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Best proficiencies for a Skald?

I was wondering what would be the best proficiecies to take for a Skald? They can only put on point into two-weapon fighting, which would leave the main hand still gimped at -2, so I guess that's out. Two-handed weapons might be a good choice, as a Bard can only use bucklers and they're easy to swap with a crossbow or bow, Two-handed weapon style also gives +2 damage, double crit chance (19-20) and -2 speed for 1 pip. Also the long reach of two-handed weapons could make it safer to enter melee from the second row behind my tank(s).

Halberds could be a good choice in BGEE for the +2/+6 damage Chesley Crusher, since Bards don't get more than one attack anyway (unless hasted), and am assuming the bug with this allowing more than one attack will be fixed in the next patch. On the other hand halberds are slow, perhaps making it more difficult to get in an attack and resuming bard song quick enough for it not to drop. Quarterstaves could be another good choice, crushing damage has less penalties against most armour than piercing and slashing and not many enemies are resistant to crushing damage, they're also faster than halberds, you can get a +1 staff very early on in BGEE, a +2 one in Cloakwood and +3 one and the Staff of Striking later in the game, there are also very good ones in BG2. Two-handed swords are probably out, as I'm likely to take a Ajantis (if playing good) or Dorn (if playing evil) or Keldorn in BG2.

For a ranged weapon I'm thinking crossbows, since they don't get the elf +1 THAC0 bow bonus nor the halfling +1 THAC0 sling bonus, and can use both the crossbow of speed or the heacy crossbow of accuracy and can use the Firetooth crossbow in BG2, which is good throughout the game. If playing good aligned may give him axes later for the Azuredge Throwing Axe in BG2, which is lethal against undead, though the Neutral Evil Dust Mephit familiar is probably the better Familiar choice.

So I'm thinking either:

Level 1:

Crossbows *
Quarterstaves *

Level 4:

Two-handed Weapon Style *

Level 8:
Halberds *

Or swapping round so halberds first, then staves at level 8.

What do you reckon?
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Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Another option would be to prepare ahead for using the Zerth Blade in BG2, for the extra spells (which combined with the Wonderous Gloves would give 2 extra level 1,2,3 and 4 spells...), usually as a fighter/mage I would use this in the off-hand, but I guess this would need to be a main hand weapon for a bard, due to not being able to put 2 pips into 2 weapon fighting. Might be worth doing anyway, as I can't see a Skald entering melee much, so he could use the Zerth Blade's extra spells, then switch to crossbow when these are used up. In this case something like this might be better:

    Level 1:
    Crossbows *
    Scimitars * (as not many NPCs use these and you can get a +2 one in Cloakwood, and a +1 Wakizashi early-on, would also give me both piercing and slashing options, as Ninja-Tos do piercing damage)

    Level 4:
    Single weapon fighting * (double crit on 19-20, -1 AC) - bucklers not that good anyway, and the AC buff would be nice to help prevent being interrupted when casting, also makes it easier to swap to crossbow

    Level 8 - Katanas (to prepare for using the Zerth blade in BG2)

    Alternatively I could swap single weapon fighting for two-weapon fighting, could in theory have the Zerth Blade in the main hand and Belm in the off-hand for 3 attacks (2 with the main hand), but the main hand would be at -2 and the off-hand at -6! Also other NPCs could probably benefit from Belm more. I know a Blade can put more pips into two weapon fighting, but I don't want to play a Blade...
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  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    While there aren't any real options for BG1, Dual-wielding speed weapons in the sequel is actually quite viable, despite the penalty. I'd go with darts or a bow probably. Volume of attacks is always your friend, and that passive +1 applies to any damage, as does the damage from your song. If you song-twist, whether it's darts or a bow, you'd be looking at a potential 12-18 damage per round (no-enchantments), + whatever your other party mates did.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Bhaaldog said:

    Oh and my preference for bow is generally the tricks you can play with arrows of detonation...

