Regular Settings Option: Slider Bar for HP at Level Up
Bhryaen
Member Posts: 2,874
This would look like (from left to right):
1- HP is maximized within the character's normal die roll for the class plus modifiers.
2- HP is random within the higher half of the range of a normal die roll for the character's class plus modifiers.
3- HP is entirely random within the range of a normal die roll for the character's class plus modifiers. (DEFAULT)
I only request this to save me the countless hours I will spend rerolling my Level Up until I get the max HP, though I also find it repugnant to think of having endured all that the character has in order to get to another level... only to get 1HP more. Don't ask me why I don't also want this for Attribute rolls at Character Creation because I don't know, but for sure this is a popular tweak that that gets modded into BG.
At present the regular BG Difficulty Settings bundle multiple conditions together, but by bundling them one has to accept a combination of settings that don't necessarily match the player's personal preferences. It would be preferable for customization purposes to "unbundle" them and make them more easily tailored as such. This Feature Request is just such a case.
1- HP is maximized within the character's normal die roll for the class plus modifiers.
2- HP is random within the higher half of the range of a normal die roll for the character's class plus modifiers.
3- HP is entirely random within the range of a normal die roll for the character's class plus modifiers. (DEFAULT)
I only request this to save me the countless hours I will spend rerolling my Level Up until I get the max HP, though I also find it repugnant to think of having endured all that the character has in order to get to another level... only to get 1HP more. Don't ask me why I don't also want this for Attribute rolls at Character Creation because I don't know, but for sure this is a popular tweak that that gets modded into BG.
At present the regular BG Difficulty Settings bundle multiple conditions together, but by bundling them one has to accept a combination of settings that don't necessarily match the player's personal preferences. It would be preferable for customization purposes to "unbundle" them and make them more easily tailored as such. This Feature Request is just such a case.
Post edited by Bhryaen on
4
Comments
I also agree with @AndreaColombo in that a setting to give all NPCs max HP would be great too. I also always use that component in my installs.
Since the Overhaul devs are using ToB's engine as a base, I'm guessing this behaviour will be retained.
I do think a separate checkbox option for toggling between maximum and random die rolls is more transparent, however. A slider works, too, if the devs decide to implement a NWN-style option. (BG2 Tweaks' component doesn't work properly for barbarians, IIRC.)
Something else I certainly wouldn't object to would be de-coupling the spell learning mechanism from the difficulty slider. Presenting a separate checkbox option for toggling between automatic spell learning and the INT-based percentage chance would be nice, IMO.
Yes, I read that barbarians had that limitation and was warned against BG2Tweaks, but I've never tried a barbarian anyway, so...
As to "de-coupling the spell learning mechanism," I fully support this, preferring a difficulty options that doesn't bundle disparate game functions into a single slider... *goes to make yet a new Settings Options request...*