Wanna start a assasin or t/m
fuzzyelmo23
Member Posts: 1
Hi
Im a new player and i want a a thief for backstabbing...i know the kit assassin is made for that but i wonder if a t/m multiclass can be good for backstabbing....i like the idea to be a mage to mix up my class.
Im a new player and i want a a thief for backstabbing...i know the kit assassin is made for that but i wonder if a t/m multiclass can be good for backstabbing....i like the idea to be a mage to mix up my class.
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Comments
Think you can actually cast invisible.
If you dual classing, why not add a fighter to the mix. As an elf (+1 to long-bows/swords) you can become quite a good archer...
If you have a mage on your team you don't need one to get invis on your backstabber.. plus there are a lot of invis potions in the game
:O
http://www.insidesocal.com/tomhoffarth/files/import/i-5460a6100b8007fe7f9644c5fa5340e8-backstab.jpg
:O
http://www.insidesocal.com/tomhoffarth/files/import/i-5460a6100b8007fe7f9644c5fa5340e8-backstab.jpg
I think he's referring to backstabbing while using the spell Mislead. The spell grants you un-dispellable invisibility, that re-aplies itself instantly after performing an invisibility-breaking action, as long as the decoy created by the spell remains intact. So you can just stick the decoy somewhere safe and then go around backstabbing everyone repeatedly, staying invisible the whole time.
Your main damage dealer, believe it or not, will be "Poison Weapon". Rarely do you want to engage enemies in combat. Most combats for me were: Stealth:Poison:Backstab:Walk Away:Stealth:Clean-Up. Towards the end of BGII I had to start using traps, but I imagine in BG it's perfectly doable.
Then again, in BGEE, neither can an assassin.
Those 15 Skillpoint levels hurt a LOT in the early game.
Start with human assassin with str/dex/con 18. Earn enough experience to achieve level 6 ( only 20k if i remember well).
You will get access to backstab *3 and its enough points to get ~80% in open locks and disarm traps (or 100+ hide and some move silently if you are playing with other thief's in party) and 2 uses of poison.
Poison coating will be your main damage dealer. You can poison you're targets multiple times so be sure, you are using a fast weapon like ... darts! (or better: melf's minute meteors if dual classed to mage)
After dual, when you reach level 7 (reasonable short time) of fighter you should be able to throw 5 darts in one round! You will become a thao of poison I assure you
Light crossbow of speed with additional attack would be best alternative to darts. Special bolts and darts have great mods which improve crowd control.
Whats more - you can backstab for triple damage by using rings and potions of invisibility in full plate mail
Remember that dual TO fighter (not from) is the only way to achieve (very fast by the way) grandmastery proficiency level in game. Pure fighter cant get it in BG1 because of level cap.
Mage/Thief: Basically a mage with a better THAC0 progression, weapon selection, backstabs and even more utility than usual.
Of the two, the Mage/Thief is hilariously superior, because mages are hilariously superior to thieves in general, and the ability to replace three of the thief skills entirely with spells.
A Mage/Thief can easily enter stealth via a spell; unlike the aforementioned "potions and rings" plan, this is not limited; there are finite charges and finite potions, all of which are better used in emergencies.
A Mage/Thief gets the same backstab progression as the Assassin, but they only get x3 backstab compared to x4 compared to a pure thief of any type, and the assassin hits x6 shortly after the M/T catches up to x5.
Meanwhile however, whilst the Assassin is getting an extra multiplier, a Mage/Thief can produce things like the Black Blade of Disaster to backstab with.
A Mage/Thief can use unique mage weapons which help backstabbing, again, pre-epic, and mage only tools that help in the times you're facing things that are immune to backstabs - which are quite numerous.
Mage/Thief gets the best skill point progression, which more than offsets the fewer levels they receive. Compared to a level 10 Assassin, a level 7/8 mage/thief gets 215 skill points compared to 175; barely enough to max out stealth, and no stealth, no backstabs. Not only does a Mage/Thief get more points, they arguably not even need Hide, Move Silently or Open Lock, meaning more points free for Set Snare, Detect Traps and Detect Illusions.
Moving into BGII, a Mage/Thief closes the gap even further, easily covering all the important skills without trouble, just in case you decided you'd sooner spend your level 2 spell slots on completely disabling your opponents and leaving them helpless, which as a Mage, you can totally do. By ToB, at the Exp cap, your Mage/Thief will have 700+ skill points, your Assassin will have 630 or so.
Mage/Thiefs need poison? They either summon spider minions to apply it, or polymorph into a spider to apply with extreme prejudice.
Mage/Thieves not dealing enough backstab damage? Simulacrum: Enjoy your x10 Backstab multiplier.
Stoneskin? Mage/Thieves get Melf's Minute Meteors, which peel off layers of skins two at a time.
Honestly, if you solely want to be a backstabber you should play the Assassin, as a Mage/Thief, you've got so many other powerful tools at your fingertips in the form of wands, spells and summons that backstabbing is likely to take a backseat, whereas for than the majority of your arsenal.