More Immunity Items (BG2 EE)
bbear
Member Posts: 1,180
There are various items in bg2 that grant immunity to negative status effects. Some really useful ones:
-Shield of Harmony
-Ring of Gaax
-Ring of Free Action
-Amulet of Power
-Boot of Gargoyle
However, there are no items that grant immunity to Blindness, Sleep, Maze, Wing Buffet, Petrification and Death (the improved Hindo's Doom comes very late in the game).
I always think that the Dragonslayer items (shields and helmets) are underwhelming because elemental resistance potions are abundant in the game. The helmet should grant additional protection against unconsciousness and the shield grants protection against Wing Buffet. When a fighter equips the dragonslayer equipments, he/she is indeed immune to the dragon's powerful effect.
For Blindness, a pair of (stylish) sunglasses/goggle accessory should be added. For Death magic and Petrification, there should be some rings that grant the corresponding protections.
-Shield of Harmony
-Ring of Gaax
-Ring of Free Action
-Amulet of Power
-Boot of Gargoyle
However, there are no items that grant immunity to Blindness, Sleep, Maze, Wing Buffet, Petrification and Death (the improved Hindo's Doom comes very late in the game).
I always think that the Dragonslayer items (shields and helmets) are underwhelming because elemental resistance potions are abundant in the game. The helmet should grant additional protection against unconsciousness and the shield grants protection against Wing Buffet. When a fighter equips the dragonslayer equipments, he/she is indeed immune to the dragon's powerful effect.
For Blindness, a pair of (stylish) sunglasses/goggle accessory should be added. For Death magic and Petrification, there should be some rings that grant the corresponding protections.
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Comments
Also, if you can get the Ring of Gaxx, I am sure you can kill the dragons without breaking a sweat.
Immunity to sleep/unconsciousness is nice. If you can shake off the effect of mindflayer's psionics, you should also be able to laugh at the githyanki when they try to knock you out unconsciously.
No. The beholder has an arsenal of attacks in its disposal. It can use "unblockable" antimagic rays (which is stupid since it will dispel all magic defense regardless protections like spell turning and spell trap), miscast magic, hold person, fear, cause serious wounds and many other spells. Having items that prevent instant death (death magic and petrification) when you fight a party of beholders is for balancing unless you enjoy reloading.
The end effect is not the same. At least now your characters can survive a few rounds instead of dying in round 1.
If you want to fight beholders with an immunity item, use the cheesy shield. If you want to fight dozens of beholders without it you're free to do so.
Baldur's Gate is letting you off easy. In actual DnD Beholders are one of, if not THE most dangerous enemies you can encounter. Even high level Demons and dragons have trouble competing with that level ass kicking, that a WEAK beholder can throw out...Elder and Mother Orbs also have varying levels of spellcasting ability in addition to their Eye beams and should realistically destroy all but the most well prepared parties with no chance of failure at all.
Of course in actual DnD you could declare a called shot on their main eye and try to destroy it (requires dealing 15 HP of damage, with an AC of -3 and your called shots have an additional -4 penalty on attack rolls, unless you're an Archer or Blade which reduce called shot penalties, to disable it's ability to use the effect.
But arguably there are immunity items available already for most specific circumstances. The only common immunity-less problem is mind flayer Int drain, or rarely imprisonment (berserkers aside).
Not all of these immunity items/spells are ideal, but you can get immunity to:
Stun (Mazzy's sword)
Hold (Arbane's sword)
Level drain (Amulet of power, NPP)
Fear (Dragonslayer, resist fear)
Charm/domination (shield of harmony, helm of charm protection)
Death magic (death ward)
Silence (amulet of power again)
Various elements (you name it)
Confusion (chaotic commands)
Petrification (potion of mirrored eyes, resist petrification)
Sleep and blindness are rare, and usually offer a save.
I haven't listed everything and it's still a lot of immunity! For some things you do need to rely on saves and/or dispel magic, but that's why we've got them.