Lvl.1 cleric spell ** Doom ** : casting time?
Ignatius
Member Posts: 624
Expected behaviour: Doom casting time = 1 round
Current behaviour: Doom casts much quicker, probable casting time = 1
Is the manual wrong, or is it the spell implementation? Depending on the answer, it either makes Doom a must have for any cleric, or a rarely used / long-casting time spell.
Current behaviour: Doom casts much quicker, probable casting time = 1
Is the manual wrong, or is it the spell implementation? Depending on the answer, it either makes Doom a must have for any cleric, or a rarely used / long-casting time spell.
2
Comments
Casting time is 1 and it's a very good spell (when it lands).
Could you shed some light on this?
this spell is barely worth casting even at casting time 1, with one round its a complete waste. Here are a couple of good lvl1 ToB level spells: bless, aof, sanctuary, remove fear.
-Near the beginning you don't have access to all those awesome high level spells
-Sometimes the enemy just doesn't warrant blowing a high level spell, but is just powerful enough to be worthy of a quick de-buff
-If you're in you're under heavy fire you sometimes just want something with a quick cast time that won't get interrupted
-Great when utilizing the cast-and-attack strategy; you can fire it off in a flash and get back to attacking without missing a beat, but you'll now be fighting a character that's more likely to miss, more likely to fail their save. This especially applies for characters in melee; you want the quick cast time to avoid getting interrupted, and these characters will often be rangers/paladins, who don't have access to high level spells.
Dont need to be top spells, as soon as the cleric hits level3, he gets access to Hold Person, which paralyzes groups, or Chant, granting about the same bonuses as Doom, but affecting everyone on the battlefield.
Doom would be a great spell if it wouldnt be resisted, would warrant a one round cast time too, but as for now there are almost always spells with higher priority to be cast first.
Doom is no-save, but stopped by magic resistance, golem stuff, Aec'letec and everything. So for more difficult encounters even Bless can be more preferable since it always works and can even be prebuffed.
imho Doom is fine as it is now. But, granted, i'd love to see a "1round cast/ignore MR" version.
As for lvl.1 Bless, it does not impact ennemies.
I'll grant you though that as you advance through the trilogy, more and more creatures will be immune to Doom. But they will be immune top a lot other spells as well.