about fatigue, it hit soon, and it hit *hard*... and got worse every 4 hours. cast a haste spell on a fatigued character (equivalent of 24 hours of activity), and when it's done, you'll be making all your rolls with the butt-clenching penalty of *-7*.
Though yes...I actually wouldn't mind IWD's rest penalties. It's kind of annoying in a way that the least Roleplaying of the bunch (It's more dungeon crawler, with some thrown in, then epic saga), implemented a lot of the PnP rules more closely (and fixed the R/C exploit)...except Bards...as much as I love bards, IWD Bards are WAY more powerful then they should be.....on the other hand...I suppose not implementing Non-combat proficiencies did screw bards quite a bit....putting points in certain non-combat proficiencies greatly expanded their list of abilities beyond what BG allows. So maybe giving them a few OP songs was an ok trade off (though the up to 8th lvl spell casting...where on earth did THAT come from? I can't find an optional rule for that anywhere)