Tome of STR
Solobear
Member Posts: 55
Is there a tome of +1 STR in BG? I'm rolling a kensai mage and can't roll a 18/00 str for the life of me.
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You can use a halberd (or a 2-hander, or a longbow, etc.) after dualing to mage, once you've regained fighter levels. A mage's weapon restrictions are only due to their lack of weapon training, so a fighter/mage can make full use of any weapon a fighter could use, or a thief/mage can use thief weapons.
If you want to crank your AC on a Kensai make him good alignement, 18 dex, points in scimitars and single weapon style.
Get Twinkle from drizit and wield that in your main hand, nothing in the off hand.
That should give you 10 - 4(dex) -2(Kensai) -2(Twinkle) -2(Single Weapon 2 points) for 0 AC before any buffs or armor.
Dual him to Mage and give the robe of the good arch magi and he should have -5AC
Using a strength tome on a 18 / XX (anything) will give you 19 strength.
And I agree with moopy : with a natural score of 18 (non-warrior class) or 18/XX (warrior class), the new strength score will be 19.
Guigui
PS : not an english native speaker, sorry for my bad english
U are correct, it's class dependent, not racial. Dwarves, elves, half elf can, Ihalflings can't tho, not sure about gnomes
They can use robes, but no armours or bracers.
Where as the str manual just goes directly from 18 to 19. And always gives +1 point regardless of how high your stat is (of course they're also RIDICULOUSLY rare, unless your DM just likes throwing artifacts at you for fun).
As far as BG goes, even Halfling fighters can get Ex Str, even though they technically shouldn't, it just requires getting them to 18 str. Any Multiclass Fighter, or Dual that starts as a fighter, can eventually get Ex str once they hit 18. The only time you don't is when your first class is a non-fighter, then you'll never get it.
Also, you'll need 2 handed weapon style for a Halberd. Both single and 2 handed styles give +1 crit-range (aka +5% crit) for the first point. 2 hd adds some extra damage and weapon speed, while single weapon just adds AC...aka, useless. A Kensai doesn't need AC, they need more damage and weapon speed, and/or extra attacks (and boots of speed, potions of speed, or haste spells (or invisibility in a pinch), as soon as you're able also help immensely). So Dual-wielding or 2 Handed style is the way to go.
At level 3: you get another proficiency point, and it won't take long to regain your fighter levels
At level 5: highest you can go and still be able to get to level 9 as a mage (for level 5 spells)
At Level 6: another proficiency point
At level 7: get an extra 1/2 an attack per round, highest level you can go and still be able to reactivate your fighter
1st edition was D&D. 2nd was Advanced D&D. I am absolutely positive that this rule was in effect for Advanced.
Edit: Just checked and I might be wrong about that last bit. But I can say absolutely that BG was based on Advanced, not 2nd edition. As such, the first bit is (supposed to be) accurate.
Edit: Edit: Ok, maybe even that is wrong. Going back to playing. Nothing to see here. Move along.