More Attack and Defend Animations
NancyButtpeach
Member Posts: 38
I would like to see different and more diverse attack and defend animations. I always disliked that the same swings that were supposed to represent parrying and positioning were used for actual combat roll attacks; I also disliked that archers just stood there until they attacked.
There could be more of a wind up for large weapons, more fencing moves for quicker and smaller weapons, arrows could be shown to be drawn from a quiver then fired, a sling could be swung around to generate momentum, and so forth. Overall, fill up the round with more variety of animations and let the actual attack animations for rolls stand out.
There could be more of a wind up for large weapons, more fencing moves for quicker and smaller weapons, arrows could be shown to be drawn from a quiver then fired, a sling could be swung around to generate momentum, and so forth. Overall, fill up the round with more variety of animations and let the actual attack animations for rolls stand out.
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Comments
BG is still BG only til the game core features like animation, env. sounds, d&D rule system, etc. stay untouched.
It was a big discussion in this thread here : http://forum.baldursgate.com/discussion/309/bg1-and-2-animitions/p1
It was 5 pages long.
We still don't know what the final version of the game will be like though, we haven't seen any screenshots of the final product, or something that is close to it.
P.S. @AndreaColombo Can't BAMs be changed through a BAM editor?
I'm still waiting to be amazed though.
Can someone provide link with ALL the new content they mean to add to the game?
There currently isn't any confirmation of the new content. The only stuff that is confirmed are:
- 1 new adventure related to the Bhaalspawn storyline
- 1 new adventure not related to the main storyline
- 1 new recruitable character
- 1 new kit
Beside enhancements to the GUI
The fact that it isn't and why, is a whole another subject.
Now if BG:EE is appealing or not, i'm gonna wait until i see what exactly is in officially until i speak.
P.S. On another note, there are also graphical enhancements to the game, but we are not sure exactly how the final version will look like, it is just confirmed that we will see no new character models and animations. There is a possibility they might have found a way to enhance the existing ones somehow. We will know sooner or later. ( Also we don't know if we will be given the option to use the upscaled versions of BG1 character animations, which for a lot of people looked better ).
Some things are given when you enhance something like Baldur's Gate, a 14 year old game, but they are not present in this enhancement.
You have no idea how dissapointed i felt as well when i found out that after all this time we can't have new animations/graphics because it would be too much work as they said. There are a lot of things i don't like and i'm honest about it, i'm just waiting to see the final product before i open my mouth.
The general requests for graphics and animations were :
1) Having new models and animations - This was dismissed as too much work.
2) If no new ones were available, then keeping the BG1 ones instead of BG2 in the sense of giving the option to those that want to use the BG1 sprites to do it was requested - This is not answered yet, we'll see, some things need fixing but even without fixes, having the option for us who don't care about dual wielding is the only thing graphically appealing for now, at least for some.
There are a lot more things i want to say, but i won't open my mouth until i see the final version.
But... BG wont rise and fall because of chr animations, Beamdog is a small team with probably not a big budget, They have a dead line by contract to ship BG by the end of the summer, I prefer them to focus on improving the mechanics, adding new quests,areas and fix bugs rather than focusing the work on new char animation ( and as you have been told before, making new anim from scratch involve alot of work and resources and sadly will be on the expense of the former), dont forget that BG2 was a huge success rather the animations.
My bottom line is that although BG1 animations without doubt are better than those of BG2, the later prove only slight inconvinience, and not ruining the overall gameplay.
**sorry for the english- im not a native english speaker
Baldur's Gate indeed won't rise and fall because of animations. I will buy it anyway, this, the BG2EE one etc.
But don't forget that Baldur's Gate is already on the market for 14 years, and although "it's not about the graphics" , not changing anything to that department means you have to deliver elsewhere to compensate, and with the base story and npcs not being touched you are at risk of getting the "modded BG" argument.
After all, you are making a game to profit from it. I will buy the game because i want to support you and see something of your own eventually, but will the next guy do the same? Or say "it's a modded BG" and not bother?
I have no idea btw if it's gonna be a modded BG or whatever, it's just the "fear" of the worst outcome.
Now, i don't think i'm doing too much harm if i ask for the option to keep the BG1 animations, since the new ones can't be added for whatever reasons. Having the BG1 characters upscaled and fixed on some missing parts IF they can find time for it -before or after release-, would just mean a bonus option for those who want it.
Saying this though, i do think the devs are resourceful enough to think of something for now or even a bit later ( after release), to improve graphics or animations without having to do the work all over again. They could be heading to that direction for all i know, but they won't come out and just say it, yet.
I will prefer to have faith in them that they will deliver even if i get disappointed, than the opposite.
As for the obsessed part, i am not, it's the BG2 animations that are atrocious i tell you!!! :X ^^
And I disagree about a "Modded BG", although there are excellent Mods out there , when it comes to big mods it always start with "The mod will take you to the lands of.... " and end after two years with "I/we Dont have time to work on it anymore/ its too much work/ we will upload all the contect for anyone who want to use it"
Beamdog have professional Musician, Artist and a Writer on a full scale job and not as a hobbey - and some of the team worked on the original game - They will do it better.
One last thing... I remember that after installing DA2 and immediatley Uninstalling it, I thought to myself why in the world they dont make games like Baldurs Gate anymore.. And I wish someone will remake it.
I didnt understand why no body make games like BG if BG saga is considered as maybe the best role-playing game ever.
I guess that i wasnt the only one who thought like that and it seems that Beamdog lift the glove ( dusty glove I must say ). maybe BG wont have new Animations, Maybe we will not see NPC Interactions in BG1, maybe it will be just a "Modded BG" - But all of this enhancing in the end making the ground for a new isometric party based rpgs in the future!
( Of course i highly doubt it's gonna be a modded BG, i don't believe they will disappoint ).
As for the dual wield animation problems, i think they are looking into it. Even if it's just a fix for no crashing or even not it, having the option to use the enhanced BG1 models as an option for those who won't dual wield would be ok. We would work something out in the end :]
It's not something most of the old die-hards (i.e. people here right now, me) want, and like most they dismiss it and move on to their top 10 desired modifications. The reality is, bringing BG to an entirely new audience is going to enable further enhanced edition I.E. games, which is A Good Thing (TM).
Die-hards won't get everything they want, but the PC BG community will have a much better foundation to work on, and we might even see a new entry in the series. It's important to keep all of our demands and expectations in perspective.