I'm working on a Mean Average Damage Calculator and weapons list, would forum users want this?
Debaser
Member Posts: 669
Hey all.
So...I'm working on a definitive weapons list which will show mean average damage for every weapon, and have thorough explanations for actual damage for the top tier weapons.
But I also want to include a calculator which will factor in proficients, attacks per class / level, and strength bonus to show you exact mean average damage per round for whatever class and level you are.
This way you can make decisions better based on what kind of damage you will be doing. There's a mod another friend of mine made I'm testing out that will also be available concerning the tomes Depending on whether or not BGEE2 fixes carrying them over, but that's unrelated.
My question is, would some of you use this?
So...I'm working on a definitive weapons list which will show mean average damage for every weapon, and have thorough explanations for actual damage for the top tier weapons.
But I also want to include a calculator which will factor in proficients, attacks per class / level, and strength bonus to show you exact mean average damage per round for whatever class and level you are.
This way you can make decisions better based on what kind of damage you will be doing. There's a mod another friend of mine made I'm testing out that will also be available concerning the tomes Depending on whether or not BGEE2 fixes carrying them over, but that's unrelated.
My question is, would some of you use this?
4
Comments
Gram The Sword of Grief for instance is INCREDIBLY Strong...maybe better than Carsomyr but it does less damage. Though...it out damages Warblade even though it's a 1D10 weapon Vs Warblade's 1D12 due to it's specials.
When it calculates I want a longer list showing all bonuses and variables included so you can really itemize what's giving you staying power.
Adding HLA at the end is doable...but I want the main guts to work first...and I want to make sure there is an actual demand before going so far as well. The site will have small banner ads via Google to keep it paying for itself sorta...but nothing obnoxious you can't avoid altogether.
So that calculator helps one to figure out which items are the most useful? Sounds like something really useful for IWD's Heart of Fury mode or the Black Pits, BG itself is not too difficult to me.
Finally you could list maybe some possible broken stats or fixes you find. For example to me a "backstab" should not be able to be completed by club because you can't stab anything with a club. I am not sure how others feel about that. Slings should not get strength damage and their damage should be blunt if possible. Stuff like that. Then somebody could then make a mod to fix that stuff if they so desired.
Anyway those are all ideas but I think yours is a good one.
@nptitim @Oxford_Guy @Amberion - I will show weapons in BGEE1, and BGEE2 as separate lists. And I will make a weapon list from the Black Pits weapons as well in the same manner.)
Now you can import a character from The Black Pits into BGEE (I've been running around with a level 10 Beserker having a hell of a good time with a +2 Two-Handed Sword for instance. So...I think having a completest list for any and all DLC type extra adventures added in over time is a good way to do it.)
I will feature how procs work...and special abilities, but if they're not going to affect the calculations they won't be added into the calculator, rather just posted as notes for specific weapons with in depth detail.
For instance, Ixill's Spike +6, if it's proc doesn't stack per hit does not out damage the Impaler +3, even though it's enchantment to hit is inferior. But I can't yet determine if it stacks or not. If it doesn't, it's potentially near the same amount of damage (over time, but not quite as good still), but with effects that render enemies in a "sleep" state, or if it does stack, it could possibly be a lot more damage than Impaler with it's +10 Piercing damage per hit.
However, I pledge that if this gets off the ground, I will be accurate to the damage things currently do.
Slings
Throwing Knives
Throwing Axes
In Vanilla BG2 *only* throwing axes (and perhaps the Dwarven throwing hammer) get the strength bonus, and one magical sling, but who knows what they're going to do in BG2EE?
http://www.sorcerers.net/forums/showthread.php?t=56090
His Spreadsheet is actually pretty good, you might have a look at it.
A club is very similar to a blackjack, and that's a quintessential thief weapon. Not normally a weapon you'd be afraid of, but sneak up behind somebody, and WHACK, they're knocked out in 1 quick hit. To me, that SCREAMS backstab. The only weapon I find more synonymous with backstabbing is a dagger.
so for example:
stats: 16/17/15/15/7/15
level: 17
class: blade
weapon: gram the sword of grief
weapon type proficiency: proficient
effects: offensive spin
items: gauntlets of greater specialisation
equals
thac0:
APR:
damage per hit:
damage per round:
effects upon hit:
resistances:
other:
BTW I'm assuming the Staff Mace does *not* benefit from the +1 THAC0 / +2 damage / -2 speed that putting one pip into two-handed weapon style gives most staves?
@son_of_imoen @Oxford_Guy @Ligg @FinneousPJ @mjs @lordkim @Pantalion @DinsdalePirahna @Rhyme @hansolo @jflieder @nptitim @smeagolheart @Calmar @Amberion
The way I have been going about it is to have two categories: Ranged and Melee.
You pick 1-25 for Strength, or 1-25 Dexterity OR both depending on the weapon type...and it should calculate in the figures for any bonuses to hit and for damage.
So it should be like this:
+ STR/DEX & STAT BONUSES
+ CLASS & LEVEL THAC0
+ WEAPON PROFICIENCY BONUSES TO DAMAGE AND TO HIT
NEXT - WEAPON & ITS MEAN AVERAGE DAMAGE ARE SELECTED, for example...a normal hammer with it's 1-4 Damage range will show 2.5 Damage Per Attack (MA)
All Special abilities of each weapon are detailed, if any cause damage their own Mean Average Damages will be listed.
Then that total gets multiplied (x) by TOTAL NUMBER OF ATTACKS PER ROUND.
So...the final list of variables would be like this:
+ STR/DEX & STAT BONUSES
+ CLASS & LEVEL THAC0
+ CLASS DAMAGE AND HIT BONUSES
+ WEAPON PROFICIENCY BONUSES TO DAMAGE AND TO HIT
+ WEAPON (MEAN AVERAGE DAMAGE)
+ WEOPON ENCHANTMENT TO HIT
+ WEAPON ADDITIONAL DAMAGE (MEAN AVERAGE)
+ WEAPON SPECIAL ABILITIES
x TOTAL NUMBER OF ATTACKS PER ROUND
And the totals would be broken down with a one-sheet like this:
= TOTAL MEAN AVERAGE DAMAGE PER ROUND
= TOTAL MEAN AVERAGE DAMAGE AND CHANCE TO HIT PER ATTACK
= ADJUSTED MEAN AVERAGE DAMAGE DUE TO SPECIAL ABILITIES (Think Carsomyr or Daystar here)
= BREAK DOWN OF VARIOUS TYPES OF DAMAGE AND ANY ADDITIONAL DAMAGE THAT WOULDN'T COUNT BUT NEEDS TO BE EXPLAINED IE: Ixylls Spike, etc.
= EXTRA NOTES ON SPECIAL ABILITIES
Giving you total Damage Averages, and listing each different damage type as well as giving the smaller Mean Average Damages as separate figures. In addition chance to hit will be calculated and extra notes on the special abilities will be made.
This is not easy and I don't have tons of spare time, but I'm doing it bit by bit.
You might want to have a "Miscellaneous damage bonus" line in there somewhere where people can add in the bonuses for things like the gauntlets of weapon expertise and temporary buffs from spells.