High Level Thief Vs High Level Fighter abilities.
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Member Posts: 669
If you're a grand master in a single weapon (not dual wielding), are there high level fighter abilities that would outweigh the wait of dual classing at a higher level? My plan is to dual at level 13 early in BG2 with a character I got bumped to 10 already from doing the black pits with 7/2 attacks per round naturally. With improved haste this gets bumped to 7 attacks per round, so I'm not missing greater whirlwind all that much.
But...Critical hit and damage resistance due to Hardiness seem cool.
Also assassination, Avoid Death, Use Any Item, Greater Evasion, Time Trap, Explosion Trap, and spike trap all seem overpowered by comparison to most of the fighter HLA's....
But...Critical hit and damage resistance due to Hardiness seem cool.
Also assassination, Avoid Death, Use Any Item, Greater Evasion, Time Trap, Explosion Trap, and spike trap all seem overpowered by comparison to most of the fighter HLA's....
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Comments
plain and simple.
as an added note, something I forgot from the end of my previous comment: don't ever set traps in places where the enemy will miraculously appear, or next to a currently non-aggressive enemy you plan on murdering. that's just really fucking cheap. place 'em outside their field of view, and bait them onto it. it's way more fun and satisfying, and won't make you feel like a 2$ hooker.
Seriously, I pulled that crap on Aesgareth's party in Watcher's Keep during my solo BH run...You could almost literally match Ode to Joy to the chunk explosions as they popped back in 1 or 2 a round.