dire charm counts as death huh
EnterHaerDalis
Member Posts: 813
Only 3 people are alive in my party ;
Charname gets Dire Charmed by a Sirine and proceeds to kill Dynaheir and Safana. Game over??? Really??
So the life of a Bhaalspawn when Dire Charmed comes down to whether or not a random NPC's heart is still beating? Does this make sense to anyone?
Charname gets Dire Charmed by a Sirine and proceeds to kill Dynaheir and Safana. Game over??? Really??
So the life of a Bhaalspawn when Dire Charmed comes down to whether or not a random NPC's heart is still beating? Does this make sense to anyone?
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From a thematic perspective, your CHARNAME just went back to her Sirine masters and made kissy face, instantly dying a horrid drowny death.
"Obey me! Muahahaha"
"No, obey me!"
"O... oh bother. Well played pink skin"
What's the difference between Dire Charm and any other spell that takes away control? Why isn't there insta death on Confusion, Horror, Hold Person, Domination or Feeblemind? I don't see what the difference is ; they are all spells that take away control and none of their duration's are permanent.
In BG2 there are these Alu-Fiends in the teleport maze of the Watcher's Keep that charm you regardless of your charm resistance. I have 90% charm resistance(being an elf) and I get charmed all the time. Spell Immunity enchantment doesn't help too. All hail The Equalizer, Shield of Harmony and every Charm Protection Helm. So is this a bug? Someone?
Maze killing you and ending the game has always really pissed me off.
My main point I made poorly was that maze killing you is way dumber because maze is harmless and while mazed they have no way to hurt you.
@Edwin
Imprisonment should instantly end your game if no one else is left alive, because you don't get to come back from that. Maze is completely harmless though and you always come back from it safely.
Basically all the insta-death crap should go away
So....a charm/dom spells should never result in instant death, just result in a bonus to their chance to hit on their next attack (once all other hostile targets are taken care of (much like players do in such situations)) since it would come as a surprise attack.
I do agree Imprisonment shouldn't be an immediate game over, only if no one in the party can cast Freedom, and/or there's no other scrolls of freedom available in your current phase of the game (since the plot can't continue without the Bhaalspawn).
But yes, I actually do prefer BG1 over BG2. There's a few conveniences that are missed but over all, BG1 (without TuTu/BGT/EE) is a much more challenging and interesting game.