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what is your final battle strategy? - spoilers

LemernisLemernis Member, Moderator Posts: 4,318
It'd been about 5 years since I played the final battle for this game and I it seems that EE has tweaked the AI scripts from the vanilla game. It's still not as hard as SCS's version, but it does seem more challenging than I remember it from vanilla. Sarevok and company come at you hard, and it took me a while to figure out how to divide and conquer.

I'm not sure how this can be won without a little cheese. I'm curious how others did it, and whether anyone was able to beat this in a no-cheese tactical approach.

Here is the strategy I used:

Half-elven F/M
Imoen (Thief)
Viconia
Rasaad
Neera
Dorn

I kept the party back by the entrance, and slowly and carefully sent my multi F/M to the dais protected with a scroll of Protection from Magic. I inched up on the right side and drew the first barrage of spells from Semaj, without revealing any of the other enemies from the fog of war. Semaj casts a Contingency that is of course to no effect. And then the character gets hit with Web and Stinking Cloud, which also do nothing. I just waited for the spell effects to run out.

At this stage Semaj is still neutral (blue circle under him) I guess in order to initiate dialog. From a RP vantage, he's obviously behaving hostilely though.

Next I had the PC head back to the rest of the party near the entrance. I positioned Immy, Neera, and Rasaad to the far left, back by the wall. And I positioned the PC and Dorn to the middle right side in the rear. I had the PC consume a potion of clarity, and Dorn used the Greenstone amulet to protect against Semaj casting Chaos. I also had the PC and Dorn consume a number of buffing potions.

Then I had Viconia cast Sanctuary. (It's best if she has a couple castings of this spell memorized.) She approached the dais and initiated the conversation with Sarevok (responding 'you're nuts for trying to resurrect a dead god', etc.). Thereupon the enemies officially turn hostile. I kept Viconia parked there near the dias, safe within Sanctuary.

Semaj then dimension doors to the party back at the entrance. It might just be him alone, or sometimes Tazok will walk to the back from the dais as well and join the fight.

Just the two of them aren't that difficult to defeat. Spellthrust a few times versus Semaj. Blind versus Tazok. After they were defeated I brought Viconia back from near the dais to join the rest of the party.

At this point you can have a character return to the dais from the right side and draw Sarevok back to the party, where he can be beaten down. This of course with a relatively strong melee capability in your party. (Did they reduce Sarevok's MR from the vanilla game? Because I noticed that he was at least taking damage from Neera's Magic Missiles. Edit: for that matter Spellthrust works against him too.)

You can also have the PC return to the dais on the lefthand side, and, approaching carefully, draw just Angelo back to the party. I had Angelo use up a Dispel on the PC, that gets through the Protection from Magic. Angelo casts Tatoo of Power several times. But it's usually not enough to kill everyone. Also, if you have some fire resistance potions/cleric scrolls it's good to use them beforehand. I had my PC drink a potion of fire resistance right after the Dispel, and he drew Angelo all the way to the back right. The explosions didn't harm him much, and he kept the rest of the away from the blasts. Neera cast her last Spellthrust on him.

Then after dispatching Angelo you can approach Sarevok and bring him back to the party to finish him off.

But anyway, I'm curious as to how others go about this. Looking forward to reading your strategies.
Post edited by Lemernis on
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Comments

  • moopymoopy Member Posts: 938
    edited January 2013
    I back stabbed Saverok with the staff of striking for 90 something damage on my Kensai 6 / Thief 9. That took him to badly injured before anyone got to do anything. Wasn't too hard to zerg Saverok down at that point. Didn't even touch his allies.
  • elminsterelminster Member, Developer Posts: 16,317
    edited January 2013
    I don't get myself killed. I also live by the mantra (especially if playing an evil character) that party members are expendable. It doesn't even matter if there is no strategic need for them to die, sometimes I let them anyways.
  • WilburWilbur Member Posts: 1,173
    The only thing slightly cheesy was I cast all my protective spells and drank the necessery potions upon entering the building so I was fully prepared when the battle started. The last time my MC was thief/mage (multi) and I was playing on insane difficulty so I have to admit I died MANY times. For me the only acceptable outcome is that all my party members survive the battle.
  • DjimmyDjimmy Member Posts: 749
    Concentrating on Sarevok only.
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  • foolstonefoolstone Member Posts: 37
    I solo with a multi F/T, drink potion: strength 24, 200+ hide in shadow.
    backstab Sarevok, run around the column, hide, back and backstab again and again.
  • BGEE_loverzBGEE_loverz Member Posts: 8
    Cloudkill for distance, semaj comes,remove magic on him, kill semaj, hit sarevok with everthing u got - dead sarevok, never bother with tazok or orlando........
  • Aasimar069Aasimar069 Member Posts: 803

    Cloudkill for distance, semaj comes,remove magic on him, kill semaj, hit sarevok with everthing u got - dead sarevok, never bother with tazok or orlando........


