Font is too small/hard to read!
DodgeV83
Member Posts: 1
I'm a young guy, and have better than 20/20 vision with my glasses/contacts on, and I find this game almost unplayable on both my iPad and iPad mini. I think it's a combination of the words being too small, not sharp, and too close together.
In any case, for a game that's as text heavy as this, it is completely unplayable for me. Just a few minutes ago I closed the game, pulled up a different one, and said, "Ahhh, text I can READ!"
I would really like to throw myself into this universe, can you guys fix this in the next patch please?
(If this isn't the right place for this feedback, can someone point me to their support email address? This is all I could find)
In any case, for a game that's as text heavy as this, it is completely unplayable for me. Just a few minutes ago I closed the game, pulled up a different one, and said, "Ahhh, text I can READ!"
I would really like to throw myself into this universe, can you guys fix this in the next patch please?
(If this isn't the right place for this feedback, can someone point me to their support email address? This is all I could find)
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Comments
If it can be done, it would make by day.
Completely agreed witch comment about adjustable text.
My vision is fine (don"t need glasses), but this teeny-tiny text is on the edge of legibility for me.
The other issue with a font size change is breaking various portions of the game/interface due to text overflow. Often times, a game NOT designed with a scalable/modifiable font in mind to begin with makes it impossible to change that text size later down the line due to an interface that's been designed with a specific amount of "assumptions" built into it.
--Illydth
It ought to have been mentioned in the manual and/or the tutorial, I didn't know about it myself until Trent posted the info somewhere...
Other than that, I find the text borderline small myself, but I don't think they'll be able to make it bigger due to the text wrapping that would occur.
It ought to have been mentioned in the manual and/or the tutorial, I didn't know about it myself until Trent posted the info somewhere...
Other than that, I find the text borderline small myself, but I don't think they'll be able to make it bigger due to the text wrapping that would occur.
I discovered the dragging after the latest update. It helps, but is still lacking IMO.
I find the selecting work around insufficient. Touch screens are not precise when used with fingers because games usually register the release point as the location of the click. It is hard to make sure that the release point of a finger is where you want it without being extremely deliberate about it, which ruins immersion. While the highlighting helps calibrate when doing a click, it can still jump to another dialogue option upon release due to the broadness of our fingertips.
Also, my experience has been that sometime, after dragging the highlighted option around with my finger, nothing gets selected upon release. After multiple failed attempts to select this way, I sometimes end up having to select with just a normal click without dragging. For these reasons, I always quick save before initiating a dialog.
While I can accept the imprecision when moving party members, dialog is a different story because you can't undo mistakenly selected dialog options.