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Members keep dying to Wyvern POISON

...and I used the 2 potions I had against the poison before because of spieder poison so now I have only one, when I use it and another member gets poisened (especially mage, druid etc) they die SOOOOO quickly, even after healing potion and spell the poison just keeps killing them coz the HP drop soooo fast... it's ridiculous, does anyone have tips for me how to deal with poison??? Thanks! :)

Comments

  • EdwinEdwin Member Posts: 480
    edited January 2013
    All poisons are not created equal. There are some relatively mild ones that an average character can weather without any intervention at all...then there is Wyvern Poison....nasty stuff.

    Just make sure you always have more antidote than you think you might need and pause as soon as you notice someone is poisoned so you can ensure that the character's next action will be quickly quaffing an antidote.
    Post edited by Edwin on
  • HashmeisterHashmeister Member Posts: 3
    edited January 2013
    Where can I get/buy more antidote?

    EDIT: Oh nvm just saw i can buy them in the friendly arm inn (church besides it)

    But for example where can I get a cure curse spell/poison spell or something like that?
  • ErgErg Member Posts: 1,756
    edited January 2013
    Have all your divine casters (cleric and/or druid) memorize a bunch of "Slow Poison" (2nd level spell) and, if possible, "Neutralize Poison" (4th level spell).

    If you have only one divine caster in your party, give him your Antidote and Elixir of Health potions, as he may not be able to cure himself with the spell (poison may disrupt spell casting).


    Also consider that if your reputation is good (above 10), CHARNAME will gain a couple of "Slow Poison" spells as special abilities (in chapter 4 and 5 respectively).

    Post edited by Erg on
  • MadhaxMadhax Member Posts: 1,416
    Also, try reorganizing your party. Wyverns can't poison what they can't hit, and if they're all swinging at a heavily-armored tank, you'll be pretty safe. I'm not 100% sure which fight you're in, but usually you can keep your squishies out of the line of fire. If you can't avoid getting flanked, try stuns, holds, or other forms of incapacitating the wyverns who aren't attacking your tanks.
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  • atcDaveatcDave Member Posts: 2,387
    Slow poison is really an awesome spell. It negates a Wyvern's poison and it casts fast! It can be a lifesaver if you don't have enough potions. Even if you do have potions, it's often better to have your cleric take the action to cast, instead of having your tank waste an attack to use a potion.
  • deathdoGdeathdoG Member Posts: 3
    You'll definitely want to equip ranged weapons for the Wyverns. If you do have a melee going toe-to-toe with them, back him with a Divine that has Slow Poison memmed and ready to spam -- obviously keep that divine away from/out of combat. Poison on one party member is easier to deal with than poison spread across your entire party!
  • glacialmind101glacialmind101 Member Posts: 1
    I don't understand why people keep recommending antidote for wyvern poisons. This poison has a dps that is so high you will not be able to drink the potion to cure yourself so you can take your antidotes and flush them down the toilet for all they're worth. What you want to do is just nuke them before they have a chance to inject you with their cheats. Keep the cleric or druid in the back away from combat and have them come in and spell anyone who got poisoned. If your cleric or druid gets poisoned you're done because, again, antidote is worthless.
  • atcDaveatcDave Member Posts: 2,387
    Not sure where that thought comes from. Wyvern poison is quite deadly, BUT, antidote will stop it. Usually after you've already taken a bit of damage, but it will stop it.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Unless Wyverns got quite a big buff between BG 1 Vanilla and BG 1 EE, I think the key to fighting them is to position your party appropriately, as Madhax pointed out. In my BG 1 Vanilla run, I barely noticed that Wyverns packed poison attacks because I'd always engage them with Khalid or my PC, both of whom had excellent AC, and rarely got hit. On the one occasion I remember being poisoned, Dynaheir's innate ability cured the poisoned character with no problems at all.
  • MoomintrollMoomintroll Member Posts: 1,498
    You can reduce your chances of getting poisoned by holding the entrance to the cave and having armoured and characters at the front holding shields so weaker characters never come into the equation. Producing a load of summons will also act as a buffer. (as Madhax said already)

    Poison damage only really gets scary when it stacks, I think. It will interrupt a spell but not prevent you from quaffing a potion.
  • elminsterelminster Member, Developer Posts: 16,317
    Worst comes to worse there are scrolls of protection against poison you can buy from high hedge.
  • ambrennanambrennan Member Posts: 173
    You can reduce your chances of getting poisoned by holding the entrance to the cave and having armoured and characters at the front holding shields so weaker characters never come into the equation. Producing a load of summons will also act as a buffer. (as Madhax said already)
    That will be really useful when you get ambushed by Wyverns and have no chance to position the party and get attacked from both sides :)
  • MoomintrollMoomintroll Member Posts: 1,498
    edited July 2013
    ambrennan said:

    You can reduce your chances of getting poisoned by holding the entrance to the cave and having armoured and characters at the front holding shields so weaker characters never come into the equation. Producing a load of summons will also act as a buffer. (as Madhax said already)
    That will be really useful when you get ambushed by Wyverns and have no chance to position the party and get attacked from both sides :)
    Its certainly harder - if I remember correctly, command is a useful spell to protect weak characters in immediate danger, while repositioning.
  • SionIVSionIV Member Posts: 2,689
    edited July 2013
    You should always pause your game the moment you get hit by a spider or wyvern. Check your portrait if you got poisoned and then use an antidote if needed. It's possible to not take a single tick of damage from poison if you pause and use an antidote.

    The different cratures also have different poison.

    A huge spider will only deal 1 poison damage, while a giant spider will deal 2. The poison arrows from the elite hobgobling is only 1 damage and much longer between the ticks. If you get bitten by a wrath spider or Wyvern you're pretty much gone unless you have an antidote. Sword spiders don't poison at all, but they are still dangerous as they can quickly destroy a low AC character.
  • MathsorcererMathsorcerer Member Posts: 3,042
    I let scripts take care of it; a simple "if I am poisoned then drink an antidote" at the very top of the script works perfectly.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited July 2013
    Well just imagine....in BG2, you can summon Wyverns (2 in fact, 6th level spell)....and yes, the poison is just as nasty then as now. They're pretty squishy, but god do they do a lot of damage.
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