    Same as you with these différences ^^ :

    - Disarm disarmable traps in the room until half way through it.
    - three cloudkills are sent in all the back of the room, then my mages retreat.
    - Semaj, Angelo and Tazok are welcomed with magical arrows and dispell (every evil man shall die).
    - I keep Sarevok busy until all of his buddies are down (Tazok is weak).
    - I put Sarevok down.

  • srvksrvk Member Posts: 65
    In all of my attempts, I used the wand of paralyzation against Sarevok. It might get 2 or 3 times before he gets paralyzed but once he does he is kept out of battle for about 2min enough time to kill him.

    Semaj and Tazok are easy as well. The only difficulty in the final fight is Angelo. He rarely gets paralyzed, he is immune to normal weapons, fireballs/cloudkill do little damage against him and summons are useless due to his area of effect damage
  • WilburWilbur Member Posts: 1,173
    Can Sarevok be charmed? I don't think I've ever tried that.
  • shawneshawne Member Posts: 3,239
    I tend to split the party and attack from both sides simultaneously - most recently, Dorn, Kagain and Viconia moved in from the left and concentrated on Sarevok (with Viconia healing the others) while Shar-Teel, Neera and my sorcerer PC bombarded Semaj with ranged attacks and spells.
  • MaconaMacona Member Posts: 70
    I just buff up and throw all my AOE spells just outside the fog of war until they come at me. Then I just focus my entire party on Sarevok.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    Wilbur said:

    Can Sarevok be charmed? I don't think I've ever tried that.

    I'm recalling that in the vanilla game Sarevok had something like 95% Magic Resistance. Something on that order anyway. If I'm remembering that right, then they have changed that for EE. Spells do work on Sarevok. (Although I found he was saving versus the wand of paralyzation. Maybe just the dice.) I was tempted to try to have Neera use the wand of polymorphing on him and give the kill to Rasaad.

    Eventually I want to try trying Sarevok up with summons and using Spellthrust, Blind, Slow, and Ray of Enfeeblement on him.

    Like @Wilbur I cannot accept a fatality. (Obviously I don't play no no-reload!)

    Dorn usually gets the killing blow in. I reloaded many times from a save where only Sarevok is left to make sure that the main character got the kill.
  • lTyllTyl Member Posts: 2
    edited January 2013
    My first BG: EE playthrough, my party had fighter/cleric, Kagain, Dorn, Viconia, Imoen and Edwin I had an elaborate plan to fight Sarevok's group head on. But the battle never really lasted very long.

    My F/C hit Sarevok with a few Doom spells and someone casted Web on my F/C. Sarevok ran to my F/C, got entangled and then quickly had his skull bashed in from three fighters. It was very anti-climatic =/
  • IgnatiusIgnatius Member Posts: 624
    Was there not a strategy that worked well, which involved sending a bunch of summons from the fog of war towards the dais, and hope they survive long enough until Angelo (I think) shoots a blasting arrow at them which usually ended by the other 3 turning against him? I remember doing this once and watching under cover of sanctuary. Angelo died but took Tazok with him and injured Semaj and Sarevok. Cheezy maybe, but not out of bounds RP wise...
  • ZanianZanian Member Posts: 332
    With the new limitations on how many monsters you can have summoned at any given time (7 I think), that strategy doesn't really work anymore. They're nothing but cannon-fodder.

    My strategy is buff up with everything I got, send one or two backstabers in to get ready, if I have a bard, I use him to kite while singing, then nuke down Semaj, Angelo, Tazok and lastly Sarevok.
    I prefer to fight them all at once, since anything else just seems kind of cheesy and unrealistic. "I can see and hear my henchmen dying, one by one, but I can't quite see the enemy. Oh well."
  • IgnatiusIgnatius Member Posts: 624
    Zanian said:

    With the new limitations on how many monsters you can have summoned at any given time (7 I think), that strategy doesn't really work anymore. They're nothing but cannon-fodder.

    The BG:EE concurrent summons limit is 5 (like BG2). I still think it can work, I remember achieveing it in vanilla with something like 4 skellies, maybe on their second batch. You need to guide them a bit so that they are not grouped together. Angelo shoots his arrow quite fast when he spots them.


  • DeucetipherDeucetipher Member Posts: 521
    @bhaaldog

    To end... Like this?
    amirite? :)

    I played it straight from an RP perspective 1st time through, just to rekindle that old feeling of all hell breaking loose.

    CHARNAME, Dorn, Shar-Teel, Imoen, Yeslick, Neera. Charname was a fighter 7/Druid 9

    So I prebuffed and drank basically an entire case of potions and literally just charged in. It got pretty ugly, but I beat it first time. I didn't have enough free action for everyone, so Imoen and Neera ended up getting webbed and Angelo'd. Shar-Teel was great, I used her to kill Tazok with a backstab and engage angelo. Since Semaj teleported away, I sent Yeslick and Dorn to take care of him, and Charname was able to kill Sarevok. Dual wielding scimitars and with Ironskins going, not to mentioning chuggin heals every round.

