Why are custom sounds still not working?
TiaxRulesAll
Member Posts: 198
I know we are on the holiday break at the time of my posting so i get the lapse right now but between the devs and the community i'm surprised this has not been fixed yet. I really love the customisation that the original series offered the player. It's hard for me to go back to a few mediocre soundsets. I have gone through the proper steps and placed them all into the sounds folder, can hear them in character creation, but only one sometimes two sounds ever fire in game.
Its been reported many times, in better detail, in other posts around here. This SEEMS like it would be a very minor snafu in code to deal with but admittedly I know only little about programming. I do know there are tons of skilled modders in the community and i'm almost more surprised that they haven't peeked into the code a little to see whats up.
Currently, this and the lack of multiplayer "enhancement" have prevented me from playing this game as I bought this mainly for the purpose of me and a friend to play a multiplayer game with 6 custom created characters. We need these soundsets and while I'm aware of and capable of using these "workarounds" my friend, 800 miles away doesn't know jack about them and needs some ease of use upgrades... as promised.
Can somebody please clue me into what is being done to get this fixed.
Its been reported many times, in better detail, in other posts around here. This SEEMS like it would be a very minor snafu in code to deal with but admittedly I know only little about programming. I do know there are tons of skilled modders in the community and i'm almost more surprised that they haven't peeked into the code a little to see whats up.
Currently, this and the lack of multiplayer "enhancement" have prevented me from playing this game as I bought this mainly for the purpose of me and a friend to play a multiplayer game with 6 custom created characters. We need these soundsets and while I'm aware of and capable of using these "workarounds" my friend, 800 miles away doesn't know jack about them and needs some ease of use upgrades... as promised.
Can somebody please clue me into what is being done to get this fixed.
Post edited by Coriander on
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Additional details: after putting the sounds (with the correct naming schemes and everything) into the correct folder (/lang/en-US/Sounds), and proceeding to select the soundset in-game, in the actual SELECTION MENU, all of the sounds play correctly (and in the correct order, as the Play button is continually pressed). However, when selecting and moving the character in-game, they do not play correctly at all. However, if I rename the soundset to, for example, "Female1X.wav" where X is the corresponding suffix for the particular sound (and delete the default included "Female1X.wav" each time, that is, essentially replace Female1 with my own sounds), it WILL work. Additionally, it will display the text associated with what Female1 would have said in the text box in-game. Renaming the soundset to "Femabe1X.wav" (etc.) will cause it to fail again. It appears then that a custom soundset only works right now if it is associated with a particular in-game-text file of some kind, if that makes sense. Otherwise it fails.
Not with my level of coding skill...
Also, though I might make a new topic for this, it turns out that none of the soundsets' "Rare Selected" parts are working at all. They never get to the funny stuff that they're supposed to say if you click on them repeatedly. This bug occurs with regard to the custom soundsets, but is true even for the included soundsets.
Here! Take these that work! Go likewise and do unto others... for I have given you an example this day.
sorry, couldnt resist. These work... you may use them and duplicate the naming. Drop into your lang/sounds folder. Will get this info posted here tomorrow - http://forum.baldursgate.com/discussion/8317/how-to-tweak-your-game#latest
Currently, I can get custom soundsets to play in the Character Creation screen, but when I get into the actual game, the characters make no sound at all except "action acknowledgement 1," strangely enough. Actually, for NPC's, the 'rare selects' seem to be there, but they are used differently. You have to select the character repeatedly, and once in a while a 'rare select' will play at random. Try selecting an NPC like Imoen or Xzar tons of times and once in a while you'll get the rare select. I kinda preferred the old method, but oh well.
Also in BG1 the selection sounds usually played "in order" as opposed to "randomly" like they do in BGEE. Not that it's a big deal.
http://forum.baldursgate.com/discussion/8868/heres-how-to-add-custom-sound-sets
Are any team members aware of this yet? I'd like to hear that the issue is being worked on, or at the very least known of. I imagine making sure the Enhanced Edition works at least as well as the original should be a high priority for the devs.
dib's method would work great for singleplayer, but it isn't too relevant for people who plan on playing BGEE with friends.
I want to give every one in my Black Pits party custom sounds, and I refuse to play it until they work properly! Raaaaaaage!
So, I opened the 00766 / lang / en_US / sounds folder, and consulted the new sndlist text file. Armed with the instructions found therein, I proceeded to record my own set (using Adobe Audition). I moved my recordings to the folder, making sure that they're all mono 16-bit 22khz wavs with names no longer than 7 characters, and correctly labeled from -a to -w.
The new set did appear on the in-game list, and I could hear all the responses when pressing the play button in the customize menu, but after selecting it, my character became completely mute. I tried quicksave/quickload and restarting the game, as well as disabling all other sounds and increasing the overall system volume (to establish that it's not just a matter of my recordings being too quiet), but nothing seems to help.
Is there an issue with the playback of custom sounds? I remember reading somewhere that overwriting one of the existing sets solves the problem, but I'd rather avoid making any destructive changes to the game if possible.
...Soundsets working yet?...