Tricky basilisks
griever0483
Member Posts: 129
Hi! I having great problem with the basilisks at the east of the Beregost Temple. I know they are very tricky to deal, but I don't understand this thing: my Dorn is level 5 (Pietrification saving throw: 10) with the Adoy belt (+5), The claw of Kazgaroth (+3) and the Ring of the Princes +1 (+1), so his saving throw vs pietrification is 1. How is possible that basilisks can still petrify him?
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Best case scenario is to use the Potion of Mirror Eyes. Also there are a number of Protection from petrification scrolls around. And they are level 1 spells, so probably some random drops as well. And if you have a wizard capable of casting it, there you go. 6 protection from petrification spells will be a lot better than 6 magic missiles in that battle.
Also, I think the spell/scroll of protection from paralyzations is a better choice than the potion, as I believe the potion has a relatively short duration.
Plus, pre-buffing for them is justifiable from a roleplay perspective, since you see their petrified victims before you run into a basilisk yourself!
I just checked the basilisk's stare ability in Near Infinity, and it does in fact list a -4 penalty to save (I'm no expert with NI, but I think I'm interpreting it right).
Edit: oops looks like I'm a little late here.
You could also charm a greater basilisk with Algernon's Cloak, then combine his gaze attack with the above for easy kills.
Edit. I cannot find a source to confirm this.
Now here's what happens when I spam the charm ability of (the old) Algernon's cloak on Shandalar:
Algernon's cloak makes him save vs. Breath at -1, so in the last line, Shandalar has rolled a natural 1. Even after the penalty, the result is still >= to his saving throw (0), so he successfully shrugs off the charm.
I'm kinda sure critical failure applies for saving throws in BG... I mean, even with my high level parties with really low saves in TOB I occasionally find my party members subject to some negative effects that require saving throws...
Of course that's 3e rules. In 2nd edition PnP normal creatures failed their saves on a roll of 1,2,3. Minor deities failed on a roll of 1,2. Intermediate powers failed on a roll of 1. And major gods never failed a saving throw. Your actual saving throw mattered though. Example:a dwarf has save vs poison of -1. He is injected witha lethal poison that requires a save vs poison at-4. He rolls a 4. 4-4=0, which is higher than his save, so he succeds. Later, he is required a normal save vs death. He rolls a 2. Crap, it is considered an automatic failure. (Natural rolls of 1,2,3 are) Later, he requires a save vs poison at -4 and rolls a 5. 5-4=1 it's succesful as long as he does not roll any natural 1,2,3 and his modified save after the roll is higher than his saving throw number.
None of this applies to BG:EE. Gulp that potion that makes all of your saves automaticaly succesful, it brings down all your saves to -24 or such. Thus, you can never fail any saving throw. You are hit by a Chaos spell, it forces a save vs spells at -4, you can see a save vs spell:-3 in the dialogue window, which means you rolled a natural 1, after the -4 modifier it is -3 and still succesful. So critical failure on a roll of 1 on any saving throw is not implemented in BG games.
You will still see your characters fail their saves even later in ToB, even if all saves are 1 or 2. Enemy abilities and some spells force saving throws at a hefty penalty most of the time. Then there are spells that reduce saves, like the famous Greater Malison. Or saves are naturally difficult to make, like the basilisk gaze, it requires a save vs polymorph at -4. IIRC it required a save vs death in the original game, with even a bigger penalty. (Which made little sense since it is clearly a petrification effect) Also mind flayer mind blast ability is notorious for its very difficult to make saving throw. (There is a huge penalty to the save)
2. steamroll.
alternatives include the useless potion, or a combination of backstab, hope, and tears - and that only works with a single basilisk, if there's two, you're
screwedstoned.