    Neera, Imoen, and Shar-Teel fell in battle, but no one got chunked, so I consider that a victory.

    One thing that I didn't like and forced a reload is that I initially sent in Shar-Teel to scout with her Cloak of Non-Detection and Sarevok automatically knew she was there and started speaking. Didn't attack though. This causes Semaj to teleport to the front of the room, where he was just shredded by my party. It felt cheesy, so I reloaded.
  • WilburWilbur Member Posts: 1,173
    Zanian said:

    I prefer to fight them all at once, since anything else just seems kind of cheesy and unrealistic. "I can see and hear my henchmen dying, one by one, but I can't quite see the enemy. Oh well."

    It's like the basic teen horror movie plot.
    "Shouldn't we stay together so we have the best changes of surviving (or in this case beating a punch goody two shoe looser)?"
    "No definitely not. We should all go our separate ways one by one. You should wait here until you hear my gut wrencing scream."
  • IgnatiusIgnatius Member Posts: 624
    @Deucetipher: epic fight! congrats.
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  • SirK8SirK8 Member Posts: 527
    On my last play through (BGT) I had trouble with Sarevok's melee capabilities (I ended up engaging them all at the same time) so I cast Otiluke's Resilient Sphere on him and then took out his lackeys. After that I would keep summoning to absorb hits while my team cut him down, I also had to trade off tanks a few times to aborb his blows. Angelo's fire gave me bit of trouble too, but we chugged healing potions through that. Haven't played to the end in BG:EE yet though so I'm looking forward to the fight.
  • wildwild Member Posts: 43
    On my first time through I really struggled with the fight. Died a lot finally managed when I went with 4x web, while setting off all those traps at least twice with a cleric in boots of speed and freedom ring while casting doom on Sarevok to pull him to my party then hit him with everything i had while he was held. Semaj's cloudkill and Angelo destroyed my party from afar My pc mage fled with 5 dead and Sarevok Killed Semaj before succumbing to the cloudkill. Since then I've generally used the web cheesing to varying levels of effectiveness
  • rdarkenrdarken Member Posts: 660
    I buffed up, summoned some monsters, walked around to the right side of the face, spread my party out. Then inched up until I could just see the platform he stands on. Then I triggered some wands and AOE attacks. Send in the summoned monsters. When all the bosses engage, I just focus on Sarevok and pray he goes down before CHARNAME.
  • vekkthvekkth Member Posts: 25
    Yeslick hardcore buffed with Stupifier was able to solo tank Sarevok to near death state while i killed his whole party. Was fun to watch this son of Bhaal permabashed by a 6 int dwarf.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    SirK8 said:

    On my last play through (BGT) I had trouble with Sarevok's melee capabilities (I ended up engaging them all at the same time) so I cast Otiluke's Resilient Sphere on him and then took out his lackeys. After that I would keep summoning to absorb hits while my team cut him down, I also had to trade off tanks a few times to aborb his blows. Angelo's fire gave me bit of trouble too, but we chugged healing potions through that. Haven't played to the end in BG:EE yet though so I'm looking forward to the fight.

    I forgot about Otiluke's! Well played!

    Back in the vanilla game with Sarevok's magic resistance, I don't think this was possible. I guess BGT modifies that MR. It's been so long since I played I can't recall.
    Post edited by Lemernis on
  • IgnatiusIgnatius Member Posts: 624
    vekkth said:

    Yeslick hardcore buffed with Stupifier was able to solo tank Sarevok to near death state while i killed his whole party. Was fun to watch this son of Bhaal permabashed by a 6 int dwarf.

    do you remember, roughly, how you buffed him?

  • gesellegeselle Member Posts: 325
    Greater malison, followed by silence and fear (Main character). Take out Sarevok under the effect of all potions you can think of, while Imoen looks for illusions and traps, and Neera and Viconia take out the mages with brute force spells.
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  • DJKajuruDJKajuru Member Posts: 3,300
    1st - Kill the mage (arrows of dispelling, for instance) . If you're really bold, dire charm him . Avoid Sarevok with summons or running away from him. If you get dispelled , drink a potion of speed and strike from a distance with spells or missiles.

    2nd - Send a fire protected close combat fighter against Angelo .You'll probalby stay there with him for a while.

    3rd - While one of your fighters strikes at Angelo , everyone else attacks Tazok (they're all immune to fire in the final battle, mind you).

    4th - Now you got Sarevok left. Have someone engage him in combat, as a bait, then have this person keep a short distance from him. His attacks cause lots of damage, so avoid close combat. Strike him with all your ranged weapons, magic missiles, elemental damage (except fire) , disabling spells... and voila!
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