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[(BG2, BGEE) BUG] Weapon speed corrections (0813)

CamDawgCamDawg Member, Developer Posts: 3,438
edited August 2012 in Fixed
A pair of mismatches between weapon descriptions and their actual speed:
  • Staff (staf04) should have speed 4 per descript
  • Staff of striking (staf05) should have speed 1 per descript
Post edited by Bhryaen on

Comments

  • CamDawgCamDawg Member, Developer Posts: 3,438
    Well, if I would've known we could just post WeiDU code for fixes...
    // weapon speed fixes
    COPY_EXISTING ~staf04.itm~ ~override~ // generic staff
    READ_LONG 0x64 "abil_off" ELSE 0
    READ_SHORT 0x68 "abil_num" ELSE 0
    FOR (index = 0 ; index < abil_num ; index = index + 1) BEGIN
    READ_SHORT ("%abil_off%" + (0x38 * "%index%")) "type"
    PATCH_IF (("%type%" = 1) OR ("%type%" = 2) OR ("%type%" = 4)) BEGIN // melee, ranged, launcher
    WRITE_SHORT ("%abil_off%" + 0x12 + (0x38 * "%index%")) 4
    END
    END
    BUT_ONLY_IF_IT_CHANGES

    // weapon speed fixes
    COPY_EXISTING ~staf05.itm~ ~override~ // staff of striking
    READ_LONG 0x64 "abil_off"
    READ_SHORT 0x68 "abil_num"
    FOR (index = 0 ; index < abil_num ; index = index + 1) BEGIN
    READ_SHORT ("%abil_off%" + (0x38 * "%index%")) "type"
    PATCH_IF (("%type%" = 1) OR ("%type%" = 2) OR ("%type%" = 4)) BEGIN // melee, ranged, launcher
    WRITE_SHORT ("%abil_off%" + 0x12 + (0x38 * "%index%")) 1
    END
    END
    BUT_ONLY_IF_IT_CHANGES
  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @CamDawg 's fix has been applied
  • BalquoBalquo Member, Developer Posts: 2,746
    Fixed.
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed Fixed

    STAF04- Speed 4
    STAF05- Speed 1
  • CamDawgCamDawg Member, Developer Posts: 3,438
    I'm re-opening this topic for a few more fixes found by Wisp that need fixin' in BGEE:
    //Comprehensive batch of weapon-speed fixes (Wisp)
    ACTION_CLEAR_ARRAY fl#speed_item
    ACTION_DEFINE_ASSOCIATIVE_ARRAY fl#speed_item BEGIN
    AX1H07 => 7 //Bala's Axe
    SPER03 => 6 //Spear +3, Backbiter
    SW2H03 => 10 //Cursed Berserking Sword +3
    END

    ACTION_PHP_EACH fl#speed_item AS item => speed BEGIN
    ACTION_IF FILE_EXISTS_IN_GAME "%item%.itm" BEGIN
    COPY_EXISTING "%item%.itm" override
    READ_LONG 0x64 ao
    FOR (i=0;i
  • AndreaColomboAndreaColombo Member Posts: 5,533
    I'll drop @SethDavis's name to make him aware.
  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @CamDawg 's fix has been applied (after wondering why the forums didn't like his FOR loop)
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed In Build 0815

    I checked these items in NI and

    AX1H07 had speed 7
    SPER03 had speed 6
    SW2H03 had speed 10
  • CuvCuv Member, Developer Posts: 2,535
    Confirmed also with NI build 0815
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