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"To Hit" Ability Bonus Not Showing Properly on Character Record

mister_ennuimister_ennui Member Posts: 98
edited January 2013 in BG:EE Bugs (v1.2)
This may have already been reported (I've tried to check but the search function here is not the best).

I've noticed that on the Character Record sheet if you scroll down in the right hand window to where "Ability Bonuses" are displayed, the "To Hit" bonus/penalty from Strength is not always correct. The number is supposed to be the raw unadjusted bonus/penalty for whatever the character's Strength score is at the time. However, it appears to be showing an adjusted figure.

For example, a fighter with 17 Strength should have his/her To Hit ability bonus displayed as +1. However, if that fighter equips a weapon that s/he lacks proficiency in the To Hit bonus shows as 0, apparently incorporating the -1 non-proficiency penalty for fighters. The thing is, while the non-proficiency modifier should be included in the final THAC0 calculation, it shouldn't be displayed in the To Hit figure under the Ability Bonuses heading which is supposed to show the base To Hit bonus/penalty for the character's strength.

Comments

  • bigdogchrisbigdogchris Member Posts: 1,336
    The THAC0 window is a little buggy and does not display some bonuses. I think it's a work in progress.
  • mister_ennuimister_ennui Member Posts: 98
    The "To Hit" Ability Bonus is still not displaying correctly as of patch 2012.
  • mister_ennuimister_ennui Member Posts: 98
    Still there as of patch 2014.
  • agrisagris Member Posts: 581
    I think this is a conceptual problem with the developers. Currently, the ability bonuses (in the character record sheet, yes that one, scroll down) that are displayed are including all prof / weapon / magic item mods when it should only be the mods as a result of your ABILITY scores (Str, dex, con, etc).
  • KidCarnivalKidCarnival Member Posts: 3,747
    This is what happens, in inventory and character sheet. In some cases, you can see a few pixels of the lower number.

    photo Baldr006.png
  • JalilyJalily Member Posts: 4,681
    @KidCarnival That's a different issue and actually not a bug—the "_" is not the top of another number, but a placeholder for your off-hand THAC0. We've suggested to the devs that it should either be replaced by a "-" or just the old single number when you're not wielding two weapons.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I mean - I see pixels of another number under the "-" sometimes. I can't see what that number is anywhere, just that it changes if I equip a weapon that also changes the upper number. So... what is that? O.o
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