    Some examples? Also where can you buy these? I've only come across one so far in BGEE and I've just finished Cloakwood and most of the wilderness areas before BG...

    I was just thinking crossbow because there are plenty of other NPCs that use long and shortbows, a bard can't be an elf for the bow bonus and both the light crossbow of speed and the heavy crossbow of accuracy are very good. Also in BG2 the only really good bows are shortbows (Tuigan and Gesen) and crossbows (Firetooth).

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    @Bhalldog - also why staff vs. halberd etc.? I can think of some reasons (as outlined above), but would be interested to know your thinking too. Most likely just to be used as an emergency weapon, but still good to try to optimise this.
  • TinterTinter Member Posts: 152
    You want short bows over crossbows in BG1. If you aren't meleeing you can just put a point in crossbows by the time you can get firetooth.

    If you are planning a minimal amount of melee, then yeah, prep to get Zerth and just pick the best weapon you don't want someone else in your party using; only spiders bane really offers a status effect in BG1, but guess preps you for Carsomyr one day, but its a fairly arbitrary decision if you aren't actually going to hit things.
  • TinterTinter Member Posts: 152
    If you do use crossbow, you absolutely want the light crossbow of speed over the heavy crossbow of accuracy.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    For an emergency weapon you'd want something safe to use (I.e. staff kiting, like discussed in the other thread, as well as the best overall damage type vs any target, plus on the thief table you need all the bonus to hit you can muster).

    As mentioned Halberds are VERY slow..even counting two hand style, you're looking at half the speed a staff could do, which puts it in the danger zone for being out-swung by a faster weapon (longswords, scimitars, katanas, daggers, several bows, staves, several magical weapons, some creature weapons, etc).
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    For an emergency weapon you'd want something safe to use (I.e. staff kiting, like discussed in the other thread,

    Hitting and then running away before they can hit you? Could work if you got the staff speed down with two-handed weapon style and/or a good magical stave


    as well as the best overall damage type vs any target, plus on the thief table you need all the bonus to hit you can muster).


    Indeed! Though the Skald innate +1THAC0 *and* Skald song (if you can get in an attack quick enough) should help...


    As mentioned Halberds are VERY slow..even counting two hand style, you're looking at half the speed a staff could do, which puts it in the danger zone for being out-swung by a faster weapon (longswords, scimitars, katanas, daggers, several bows, staves, several magical weapons, some creature weapons, etc).

    Okay, if going the two-handed route, looks like staves are the best bet, at least initially (though later there are some good spears in BG2, which are quicker than halberds, right?)

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  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited January 2013
    Tinter said:

    If you do use crossbow, you absolutely want the light crossbow of speed over the heavy crossbow of accuracy.

    Is this because for a Skald would be a base 3-10 x 2 (potentially 6-20) vs. 4-11? The heavy crossbow would be more guaranteed a hit, though.

    EDIT: If all my attacks are made whilst the Skald song is still up, would actually potentially do 5-12 x 2 (10-24) vs. 6-13!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Tinter said:

    You want short bows over crossbows in BG1. If you aren't meleeing you can just put a point in crossbows by the time you can get firetooth.

    My thief is likely to be using shortbows, though, so would be competing for the best one... In BG1 aren;t longbows better anyway? I know I can't use the composite ones, but there is a great longbow in the bandit camp.

    Also why bows vs. crossbows? For the better and more widely-available ammo of the former?
    Tinter said:


    If you are planning a minimal amount of melee, then yeah, prep to get Zerth and just pick the best weapon you don't want someone else in your party using; only spiders bane really offers a status effect in BG1, but guess preps you for Carsomyr one day, but its a fairly arbitrary decision if you aren't actually going to hit things.

    I'm unsure about going for Zerth, as basically prevents any ranged weapon usage until I've used the bonus spells up, but it might still be worth it
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    Yeah...but you'd also have the chance at getting +3 damage per attack from your passive and song, for a total of 6 extra per round....also the X-bow of speed fires 2x as fast as the heavy, so you'd likely get off both shots without dropping your song. So it would actually be 12-26 vs 7-14.


