[(BG1, BGEE) BUG] Few more minor script bugs
I've got NearInfinity working, so I'm following up with some of its automated debugging tools.
Minor script fixes
Minor script fixes
- A handful of creatures need to have DVs matching their creature file names-- Sorrel (sorrel.cre), Addy (addy.cre), Kaella (kaella.cre), Caedmon (caedmo.cre), Jonavin (jonavi.cre), Brennan Risling (brenna.cre), slave (slavfree.cre), Parda (parda1.cre), Karan (karan1.cre), Dillar (dillar.cre)
- ar0500 references Exists("ike2") which should be just ike.
- One of the Durlag Tower area scripts (ar0512.bcs) has references to triggers firedrake[1-7]a, which should just be without the trailing a. There's also no firedrake7, which is a slightly bigger issue.
- In the Gorion death cutscene (ch1cut02.bcs) one of the ogre gets ActionOverride("Ogre",ChangeAIScript("None",RACE)) to blank one of its scripts. It should ActionOverride("Ogre",ChangeAIScript("",RACE))--the former would have picked up none.bcs, should it exist.
- Charleston Nib tries to open a non-existent door in digcut01.bcs - ActionOverride("Charleston",OpenDoor("Digdoor"))
Post edited by Bhryaen on
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[EDIT] Potentially fixed - @CamDawg 's and @Balquo 's fixes have been applied
the scripting names are set for the listed creatures - i wonder what did this change alone (could break or fix things, but i got no reference)
digcut01 - meh, leavearealuapanic's nice mos will never be seen (loadscreen art in charleston's cutscene)
ch1cut02 - well, didn't find the line, but it wasn't even in the supplied scripts, guess it was cut
ar0500 - ike2's scripting name is also ike, so this will probably work as intended
confirmed not fixed - firedrake7 was not removed @CamDawg you wrote it is a 'bigger issue'. It will be an invalid object kinda rank D as players won't see it. Unless a failed object lookup will break the continue chain. In this case this could be a higher rank bug.
If you move this one to the public forum it'll need some selective deletions.
Like what? Or did you make them already? There are only a few posts on the thread hehe
I was thinking about removing the talk about Firedrake7
You can snip them in the posts, but it's not like firedrake7 is some sort of secret BGEE CRE, is it? Isn't it from BG2?