Short Sword in BG2 that gives invisibility?
Oxford_Guy
Member Posts: 3,729
In BG2 I have vague memories of a short sword that has 3 uses of invisibility per day, but I can't remember which one it is (or have I got this confused with another weapon?), could anyone clarify? Thanks
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I see several swords with Detect Invis. One with Nondetection. One with Mirror Image.
Ring of Gaxx is Invis 1/day, ImpHaste 3/day. Perhaps that got crossed in your mind?
There is a ring that grants invis daily however. Also staff of the magi grants it an unlimited amount by switching weapons and back
Edit: more than one ring I believe.
The shortsword of Mask does become interesting once upgraded to +5 & level drain, but by TOB every weapon has crazy abilities.
* may also possibly try to pickpocket Drizzt's scimitars after glugging some Mastery Thievery potions (any idea how high a pickpockets value you need to do this?), though I'll be playing neutral evil, so will only be able to use one of them. Alternatively (or as well, but much later) I may try killing him for his armour too :-)
i'm playing an evil jester lady (the new portrait with the crossbow on her back). she uses crossbows and scimitars! next pip into darts. spooky.
And the only item I know off (for rogues) that gives you imp. inis 3x/day from a mod is a buckler after the upgrade is made. (Rogue Rebalance -> Rogue's Ward +3) Else it's 1x/day...
Not sure if there is something else.
* speed 1 for +1 darts etc.
My Jester has 18 Str, so throwing daggers could be a nice option...
confuse a large party from invisibility, let them start knocking chunks from each other. switch to darts of stunning to stun a couple while their "allies" are killing them. switch to crossbow of speed.
Not only that, they (along with throwing axes and slings, only, though those are 1 APR weapons) get the strength damage bonus. So:
17 Str - does potential 4-10 damage / round
18 Str - does potential 6-12 damage / round
18/50* - does potential 8-14 damage / round
18/00** - does potential 14-20 damage / round
19 Str* - does potential 16-22 damage / round
* e.g. with Strength Spell
** e.g. with Ogre Gloves
* e.g. after the Tome or non-Bard Half-Orc
Obviously this gets even better when Hasted :-)
The main downside with throwing daggers in BGEE, is that there are no magic ones, and it's not been confirmed yet whether throwing daggers will get the strength damage bonus in BG2EE (in vanilla BG2 only throwing axes and one magic sling got the Strength bonus), so if hoping to keep the same proficiencies in BG2EE for RP reasons, might not be ideal. There *are* some pretty good magic returning throwing daggers in BG2, though...
It's also useful having at least one character proficient in daggers (and not *utterly* hopeless in melee, though this isn't the Jester's forté) for the Silver Dagger - Werebane, though that's quite situation specific....
Casting Glitterdust (either CHARNAME doing this, or your Familiar, if Neutral Evil) also effective (and party-friendly), as anyone who fails that save gets -4 to subsequent saves (e.g. to your song)...
But one of the best spells (apart from Invisibility) for a Jester has to be:
Greater Malison (Level 4) - All hostile creatures in area recieve -4 penalty to all saves... In fact casting that *then* Glitterdust, then singing is really not going to make their day... Also nice to follow-up with Chromatic Orb to insta-kill or at least stun powerful enemies...