"To Hit" Ability Bonus Not Showing Properly on Character Record
mister_ennui
Member Posts: 98
This may have already been reported (I've tried to check but the search function here is not the best).
I've noticed that on the Character Record sheet if you scroll down in the right hand window to where "Ability Bonuses" are displayed, the "To Hit" bonus/penalty from Strength is not always correct. The number is supposed to be the raw unadjusted bonus/penalty for whatever the character's Strength score is at the time. However, it appears to be showing an adjusted figure.
For example, a fighter with 17 Strength should have his/her To Hit ability bonus displayed as +1. However, if that fighter equips a weapon that s/he lacks proficiency in the To Hit bonus shows as 0, apparently incorporating the -1 non-proficiency penalty for fighters. The thing is, while the non-proficiency modifier should be included in the final THAC0 calculation, it shouldn't be displayed in the To Hit figure under the Ability Bonuses heading which is supposed to show the base To Hit bonus/penalty for the character's strength.
I've noticed that on the Character Record sheet if you scroll down in the right hand window to where "Ability Bonuses" are displayed, the "To Hit" bonus/penalty from Strength is not always correct. The number is supposed to be the raw unadjusted bonus/penalty for whatever the character's Strength score is at the time. However, it appears to be showing an adjusted figure.
For example, a fighter with 17 Strength should have his/her To Hit ability bonus displayed as +1. However, if that fighter equips a weapon that s/he lacks proficiency in the To Hit bonus shows as 0, apparently incorporating the -1 non-proficiency penalty for fighters. The thing is, while the non-proficiency modifier should be included in the final THAC0 calculation, it shouldn't be displayed in the To Hit figure under the Ability Bonuses heading which is supposed to show the base To Hit bonus/penalty for the character's strength.
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