A weird spell: Cleric lvl.1 ** Magical Stone **
Ignatius
Member Posts: 624
I have never seen any report of someone using it. It seems to be universally considered as useless. And probably is.
Nevertheless, it is weird. It works almost like a single magic missile dealing 1d4 dmg to a single target but according to the description, it is not a spell magic damage but a weapon damage (considered a magical +1 weapon). A weapon damage requiring no hit (and therefore, no THACO nor damage bonus applies), allowing no save. It says it is a "stone" but am not sure of the weapon type.
Casting time 4. Am trying to think of a way to use this unavoidable channel of direct damage (which is unusual for clerics), and multiply/increase the damage. Backstab probably not an option here (for a cleric/thief).
I just cast one on a gibberling. It did 3 damage. Great.
Would be classic to finish off Sarevok with a magical stone though. Or several. Load-up all lvl.1 spell slots, run around the big boss and kite him with 8 unavoidable magical stones, dealing 8d4 damage.
Nevertheless, it is weird. It works almost like a single magic missile dealing 1d4 dmg to a single target but according to the description, it is not a spell magic damage but a weapon damage (considered a magical +1 weapon). A weapon damage requiring no hit (and therefore, no THACO nor damage bonus applies), allowing no save. It says it is a "stone" but am not sure of the weapon type.
Casting time 4. Am trying to think of a way to use this unavoidable channel of direct damage (which is unusual for clerics), and multiply/increase the damage. Backstab probably not an option here (for a cleric/thief).
I just cast one on a gibberling. It did 3 damage. Great.
Would be classic to finish off Sarevok with a magical stone though. Or several. Load-up all lvl.1 spell slots, run around the big boss and kite him with 8 unavoidable magical stones, dealing 8d4 damage.
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Magical Stone - creates 10 magical stones that can be thrown at opponents
Makes really sense, if compared to ie magic-missile....
Now if the damage increased with the level, then it would already been known as one of the best low-level cleric spells. Too bad you cannot increase the damage with say, STR bonus (just like a stone thrown from a sling).
There must an ennemy or battle where this auto-hit by a magical weapon will come in handy.
You get each spell level a new magical stone variant, and each does 2d4, 3d4 and so on damage - that is btw your only spell you can learn of course! (maybe with a casting time of 1)
Go to hell F/M/T! Magical stone-throwers win the race
The werewolfs could get pretty nasty though...
Although in BG2 there are quite a few ennemies immune to +1 weaponry (and above).
In comparison the unmodded melfs meteors are so damn friggin' OP that it hurts....= machine gun fire with +5 projectiles is pretty damn lame (or lol).
I have given it more thought and one could try Harm->Magical Stone. If Harm hits, the stone will finish the job where maybe, a regular attack or a damaging spell might fail.
Of course that is entirely speculation.
Following Harm, the stone would work where neither a damage spell nor a regular attack would, IF the target both had high magic resistance and very low AC (in which case having a successfull Harm won't be easy to begin with...), but still be struck by +1 weapon. A long shot indeed...
He was instantly killed.
Never bothered to use it again though.
"Let he who is without sin... Pelt the entire sword coast into a bloody stupor with rocks."
Since it always hits and deals damage it's also useful against tougher enemies when you're only L1-2 and can't hit the broad side of a barn with a sling.
Oh yeah, it did 3 awesome points of damage too. How do you like them apples, Planetar?
Additional testing showed it to be pretty much exactly a magic missile. Stoneskin did not stop it but protection from magical energy rendered Edwin immune.