[MOD] Isra NPC for BG:EE, BGT & TuTu released!
LiamEsler
Member Posts: 1,859
Platform: BG:EE, BGT & TuTu
And for our final release this 12 Days of Christmas, we have a new paladin NPC from Rhaella, author of Adrian and Ninde ToB, for BG:EE/BGT/TuTu!
Isra is a follower of Sune Firehair, the goddess of love, beauty, and passion, and the only chaotic aligned deity to sponsor paladins. As such, she isn't necessarily what you might expect of a paladin. She associates with some of the most mirthful churches in the Realms, so for the most part, she lacks the solemn edge that's so common for the class. She definitely still believes in honor, discipline, and order, but she tends to value the courtly aspects of the code of conduct more highly than the demands of duty. As a result, she's usually pretty willing to ignore harmlessly chaotic behavior (not evil behavior, though).
Isra is Amnish, most recently from Crimmor, the Caravan Capital of Amn. She's a squire with the Sisters and Brothers of the Ruby Rose, and you can find her in the Nashkel Mines region, trying (with no success whatsoever) to resolve Prism's legal difficulties. Aid her in protecting him from Greywolf, and she'll be happy to help you investigate the mines. Make sure you recruit her before clearing them, however. They pose enough of a threat that she'll be willing to take action first and seek permission later; otherwise she'd feel obligated to return south to her order instead of gallivanting off with strangers.
She won't join the company of an evil PC under any circumstances. She won't be rude about it, but she does have the magic to tell. She also won't stick around if your reputation drops below 6.
Download link
Forum link
And for our final release this 12 Days of Christmas, we have a new paladin NPC from Rhaella, author of Adrian and Ninde ToB, for BG:EE/BGT/TuTu!
Isra is a follower of Sune Firehair, the goddess of love, beauty, and passion, and the only chaotic aligned deity to sponsor paladins. As such, she isn't necessarily what you might expect of a paladin. She associates with some of the most mirthful churches in the Realms, so for the most part, she lacks the solemn edge that's so common for the class. She definitely still believes in honor, discipline, and order, but she tends to value the courtly aspects of the code of conduct more highly than the demands of duty. As a result, she's usually pretty willing to ignore harmlessly chaotic behavior (not evil behavior, though).
Isra is Amnish, most recently from Crimmor, the Caravan Capital of Amn. She's a squire with the Sisters and Brothers of the Ruby Rose, and you can find her in the Nashkel Mines region, trying (with no success whatsoever) to resolve Prism's legal difficulties. Aid her in protecting him from Greywolf, and she'll be happy to help you investigate the mines. Make sure you recruit her before clearing them, however. They pose enough of a threat that she'll be willing to take action first and seek permission later; otherwise she'd feel obligated to return south to her order instead of gallivanting off with strangers.
She won't join the company of an evil PC under any circumstances. She won't be rude about it, but she does have the magic to tell. She also won't stick around if your reputation drops below 6.
Download link
Forum link
4
Comments
Name: Isra Ghadir
Race: Human
Class: Paladin (Cavalier)
Alignment: Lawful Good
Deity: Sune
Stats:
STR: 16
DEX: 12
CON: 16
INT: 13
WIS: 14
CHR: 17
Total: 88
Introduction:
Isra is a follower of Sune Firehair, the goddess of love, beauty, and passion, and the only chaotic aligned deity to sponsor paladins. As such, she isn't necessarily what you might expect of a paladin. She associates with some of the most mirthful churches in the Realms, so for the most part, she lacks the solemn edge that's so common for the class. She definitely still believes in honor, discipline, and order, but she tends to value the courtly aspects of the code of conduct more highly than the demands of duty. As a result, she's usually pretty willing to ignore harmlessly chaotic behavior (not evil behavior, though).
Compatibility:
Isra is compatible with BGT, Tutu, and BG:EE.
If BG:EE is installed, she does have additional banters with the new NPCs (though don't expect it to be pretty in Dorn's case).
There is no BG2 content at this point, though it is intended in the future.
Background:
Isra is Amnish, most recently from Crimmor, the Caravan Capital of Amn. She's a squire with the Sisters and Brothers of the Ruby Rose, and you can find her in the Nashkel Mines region, trying (with no success whatsoever) to resolve Prism's legal difficulties. Aid her in protecting him from Greywolf, and she'll be happy to help you investigate the mines. Make sure you recruit her before clearing them, however. They pose enough of a threat that she'll be willing to take action first and seek permission later; otherwise she'd feel obligated to return south to her order instead of gallivanting off with strangers.