    Though I'd personally just go with darts...12-18 damage per round, using plain old darts while song-twisting, 3 chances per round to get a crit or actually hit the enemy. Bombarding the enemy with hit-reactions will make it easier for your melee guys to kill the enemies without reprisal.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    While there aren't any real options for BG1, Dual-wielding speed weapons in the sequel is actually quite viable, despite the penalty.

    I suppose *late* in BG2 THAC0s are low enough for everyone not to really matter, but definitely not an option in BG1/BGEE


    I'd go with darts or a bow probably. Volume of attacks is always your friend, and that passive +1 applies to any damage, as does the damage from your song. If you song-twist, whether it's darts or a bow, you'd be looking at a potential 12-18 damage per round (no-enchantments), + whatever your other party mates did.

    Ah yes, I forgot that the Skald song adds +2 damage as well as to hit, so for a Skald, if I can keep the song effect up for all my attacks darts would do 4-6 damage each (12-18 if all hit), someting to consider...
  • TinterTinter Member Posts: 152
    Yeah, it will be substantially higher damange. I'd still go with bows though.

    For Zerth: 1- Identify, 2- Invisibility/Mirror Image/ Strength, 3- invisibility 10', haste 4- Stoneskin
    All spells that are a nice way to start your day: really, extra stoneskin a day alone is probably worth carrying it and swapping in/out for rest.

    If you are bothering song-twisting you might want a two hander instead of dual wielding so you can micro kiting if need be; its the kind of thing I can never be bothered with though.
  • valkyvalky Member Posts: 386

    .... using plain old darts while song-twisting, ....

    I think that can be ignored with a decent script, Im currently experimenting with an attack only/song script based of eSeries, and it does seem to be working but needs some more testing :)

    Only some spells disable it though, but that can't be avoided in neither case.

    [and raised that melee range of the Song in BGEE as well...honestly it made it rather useless otherwise^^]
  • rdarkenrdarken Member Posts: 660
    I would say Crossbow & Long Sword or Short Sword. Short Sword of the Mask is sick and Blade of the Roses could be a really nice weapon for a bard (+3 CHA).
  • DragonspearDragonspear Member Posts: 1,838
    @Valky if you get a good attack/bard song script please post ti on the forum
  • valkyvalky Member Posts: 386
    @Dragonspear

    While I thought it'd be working, it's getting haywire after some time. Problem is, there ain't no check, when a round starts - and that's the point the bard song takes effect.
    Might try something different, currently it lets me only check if the button (or modalstate) 'bardsong' is enabled, if I could intercept the bonus somehow it might work.

    In the end I'll just use him as full-caster and leave her just doing nothing than singing otherwise, else it's too much micro-manage for me and not worth to loose the parties' bonus :P
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    @Valky if you get a good attack/bard song script please post ti on the forum

    Yes, please do! :-)
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Skalds = Norse Poets = Viking weaponry.

    My skalds always tend to be warhammers, axes, crossbows. That kind of thing.
  • PhilhelmPhilhelm Member Posts: 473
    Double-handed sword for using Carsomyr after obtaining the high level ability Use Any Item. Of course, that's a long time to wait.
  • AristilliusAristillius Member Posts: 873
    Good thread!

    I am thinking of letting my Skald use some sort of one handed/singleweaponstyle + crossbow or bow. For me not only numbers, but looks and ease of use is a bit important. I would never let my skald use a halberd for instance (doesnt feel natural for a skald). One handed Katana and crossbow might be an option for me. Or perhaps scimitar or longsword.

    Id use the only +1 Katana (which isnt much), but I will probably be the only party members in both BGEE and BG2EE to use katanas.

