Well, I remember in the original BG, the wand of summoning had a feature (probably bug) that allowed for infinite summonings. So one could expel the whole wand to fight a big battle. Great fun, but probably unintended feature. The summoning limit in BG2 made the fights a bit more balanced, so if this is fixed in BGII it will make some of the big battles more challenging.
Can't they just fix the bug? The possibilities and RP values offered by the original system are quite good. You can't really bodyblock someone with 3 skeletons, but you can with 6.
What's wrong with having an army? I mean, half of D&D lore includes some kind of army. Mulahey has about fifty kobolds at his disposal. Plus, it's not like they're a strong army...having no weapons(skeletons in vanilla).
Never did so for me, even if I did install them. My mistake.
And it matters, because if they remake BG, then remake BG. Not BG2 with BG1 areas. Apart from fixing bugs the game really should stay the same, if you ask me.
I think they should atleast raise the cap to 10, or maybe introduce a new system where you can choose to summon a lot weaker creatures or a few strong ones, something similar to a RTS game.
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In BG1, you could easily have 30 monsters at the same time.
BG1 summons an army.
Same thing with summon skeletons.
And it matters, because if they remake BG, then remake BG. Not BG2 with BG1 areas. Apart from fixing bugs the game really should stay the same, if you ask me.