She won't join the company of an evil PC under any circumstances. She won't be rude about it, but she does have the magic to tell. She also won't stick around if your reputation drops below 6.
Friendship:
Isra will befriend any PC of good or neutral alignment whose reputation is at least 10. The friendship track consists of 13 talks. It begins soon after leaving the Nashkel Mines, and is somewhat (though not entirely) chapter dependent. She has no quests in BG1, though you'll probably see the seeds of issues that will be arising for her in BG2. Isra's got a large and somewhat colorful extended family.
She's not a romance option in BG1. Good-aligned protagonists of any race or gender with 13+ Charisma may start to meet with some interest, but she won't really let it go anywhere. She's young and very conscious of the stereotypes associated with her faith; not reinforcing them is still pretty important to her at this point (though she fails at that sometimes). She is intended to be romanceable in BG2, however.
NPC Interactions:
If you want to choose NPCs by how much they talk, Quayle, Tiax, Faldorn, and Shar-Teel only have one banter a piece. Dorn sort of has one, but it's more an ultimatum than a banter. Branwen, Coran, Dynaheir, Imoen, Khalid, and Jaheira all have three (as does Eldoth if Skie is around). Everyone else has two.
She tends to get along with most of the good and neutral aligned folk, though there's a bit of religious tension with Ajantis at times, and Branwen as well (Sune hates Tempus; Tempus doesn't care). Rasaad is probably somewhat interesting from a religious perspective also. She gets along really well with Khalid, though there's some tension with Jaheira. She may be crushing on Dynaheir a little bit, though it's a bit hard to tell. Her relationship with Coran is more than a bit mercurial. She does not like Safana at all, while Safana mostly just finds her amusing.
The only NPC she won't travel with is Dorn (for obvious reasons). She's pretty leery of Viconia as well, but they mostly just stay away from each other. She won't actually get along with any of the evil NPCs, but she believes in due process; she's not going to just murder someone.
Glad you guys seem to like her, let us know what you think!
I wonder what her Weapon profficencies are...?
Hope you enjoy her!
@Rhaella That's more than understandable, for instance... Neera's Chaotic Neutral is different than Haer'Dalis' and so on. That all makes sense. I would love to try her as soon as possible, so I think I'll just start a new game as early as possible.
#firstworldproblems
@Deucetipher, I'm preeeetty sure that the crossmod would still fire even if she were consoled in, but if you've already finished Prism's story... yeah, there's scripting there which would probably break.
@Xavioria, yeah, there really aren't. Though maybe that's not so surprising, what with the medieval knight archetype. And Baldur's Gate plays to it really closely... Anomen sure implies that he's never spoken to a woman before. (Though I guess it is possible that lady paladins don't count, lol.)
I had already started Cloakwood Mines on my last playthrough, so I thought that it'd be better to start over than engage in shenanigans.
I did have some weird issues pop up with Dorn's ambush, but I'd be surprised if it was due to anything y'all did. That encounter seems to be a bit unpredictable in a vanilla ee install.
The text given is:
Isra: Missing String [#61388]
I also get a missing string once Isra is in the party, but has a spell interrupted (in this case, lay on hands):
Isra: Missing String [#61389]
okay i've done something wrong. i unzip the file, try opening it and run window opens and closes so fast i can't even see what the message is. i then look for isra and she's not at the mines. do i need to start a new game or will she appear in previous saved files? thanks in advance
Make sure you unzip the file into your game folder and not somewhere else, or it won't work. Can you describe exactly the steps you're taking, where you're putting the files etc for me?
I'm seeing something strange, though. When she addresses me, I see PRO_LORDLADY and LORDLADY instead of the actual strings "lord" or "lady".
I'll try installing this on top of the real MacBGEE when that drops on Friday.
She has no voiced lines, right? (I don't hear any lines anyway...)
This time, I used an explicit "--script-style BG2" and she's saying "my Lady" etc. correctly.
Question: if I have her in my party for some time in I, but not always (and don't finish the game with her), will the BGII dialogs recognize that we've met before?