Importing a BG1 character to BG1:EE
MrGoodkat
Member Posts: 167
Hey there,
yes, you read correctly. Nothing wrong with your eyes. I'm not trying to import a BG1:EE character to BG2 but an actual BG1 character to BG1:EE.
Here's the thing:
A few month ago I started a new playthrough of BG1 with an elven fighter/mage using the gog.com version. When I created my character I literally spent like 2 days of legit rolling to get really nice stats etc.
To avoid having to reroll everything in case that I wanted to restart the game for whatever reason I wisely created this character in multiplayer so I could export it right at lvl 1 before even starting an actual game.
So here I am with this beautifully crafted piece of art, wondering if I can import it if I buy BG1:EE. The way I figure it there should be no problem since it is also possible to import a lvl 1 BG1 character to BG2. It just prompts you to re-allocate your weapon proficiencies since they are different from classic BG1.
Now that I mention it that leads me to another question. If I play through BG1:EE and import that character into BG2, will I be able to re-allocate my weapon proficincies? I wouldn't feel very comfortable having to decide at lvl1 which weapon types I want to use way later in ToB.
Any input on this would be much appreciated.
So long,
Goodkat
yes, you read correctly. Nothing wrong with your eyes. I'm not trying to import a BG1:EE character to BG2 but an actual BG1 character to BG1:EE.
Here's the thing:
A few month ago I started a new playthrough of BG1 with an elven fighter/mage using the gog.com version. When I created my character I literally spent like 2 days of legit rolling to get really nice stats etc.
To avoid having to reroll everything in case that I wanted to restart the game for whatever reason I wisely created this character in multiplayer so I could export it right at lvl 1 before even starting an actual game.
So here I am with this beautifully crafted piece of art, wondering if I can import it if I buy BG1:EE. The way I figure it there should be no problem since it is also possible to import a lvl 1 BG1 character to BG2. It just prompts you to re-allocate your weapon proficiencies since they are different from classic BG1.
Now that I mention it that leads me to another question. If I play through BG1:EE and import that character into BG2, will I be able to re-allocate my weapon proficincies? I wouldn't feel very comfortable having to decide at lvl1 which weapon types I want to use way later in ToB.
Any input on this would be much appreciated.
So long,
Goodkat
0
Comments
As for your second question, I guess this should really tell that you are a power gamer. So more power to ya. I "Think" that (in Classic) weapon proficiencies transferred from one game to the other (not 100% sure on this one though). Who knows what Overhaul will do with BG2:EE.
@the_spyder: I'm trying not to sound rude, but I'm not here to debate philosophy. Suffice it to say that for me personally, having a character with nice stats and developing them through the whole trilogy is part of the enjoyment when playing the Baldur's Gate Series.
@ajwz: Good idea, have you actually tried that yourself? A problem I see with this solution might be that your character gets 89,000 experience or something when being imported to BG2, am I right? Is there a way around this?
For me, and my own personal opinion is, part of playing the game is about dealing with your individual short comings and complimenting them with your companions. And that the stats are random for a reason. No one is intended to be 18's across the board. And that if you HAD 18s across the board, you are jipping yourself of the difficulty and experience of playing that way.
But again, no problem if you wish to play differently. You have your game and I have mine. good luck to ya.
If your xp is too low then yeah, it will be raised to some value (not sure how high). No way around this except to level your character to this level in bg1 first
As for difficulty, there are other ways to manage that. It's just a hunch, but something tells me you are not even playing on the highest difficulty level - please correct me if I'm wrong. Additionally there are mods to raise difficulty even further, which I have already and will probably use again at least partially.
As you can see not everything has to be about "powergaming" or "min-maxing". What's important is to create a gaming experience that you personally feel most comfortable with.
If you want to discuss this any further feel free to PM me, I'm always up for some friendly banter. I'm merely trying to keep this thread on topic.
Speaking of which... Ah, I see. That's too bad... =( The shadowkeeper option doesn't really cut it for me. It's that "staying legit" thing, you know?
Only other option I can think of is to re-roll the character, though if it took you two days of rolling to be satisfied with stats the first time then I have idea how long it could take to get something that good again.
So the fact that you are so interested in jumping through some major hoops just to get 'The Best Stats', and you are asking about re-picking weapon proficiencies going into BG2, and then talking about playing on the highest difficulty, there is no way you aren't power gaming. Or that 'Consistency' has anything what so ever to do with it. But then you don't have too convince anyone of anything. Play the way you want. Just don't stand Holier than thou about the whole thing.
As for your example. Fine, great. You want to be better than your NPC companions. But it shouldn't take you more than maybe 10 minutes of re-rolling to get stats 'Better than your NPC Companions'. If it does, I would be very VERY surprised. And certainly it would take you a whole lot less than the methods mentioned thus far (what with multiple imports and dealing with XP etc...). And with the inclusion of the Stat Tracker feature you can track exactly how 'Superior' you are to your NPC companions.
I am also not sure what difficulty level has to do with my comment. Regardless of what difficulty you are playing, 'artificially' enhancing your stats to Herculean levels is going to off-set the differential. PERIOD. But again, play as you would like.
As for controlling the thread, good luck.
