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Removing racial restrictions for all classes

ThunderThunder Member Posts: 157
Is there any mod out there that does this? I would love to make a dwarven paladin, half orc ranger, halfling monk, etc.

Comments

  • KaltzorKaltzor Member Posts: 1,050
    Until such a mod gets made, one option is to use the shadowkeeper to edit your characters race. But it would indeed help if someone did a mod for that.
  • PantalionPantalion Member Posts: 2,137
    Kaltzor said:

    Until such a mod gets made, one option is to use the shadowkeeper to edit your characters race. But it would indeed help if someone did a mod for that.

    I seem to recall that Racial abilities are applied at character creation and not thereafter. 'Twould be better to make a Dwarf Fighter and change that to Paladin than the reverse.
  • KaltzorKaltzor Member Posts: 1,050
    Pantalion said:


    I seem to recall that Racial abilities are applied at character creation and not thereafter. 'Twould be better to make a Dwarf Fighter and change that to Paladin than the reverse.

    Well, either way depending on which you change, with changing race you need to change racial abilties, but with changing class you may need to give/remove/change abilities and/or stats to the character depending on the class.
  • PantalionPantalion Member Posts: 2,137
    Kaltzor said:

    Pantalion said:


    I seem to recall that Racial abilities are applied at character creation and not thereafter. 'Twould be better to make a Dwarf Fighter and change that to Paladin than the reverse.

    Well, either way depending on which you change, with changing race you need to change racial abilties, but with changing class you may need to give/remove/change abilities and/or stats to the character depending on the class.
    Indeed, start your journey with your new class at level 0, removing all proficiencies, all but 1 HP, all but 15 Thief skill points and all spell slots and the game shall handle it for you, leaving you with only a -1 Hitpoint modification to do to bring you up to speed.

    It's worth noting that one cannot be a non-human monk without problems, however; their paper doll and model are human only, meaning animations get awkward.
  • AshendilAshendil Member Posts: 56
    Wish I had known about the racial abilities being applied at charatercreation before. However, my elven paladin does seem to get the +1 to hit when using swords which would only leave the resistances in need to be modified, right? Can I do that using SK?
  • leeho730leeho730 Member Posts: 285
    It's hardcoded. Like someone said, Using Shadowkeeper, Near Infinity or other editing tools are the only way.
  • AllbrotherAllbrother Member Posts: 261
    leeho730 said:

    It's hardcoded. Like someone said, Using Shadowkeeper, Near Infinity or other editing tools are the only way.

    If you can change it with NI, it's not hardcoded
  • ThunderThunder Member Posts: 157
    edited January 2013
    leeho730 said:

    It's hardcoded. Like someone said, Using Shadowkeeper, Near Infinity or other editing tools are the only way.

    It still is? That's sad. Wasn't one of the goals for BGEE to un-hardcode a lot of things? :(


    I'll use shadowkeeper for now, thanks for that suggestions.
  • leeho730leeho730 Member Posts: 285
    Silchas said:

    leeho730 said:

    It's hardcoded. Like someone said, Using Shadowkeeper, Near Infinity or other editing tools are the only way.

    If you can change it with NI, it's not hardcoded
    What I'm refering is the thing we cannot simply change by editing 2DA file.
    It's like Barbarian HP per level. Of course one can simply edit using various editor, but what I was referring to was engine restriction in the game interface. Some are more restrictive (such as inability to create monk/sorcerer) whereas some we can simply edit (such as giving kit to multiclass characters).
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