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Short Sword in BG2 that gives invisibility?

In BG2 I have vague memories of a short sword that has 3 uses of invisibility per day, but I can't remember which one it is (or have I got this confused with another weapon?), could anyone clarify? Thanks

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  • WilburWilbur Member Posts: 1,173

    In BG2 I have vague memories of a short sword that has 3 uses of invisibility per day, but I can't remember which one it is (or have I got this confused with another weapon?), could anyone clarify? Thanks

    I couldn't find any BG2 weapon that grants you invisibility on a use(s) per day basis.

  • KaltzorKaltzor Member Posts: 1,050
    Looking around, the closest I found was a dagger, Dagger of the Stars (+4/+5) with a 5% chance on hit to become invisible.
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  • KushuKushu Member Posts: 70
    Maybe it was from a mod?
    I see several swords with Detect Invis. One with Nondetection. One with Mirror Image.

    Ring of Gaxx is Invis 1/day, ImpHaste 3/day. Perhaps that got crossed in your mind?
  • ReadingRamboReadingRambo Member Posts: 598
    edited January 2013
    You are probably thinking of ilbratha, a short sword quest reward that casts mirror image once a day. U get it from helping the cowled wizard in the village (the name escapes me, the one with the ranger cabin) save his daughter from a berserk golem he created.

    There is a ring that grants invis daily however. Also staff of the magi grants it an unlimited amount by switching weapons and back

    Edit: more than one ring I believe.
  • CorvinoCorvino Member Posts: 2,269
    @ReadingRambo - the village is Imnsvale and the cowled wizard is Jermien. And that's the short sword I thought of too when I saw the title.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Thanks guys, I was obviously mistake, but the other items sound useful too
  • KidCarnivalKidCarnival Member Posts: 3,747
    Yes, I'm keeping this is mind for my BG2 jester, too.
  • CorvinoCorvino Member Posts: 2,269
    There are quite a few interesting short swords in BG2. Ilbratha with mirror image once daily, Kundane with +1 attack, Arbane's sword with hold immunity, Haer'dalis and Mazzy's swords too. As with Longswords they have good variety but few stand-out excellent specimens. The 2 +4 swordswords available in the SoA portion of the game are pretty boring, one plain +4, the other with an on-hit entangle and nil else.

    The shortsword of Mask does become interesting once upgraded to +5 & level drain, but by TOB every weapon has crazy abilities.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    I was wondering what proficiencies to get a Jester build I'm planning, think will actually go Scimitars* and Darts initially and role play a "middle-eastern" persona, may go shortbow (or maybe longbows) or crossbows later, probably daggers too (she has 18 Str, will be 19 after the tome, so the throwing ones will be pretty good, and there are some nasty melee daggers too (including the aforementioned Dagger of the Stars (+4/+5) with a 5% chance on hit to become invisible). Will go staff at some point too, as will be able to use the Staff of the Magi with UAI (and the Scarlet Ninja-To...)

    * may also possibly try to pickpocket Drizzt's scimitars after glugging some Mastery Thievery potions (any idea how high a pickpockets value you need to do this?), though I'll be playing neutral evil, so will only be able to use one of them. Alternatively (or as well, but much later) I may try killing him for his armour too :-)
  • mjsmjs Member Posts: 742
    @oxford_guy *mind-snap*

    i'm playing an evil jester lady (the new portrait with the crossbow on her back). she uses crossbows and scimitars! next pip into darts. spooky.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    @oxford_guy *mind-snap*

    i'm playing an evil jester lady (the new portrait with the crossbow on her back). she uses crossbows and scimitars! next pip into darts. spooky.

    My thinking was that going darts first would give 3 APR from the start, whereas you can only get the 2 APR Light Crossbow of Speed later... If you have high strength, throwing daggers are also nice and there are some daggers in BG2 that would be great for a Jester...
  • mjsmjs Member Posts: 742
    i had the same thought AFTER i got to beregost, but i was happy enough with what i had so far. plus the quicker you can be with your attack, the smoother transition from bard song/confusion to attack back to confusion without enemies coming out of the effect
  • valkyvalky Member Posts: 386
    edited January 2013
    sidenote: the improved dagger gives you a 15% chance to go invisible after each hit.

    And the only item I know off (for rogues) that gives you imp. inis 3x/day from a mod is a buckler after the upgrade is made. (Rogue Rebalance -> Rogue's Ward +3) Else it's 1x/day...
    Not sure if there is something else.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    i had the same thought AFTER i got to beregost, but i was happy enough with what i had so far. plus the quicker you can be with your attack, the smoother transition from bard song/confusion to attack back to confusion without enemies coming out of the effect

    Darts are pretty quick (speed 2*, I guess that means 6 for all three darts, but it may not work like that...), a non-magic light crossbow is speed 5, heavy crossbow speed 10, though the +1 Light Crossbow of Speed is a nimble speed 3 (so I guess 6 overall for both shots?), even faster than the +2 Short Bow (speed 4). Throwing daggers are speed 2 (so overall speed 4 for both?)

    * speed 1 for +1 darts etc.