Edit: As an addendum, I did some checking. Of the original companions (not including the New EE ones), Ajantis has the highest stat total at 88. Imoen has the second highest at 87. Since Imoen is also a child of Baal, based on your supposition, shouldn't she have better stats than Ajantis? But note that even he doesn't have unreasonable stats. So your assertion that 'A child of a Major God' should be super-human is simply not supported. And it shouldn't take two days to get a greater total than 88.
But again, play the game as you like. Who cares?
Major hoops? So far I'm only asking stuff, and nothing that has been discussed will take very long, nor will it be difficult to execute. As for 'the best stats', since you seem to be so interested in how other people play their game(s), we're talking about 94 out of a possible 108 stats points here, so not even close to perfect stats. Nonetheless it is more or less exactly what I had/have in mind for my fighter/mage.
Concerning NPC companions I don't know what stat tracker feature you are talking about. What I do know is that some of the NPC companions actually have some pretty hefty stats, so if you want to be superior to them in at least most regards, you'll have to roll for quite a bit. It also depends on your class btw. A paladin for example will have a much easier time reaching crazy stat scores than say, a fighter or even a fighter/mage. Is that advantage justified? In my opinion it is not. Why do you think you get a fixed number of stat points to allocate in future D&D releases? They obviously realized something was flawed with their system.
What difficulty level has to do with your comment, that I can tell you. My point was that if you're really keen on playing a difficult game there are a lot of ways to get that, despite having good stats. If you don't care about difficulty, then stats don't matter anyway. Besides, any random roll may or may not be as strong or even stronger than what I rolled for my character. Furthermore different characters have different stat requirements to reach a certain level of combat prowess.
But yeah, as you correctly pointed out I don't have to justify anything, which is why I'm beginning to ask myself why you insist on discussing this publicly even though I specifically asked you to contact me privately. Did a powergamer steal your candy when you were a kid or something?
Go to sleep.
Wake up. You will have a 18/00 with at least 94 total in stats.
Though instead of doing that, why not just create a level 1 BG:EE character, then Shadowkeeper their stats exactly how you want them. Done.
As for NPCs having beefy stats. please read my post again. The highest NPC stat total is 88. That Ajantis. Next highest is 87. That is Imoen. The rest range from 64-83 or thereabouts. Now, I don't know about you, but Quayle (the 64ish) is hardly Beefy. Even Ajantis at 88 isn't anything close to what you are talking about. And again, your argument for this whole thing was 'You are the child of a Major God'. Imoen is also and doesn't even have the highest of the NPCs.
I keep on saying that "Play the game as you want" because I want to let you know that your way of playing is no less valid than any others. And that your opinion is welcome. You are the one that keeps in insisting on justifying your actions. I don't know why. But I do gather that you have a problem admitting that you power-game. Which makes no sense to me. It is a valid game play style. And unless you are doing all of this for multi-player, I'd say pretty much anything goes. Wouldn't be my way of going about it, but I am not playing your game. So that works.
The 'Stat tracker' is probably called something else. But apparently if you roll up a new character, it auto-calculates what your total is. Compare that to 88 (the highest NPC) and you have someone who is 'Better' than the NPCs which is what you stated you wanted. I was trying to be helpful.
Regarding difficulty, the fact that you have high stats means that you don't have certain difficultiees that those with lower stats have. So you are removing that element of difficulty. You are right that there are ways to ratchet up the difficulty but unless you are doing something like restricting your 'Death' to the hit points you would have if your constitution were 14 when it is 18, you are still realizing benefit from the higher stats. There is no way around that. And so you have benefit that someone with lower stats doesn't have using the same difficulty standards you do. Hence LESS difficult.
It sounds like several people have suggested ways to get what you want. (1) use the cheat that auto sets your stats to 18 (I didn't know that existed...) (2) import into BG2 and then into BG:EE (3) use the Autoroller or (4) simply try and roll something comparable. Sounds like loads of options. Hope you have fun playing the game.
That's not how stats work.
You can't compare raw totals and expect them to represent a character's power. Certain stats are worth more to different classes. I could make a Fighter with 19 str/con and 6 in every other stat and dominate with 62 total stat points.
Additionally, different levels of stats are worth more or less. Moving from 10 to 12 con does nothing. Moving from 14 to 16 grants an additional 16-20 max HP. Moving from 16 to 18 is back to meaning nothing for some classes, more HP for other classes, and saving throws for some races. Moving from 10 to 11 str is literally meaningless. Moving from 16 to 17 str is +1 to hit. Moving from 18 to 19 str is worth +2 to hit and +5 damage.
I have a good old level 1 bard with 97 points that I rolled in the original BG1 a few years ago. Tried importing it onto BG:EE and... the game crashed.
Sorry, @MrGoodkat, I think you'll have to re-roll those stats. But I'd consider the autorolling tool suggested here more automation than cheating. Not too different from assigning an AI script to your character.
Looks like I'm going to have a lot of rolling ahead of me. Autoroller seems like a nice idea, but cheating or not, I kind of want to do this the old fashioned way. For me this is part of Baldur's Gate and its oldschool charm I guess.
When rolling up a character, you have the choice to redistribute your stats any way you want within the number of points you have. Therefore your argument makes no sense. Other than STR percentile, you have the choice as to what stats are higher and what are lower. So the only determining factor or limiting factor is the number of points.
@TJ_Hooker. Fair enough. I was intending to say that "My opinion" was it made no sense. But I can see how people might have taken umbrage to it.