    I Like the idea of a viking bard tho, so even two handed swords might be an option as I plan to take Kivan, Yeslick and Jaheira as meleers in my next playthrough. And with the +3 Greatsword in Durlag and the spider's bane there are enough viable options.
  • DragonspearDragonspear Member Posts: 1,838
    I'm looking forward to my 2h skald. I'm looking forward to seeing her with the silver sword + crossbow in BG2. But I'll prolly start with Staff and Crossbow
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Well...one of the main problems is that they left out the Skalds ability to use platemail, helms, and shields. But I guess the fact their spellcasting isn't as gimp'd as it's supposed to be might be...a sort of ok trade off...

    Damnit...after seeing what the real one looks like the BG version is just so disappointing (not to mention the gimp'd two weapon thing wouldn't exist in PnP...Rogues can specialize in two weapon fighting just as good as a warrior can, and high dex can ALSO reduces the dual-wield penalty on top of that).
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    One possible advantage to going single weapon style is that you could equip a sword whilst singing or casting, to gain the AC modifier (which applies against missiles, unlike non-magic bucklers, also this could stack with the Zerth Blade AC modifier in BG2), then it's just one click to swap to crossbow/bow/darts when you want to get some ranged shots off, pause, click on the sword, then click on the harp to resume singing, unpause. It would potentially introduce even more micromanagement to use like this, though...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    The problem though about the Zerth blade is that if you unequip it, it removes the extra spell slots and memorized spells (which is why I hate on it so much...and it's not even good as an off-hand since there's much better options)...which means, it's just a katana+2 with +1 ac....Or you could use Belm for 2 less max damage, but an extra full attack, and no downside to weapon swapping as needed (and later the Scarlet Ninja-to for +3, extra attack, and poison on-hit), or dual-wield both (or Kuudane) for 8 attacks per round (9 if you wear the Pwnage bracers of awesomeness) under Improved Haste, with about +3 hit/ +5 damage per hit from passive and song twist on hit even counting the penalty from only * in two weapon.
  • TinterTinter Member Posts: 152
    Right, but you can memorise spells like those I listed that you can just use at the start of the day; but of course, then you don't need to use it as an actual weapon anyway. Just equip it in main hand before rest so you get your stoneskin afterwards, cast it, then equip whatever to actually fight with.

    With belm/kundane/ect, dual wielding is absolutely the way to go for power. The only reason for you to go for something else as a bard is if its soley an emergency option for you, in which case reach weapons can allow for kiting and leave the good equipment for others.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited January 2013

    The problem though about the Zerth blade is that if you unequip it, it removes the extra spell slots and memorized spells (which is why I hate on it so much...and it's not even good as an off-hand since there's much better options)...

    Yes, but you can cast the "extra" spells first, then unequip once done with these, though would prevent you using ranged attacks in the meantime. The bard-only Wonderous Gloves are obviously better in this respect, though you can potentially use both!


    which means, it's just a katana+2 with +1 ac....Or you could use Belm for 2 less max damage, but an extra full attack, and no downside to weapon swapping as needed (and later the Scarlet Ninja-to for +3, extra attack, and poison on-hit)

    Yes, that's a nice weapon, but I think you need UAI for that? BTW at what level can you first can access to UAI as a Bard?


    , or dual-wield both (or Kuudane) for 8 attacks per round (9 if you wear the Pwnage bracers of awesomeness) under Improved Haste, with about +3 hit/ +5 damage per hit from passive and song twist on hit even counting the penalty from only * in two weapon.

    Yes, dual-wield looks an option later on, but probably not worth taking a pip in for BGEE. If going the one -handed/dual wield route for a Skald (instead of two-handed), I'd probably do something like this in BGEE:

    Level 1
    Crossbows or Shortbows * (maybe even Longbows, though they're not so good in BG2)
    Scimitars *

    Level 4
    Single Weapon Style *

    Level 8
    Katanas * (can probably get the +1 Katana by then)

    Then in BG2 go for dual wield? Mind you some of two-handed options in BG2 look quite interesting too: spears, halberds, even Bastard Swords etc., and are not often used by other NPCs
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