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question about bows and two-handed proficiency

just wanna asked if anyone knows if two handed weapon proficiency affects longbows and shortbows critical range like it did with two handed melee weapon, just curios because in the description it says bows are twohanded weapon, so does the proficiency affects them????

Comments

  • MykraMykra Member Posts: 252
    Nope. Two handed prof only alters melee weapons.
  • QuartzQuartz Member Posts: 3,853
    No ranged weapons receive any weapon style bonuses, for that matter.

    :(((((((
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Quartz said:

    No ranged weapons receive any weapon style bonuses, for that matter.

    :(((((((

    Yes, that's worth stating, in case people think single weapon style or sword and shield actually help AC when equipped with a sling, darts, throwing dagger/axe...
  • leeho730leeho730 Member Posts: 285
    Throwing axe +2 is the only exception, but only in melee mode.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited January 2013
    leeho730 said:

    Throwing axe +2 is the only exception, but only in melee mode.

    Same for the Bereul's Retort +1 non-returning Throwing Axes you can buy now in Beregost (which incidentally is a very cheap way to acquire a +1 Axe usable in melee, does 1d6+2 damage, you can equip one slot with one in melee mode and the rest in ranged mode in another slot, and have the best of both worlds :-) In melee mode single-weapon fighting style works and presumably sword and shield (though I've never tried this, as it's the worst weapon style...).

    Unfortunately you can't put a weapon in the off-hand even if one of these magic throwing axes is in melee mode in the main hand, though.
  • WanderonWanderon Member Posts: 1,418
    I was thinking about this the other day - that there should be some sort of weapon style for ranged weapons - but then ranged weapons are already perhaps the most powerful (maybe overpowered) in the game - still it would be cool to have something for them even if it didn't make them work better.
  • EdwinEdwin Member Posts: 480
    edited January 2013
    @Oxford_Guy Would you please explain how each of the thrown weapons (not darts) are handled. ie - it wouldn't make sense to get both a weapon style bonus for throwing axes and daggers while simultaneously getting a dexterity bonus for a missile, although they are missile-esque when thrown.

    succinctly put: thrown bladed weapons (regular and magicaly returning) should get a proficiency and weapon style bonus or a dexterity/missile bonus but maybe not all.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited January 2013
    Edwin said:

    @Oxford_Guy Would you please explain how each of the thrown weapons (not darts) are handled. ie - it wouldn't make sense to get both a weapon style bonus for throwing axes and daggers while simultaneously getting a dexterity bonus for a missile, although they are missile-esque when thrown.

    They don't, it works like this:

    1) No thrown weapon gets any weapon style bonus when in "ranged" mode and equipped as such

    2) For thrown weapons that can be switched between ranged/mode and melee mode (some throwing axes in BGEE and BG2 and throwing daggers in BG2), when in "melee" mode and equipped as such they can benefit from the single weapon style (if the character has points in this and no shield equipped) or the sword and shield style (if the character has points in this and a shield *is* equipped, even a buckler)

    3) Thrown weapons in "melee" mode use the Str bonus to hit, not Dex

    4) Thrown weapons in "ranged" mode use the Dex bonus to hit, not Str

    5) In BGEE currently the following "hurled" weapons also get the strength *damage* bonus, *even in ranged mode*: throwing axes, throwing daggers, slings (but not darts). In BG2 currently *only* throwing axes get the strength damage bonus in ranged mode (and one magic sling).
    I think the current system makes sense as is, apart from not being able to dual-wield with a ranged weapon in melee mode and the strength modifier for slings could be considered a little dodgy.
    Post edited by Oxford_Guy on
  • SplodSplod Member Posts: 114
    Quartz said:

    No ranged weapons receive any weapon style bonuses, for that matter.

    Hmm, this was news to me. I've got a sling and shield wielding cleric/mage.
  • IkMarcIkMarc Member Posts: 552
    They are overpowered already.
  • QuartzQuartz Member Posts: 3,853
    Splod said:

    Quartz said:

    No ranged weapons receive any weapon style bonuses, for that matter.

    Hmm, this was news to me. I've got a sling and shield wielding cleric/mage.
    *Sigh* I mean bonuses to the *weapon,* not that inane missile weapon AC bonus for Sword and Shield style.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Quartz said:

    Splod said:

    Quartz said:

    No ranged weapons receive any weapon style bonuses, for that matter.

    Hmm, this was news to me. I've got a sling and shield wielding cleric/mage.
    *Sigh* I mean bonuses to the *weapon,* not that inane missile weapon AC bonus for Sword and Shield style.
    You actually don't get the Sword and Shield style bonus either when using a ranged weapon and a shield.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited January 2013
    TJ_Hooker said:

    Quartz said:

    Splod said:

    Quartz said:

    No ranged weapons receive any weapon style bonuses, for that matter.

    Hmm, this was news to me. I've got a sling and shield wielding cleric/mage.
    *Sigh* I mean bonuses to the *weapon,* not that inane missile weapon AC bonus for Sword and Shield style.
    You actually don't get the Sword and Shield style bonus either when using a ranged weapon and a shield.
    Indeed, unless it's a throwing weapon in melee mode, though you *do* get the AC bonus for the shield itself, of course.
  • BGEE_loverzBGEE_loverz Member Posts: 8
    Sigh, no bonus,,,,,,,,, thanks for clearing that up (back to the drawing board)
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