    My Jester has 18 Str, so throwing daggers could be a nice option...
  • KidCarnivalKidCarnival Member Posts: 3,747
    My jester (17 str/18 dex) wants throwing JUGGLING PINS as ranged blunt weapons. :D
  • mjsmjs Member Posts: 742

    mjs said:

    i had the same thought AFTER i got to beregost, but i was happy enough with what i had so far. plus the quicker you can be with your attack, the smoother transition from bard song/confusion to attack back to confusion without enemies coming out of the effect

    Darts are pretty quick (speed 2*, I guess that means 6 for all three darts, but it may not work like that...), a non-magic light crossbow is speed 5, heavy crossbow speed 10, though the +1 Light Crossbow of Speed is a nimble speed 3 (so I guess 6 overall for both shots?), even faster than the +2 Short Bow (speed 4). Throwing daggers are speed 2 (so overall speed 4 for both?)

    * speed 1 for +1 darts etc.

    My Jester has 18 Str, so throwing daggers could be a nice option...
    yeah i was making my comment in regards to darts, crossbows are definitely NOT fast. lol. in fact i'm clunking about with a heavy crossbow so it's like, wait for it waaaaait for it....THWACK! are throwing daggers APR set to 1? daggers might be my 4th pip. i like the idea of using all the different ammo types.

    confuse a large party from invisibility, let them start knocking chunks from each other. switch to darts of stunning to stun a couple while their "allies" are killing them. switch to crossbow of speed.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    mjs said:

    i had the same thought AFTER i got to beregost, but i was happy enough with what i had so far. plus the quicker you can be with your attack, the smoother transition from bard song/confusion to attack back to confusion without enemies coming out of the effect

    Darts are pretty quick (speed 2*, I guess that means 6 for all three darts, but it may not work like that...), a non-magic light crossbow is speed 5, heavy crossbow speed 10, though the +1 Light Crossbow of Speed is a nimble speed 3 (so I guess 6 overall for both shots?), even faster than the +2 Short Bow (speed 4). Throwing daggers are speed 2 (so overall speed 4 for both?)

    * speed 1 for +1 darts etc.

    My Jester has 18 Str, so throwing daggers could be a nice option...
    yeah i was making my comment in regards to darts, crossbows are definitely NOT fast. lol.
    The Light Crossbow of speed is! Speed-wise it's like a +2 light crossbow
    mjs said:


    in fact i'm clunking about with a heavy crossbow so it's like, wait for it waaaaait for it....THWACK! are throwing daggers APR set to 1? daggers might be my 4th pip.

    No, throwing daggers have 2 APR! :-)

    Not only that, they (along with throwing axes and slings, only, though those are 1 APR weapons) get the strength damage bonus. So:

    17 Str - does potential 4-10 damage / round
    18 Str - does potential 6-12 damage / round
    18/50* - does potential 8-14 damage / round
    18/00** - does potential 14-20 damage / round
    19 Str* - does potential 16-22 damage / round

    * e.g. with Strength Spell
    ** e.g. with Ogre Gloves
    * e.g. after the Tome or non-Bard Half-Orc

    Obviously this gets even better when Hasted :-)

    The main downside with throwing daggers in BGEE, is that there are no magic ones, and it's not been confirmed yet whether throwing daggers will get the strength damage bonus in BG2EE (in vanilla BG2 only throwing axes and one magic sling got the Strength bonus), so if hoping to keep the same proficiencies in BG2EE for RP reasons, might not be ideal. There *are* some pretty good magic returning throwing daggers in BG2, though...

    It's also useful having at least one character proficient in daggers (and not *utterly* hopeless in melee, though this isn't the Jester's forté) for the Silver Dagger - Werebane, though that's quite situation specific....
    mjs said:


    i like the idea of using all the different ammo types. confuse a large party from invisibility, let them start knocking chunks from each other. switch to darts of stunning to stun a couple while their "allies" are killing them. switch to crossbow of speed.

    Casting Glitterdust (either CHARNAME doing this, or your Familiar, if Neutral Evil) also effective (and party-friendly), as anyone who fails that save gets -4 to subsequent saves (e.g. to your song)...

    But one of the best spells (apart from Invisibility) for a Jester has to be:

    Greater Malison (Level 4) - All hostile creatures in area recieve -4 penalty to all saves... In fact casting that *then* Glitterdust, then singing is really not going to make their day... Also nice to follow-up with Chromatic Orb to insta-kill or at least stun powerful enemies...
  • KidCarnivalKidCarnival Member Posts: 3,747


    But one of the best spells (apart from Invisibility) for a Jester has to be:

    Greater Malison (Level 4) - All hostile creatures in area recieve -4 penalty to all saves... In fact casting that *then* Glitterdust, then singing is really not going to make their day... Also nice to follow-up with Chromatic Orb to insta-kill or at least stun powerful enemies...

    That's the combo I frequently used in Black Pits. Mage casts Greater Malison, Jester casts Glitterdust; then mage starts Sleep and Chromatic Orb while jester becomes invisible and starts singing. Pretty much everything hostile should be either blind, sleeping, confused or all of that at that point and the melees can cut it down.

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