Choosing a MC..
kissoff
Member Posts: 27
I intend of creating a character to play through the whole EE series. All my previous runs (years ago) were where on the good, Neutral Good side, I want to make a Neutral Evil/Lawful Neutral Group with the following NPCs:
Imoen (just for plot's sake)
Dorn
Kagain
Edwin
Viconia
First of all, what do you think about this group? Am I missing something?
Then, what would be the best class to play? I am between Archer (though I read it's not as good in BG2 onwards) and Fighter/Wizard Multi-class.
Any other suggestions are welcome (but I am def not going to play cleric, druid or monk).
Imoen (just for plot's sake)
Dorn
Kagain
Edwin
Viconia
First of all, what do you think about this group? Am I missing something?
Then, what would be the best class to play? I am between Archer (though I read it's not as good in BG2 onwards) and Fighter/Wizard Multi-class.
Any other suggestions are welcome (but I am def not going to play cleric, druid or monk).
0
Comments
Figher/Mage is strong but besides Kagain and Dorn you don't realy need more melee muscle and Edwin is already the best mage around.
How about assassin? While still not that flexible, backstabbing is lot more fun, you can get awesome traps later and RP wise it works great with the story. (god of Murder and all that) Also, there are no evil thieves in the sequel. (tough I heard they might add one)
You're not really missing anything. I'd first suggest a multiclassed Mage/Cleric but you said no clerics. Maybe play a bard or maybe a Sorceror. A Half-Orc Swashbuckler would be cool.
Elven Archer is good too. Put a star to Single wep prof (quick switch between bow and sword) and a Longsword for melee. The downside - he must be Good.
Elven Archer was one of my favourite classes in BG2.
szb: I didn't think of that.
I guess the Bard option is not bad at all. Should I go with Blade?
What is a good Blade build in terms of proficiencies? Can someone who has played as a bard before briefly explain the combat playing style and preferred weapon choice.
A thief is also a great option for your party, though. Since Imoen will be dualled you won't have a really competent thief in your party unless you take Jan in BG2 but that'd really be arcane overkill, probably. Imoen can handle the basic stuff of trap detecting and lock picking well enough so you could focus on stealth, backstabbing and setting traps. I like fighter/thieves best but bounty hunters are also great.
A Blade would nicely fill the role as flank attacker and backup caster to Edwin, and since you can pickpocket, that frees up Imoen for support skills.
Alternatively, a fighter/thief could work well. Imoen can focus on traps/locks, allowing your PC to totally dedicate themselves to stealth.
or kick two (Imoen, Kagain?) and add Monty and Xzar to the group for awesomeness, then you even have backstabbing covered.
btw be warned, Imoen adds exactly jack shit to the plot in BG1, I don't think she even has interactions with anyone. (last minute character and all that)
edit, because I missed the most obvious solution: kick someone (Kagain?), add Shar-Teel, dual her to thief. now you have melee, backstabbing, and everything an aspiring CHARNAME needs, your options are near limitless.
I'm finishing a game with a half-elven Fighter-Mage who is Chaotic Good, with a bit of a mercenary streak in him, and have the following party:
Imoen
Viconia
Rasaad
Neera
Dorn
and I've had no trouble maintaining that party composition whatsoever. (PC has Cha 10.) I deliberately avoided getting reputation too high. And around the time I felt it was creeping a bit higher than I would like (despite avoiding most of the simple rep + 1 quests) Neera accidentally killed innocents when a wild surge caused a fireball when she cast Oracle in BG city.
My F/M dual-wields long sword and katana, and even though he spends time casting spells a lot during battle, now finishing chapter 7 with ToSC completed the protagonist has 46% of the kills to Dorn's 25%. Dorn is a total beast, as we know. But by comparison my F/M has the same Strength (thanks to the Strength tome) and his superior attacks per round makes him much deadlier. Anyway, with Fighter/Mage you can have a very satisfying character (if you love combining both melee and spellcasting) who is an utter badass.
But that said, in the party you're going with you've got the two best NPC tanks in the game. So you very well could play an Archer. The problem I've heard with an Archer is that by ToB, the biggest, baddest enemies are virtually invulnerable against arrows. I've never tried to see if a combination of buff-removing spells and arrows of dispelling make those enemies hittable with arrows. (One possible solution is to create a custom enchanted bow that grants some limited capacity to hit those targets. Or are certain enemies hardcoded to be unhittable with arrows? A modder would have to tell you. Such an item would have to be created with an editor and added to your game with the editor.)
You might also have a F/M begin by specializing in the bow and later on develop him as a dual-wielder.
It doesn't bother me that EE changed Shar-Teel's profs to dual-wield long sword and dagger. I look forward to equipping her with the dagger of venom and shadow armor. With her outstanding Str and Dex she'll be a very hardy meleer after her devastating backstabs.
I just have a difficult time dropping Imoen from the party, regardless of the concept I have for the game. But in order to experience greater variety of NPCs sometimes you have to. Maybe you can have Imoen on board at least through the Nashkel mines and until you get to Shar-Teel's area, so that there's a bit more feeling of continuity into BG2, i.e., that you have adventured some together at least.
Another option is to devise a custom character. For example, I wanted an assassin that stayed lethal in melee beyond the initial backstab. To me that was more important than traps, locks and pockets. So I used Shadowkeeper to change a multi-class fighter/thief to a fighter/assassin.
Worth considering though is the race of your main character, especially if you intend to keep a similar party composition into BG2 (Subbing Korgan for Kagain probably) and do a romance subplot. This leaves Dorn and Viconia as your romance options. Viconia will not romance elves or dwarves/halflings/gnomes, but Dorn will tap just about anything.
In @DinsdalePiranha & @Lemernis suggestion, if I drop Imoen for Shar-Teel, won't I have a gap in thieving skills until Shar-Teel gets a few levels as a Thief? (assuming that I would be a blade or f/m myself? What about plot implications in BG2? It's been a while so I don't remember much of it, except that Imoen was always in my party in all the previous playthroughs.
With regards to romancing I will def go for half-elf in case of F/M and human for Blade, to be able to go with Viconia.
I'd personally give the boot to one of your melee chars, and replace 'em with Shar-Teel - she becomes almost as effective as they can be in melee, and backstabbing is really great in BG1.
but no matter your picks, bottom line is: backstabbing goes a long way to make you awesome, but you do need someone to deal with traps, even if it means backstabbing is out. you can use Shar-Teel as traps chick instead of Imoen if you really want to, but... ehh. she's too good at ruining someones day one kidney at a time, that's what I'm saying. plus your team would be even more melee heavy, which can bite someone majorly in the ass.
To summarize:
Shar-Teel, dual-classing to thief at level 3
Imoen, dual classing to mage at level 7
Edwin
Viconia
Dorn
PC options:
Blade
F/M dwarf (romance with Shar-Teel)
F/M half-elf (romance with Viconia)
For the F/M scenarios is it worth specializing in bows in the beginning and move to dual-wielding later on?
Which one will make the most balanced group?
as for romance, there are only 2 romance options in BGEE: Neera, or... Dorn. Shar-Teel is a man hater, and Vicky only gains any real personality in BG2.
For balance, a blade or an F/M don't make a difference. Personally I prefer the F/M for their additional attacks (all the time, as opposed to offensive spin) and better THAC0 (-10 after level 20). That's not to say that a blade doesn't enjoy some better breakpoints (e.g. +10 caster levels at 3M XP), but IMHO the F/M is generally the stronger melee option.