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Alternative to no reload policy

EdwinEdwin Member Posts: 480
Here is a method I employ to add challenge and diversity to Baldur's gate, particularly when I am playing a new mod.

1. Play on Core Rules.

2. Instead of no reload you get an auto-save and optionally quick-save only.

3. No resurrection....this forces you into some fairly oddball and interesting parties.

(as an alternate to no resurrection, you can give yourself a strict time constraint on how many hours an NPC may be dead before they are beyond resurrection.)
Post edited by Edwin on

Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Interesting, though doesn't almost everyone play on core rules anyway? Also, I think not allowing ressurection would actually encourage people to reload more often, as it is anyway, I'm sure lots of people reload of if an NPC dies in combat instead of resuurecting them, though I try not to do this,

  • Aasimar069Aasimar069 Member Posts: 803
    That's how I play (except for the HP dices that I always max out ;-) ).
  • EdwinEdwin Member Posts: 480
    edited January 2013
    @Oxford_Guy Perhaps I should have been more exact in my description. The way I play with the above guidelines is to only avail myself of a save in the event that CHARNAME dies. You can only reload if you MUST reload to continue.

    If an NPC gets killed that is just tuff luck in this scenario. It encourages smart, careful, thoughtful play rather than just throwing your best tanks at the horde and hoping to get lucky rolls. It introduces the unheard of option of running away from a fight in which you are getting raped to avoid losing an NPC that is precious to you because you have made the bargain that if they die, they are truly dead. Maybe you will feel more compelled to use a less confrontational dialogue choice in some scenarios. The point is, it will be a different sort of game by necessity in the way you must play. It instills a sense of gravity to all decisions made.

    In the unfortunate event that an NPC does die, there are all sorts of adventurers in The Sword Coast area who would like to be a member of the group. You can wind up with a motley (but very interesting) crew.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    Why would you disallow resurrection? It's firmly rooted in FR lore, and it's not cheap/hassle-free. It being an ingame option differentiates it from the cheesier reload-scumming.
  • ElectricMonkElectricMonk Member Posts: 599
    I usually play with saving only at inns (and resting only at inns as well). I resurrect my party members if they die; unless they get chunked, in which case they're gone for good. I don't reload my inn save unless my main character dies. seems pretty similar to your system.

    Limiting resting is a huge thing for me in terms of a fun level of challenge, it truly makes you conserve your resources and think ahead, and it makes every spell you cast/every potion you drink count. I'm not sure that my system of resting only at inns is the best one, it often means that my party is fatigued before starting a quest due to travel times... but it's the best system I've come up with so far.
  • EdwinEdwin Member Posts: 480
    @The_New_Romance In some, most even, fantasy settings resurrection is certainly a feature, but not all authors saw fit to include it. But that is sorta beside the point of my rationale.

    The main reason I decided to play that way is I found myself with the same party members time after time during my first play-throughs of BG. BGEE was actually the very first time I had Eldoth and Skie in my party, despite having played the absolute dogs**t out of this game for years.

    When NPC mods started appearing in abundance after BG2 came out, that was even more incentive for me to play that way. Having the necessity of recruiting new party members is the main reason, but there was also a mentality that came from being introduced to gaming waaaaay back when dying in a game had much more consequence than it does now. Back then, many games punished you hard for dying. You had to either start over entirely or from a much earlier point int the game.

    Since the late 90's games are designed with a 'don't fear The Reaper" mentality. It has nothing really to do with adhering to the spirit of Resurrection in games. It is just a self-imposed mechanic that brings some different flavor.
  • lunarlunar Member Posts: 3,460
    I play on insane minimal reload game (load only if pc is dead) and for extra difficulty I dropped all of my party's items at the candlekeep when we got arrested. (I started a topic about it it was cool!) So far it has been a blast, a new and thrilling experience. Actually much more challenging and exciting than I thought. Coran was chunked by dopplegangers while Tiax was chunked by Minsc on berserk. Heh. ^^
  • SirK8SirK8 Member Posts: 527
    edited January 2013
    I'm currently playing a game this way, I got the idea from a post by @Jaxsbudgie http://forum.baldursgate.com/discussion/13197/minimal-reload-zero-resurrection-challenge

    I'm using a min/maxed elven archer (usually I don't dump wis/int/cha but on this character, only a few rolls in I got 18/00 STR and couldn't pass it up, I was able to max dex/con/str but the other stats suffered for it). I used shadowkeeper to redistribute NPC proficiencies more to my liking, but did not otherwise change their stats. My current party is CHARNAME, Imoen, Branwen (stupifier+shield), Kaigan (dual wielding greywolf's longsword and the undead +3 one), Neera (since I expect a mage to die at least once, hopefully it's her ha!), and Dorn. Meanwhile Garrick, Jaheira, Khalid, Xzar and Monteron are hanging out in the Jovial Juggler suite in case I need them later (I rounded these folks up, cause I think they disappear later in the game if you don't take them and if you reject them after initial conversation same thing.. I think). I plan to stick pretty much to that party until I have a casualty or until cloakwood mines, where I will likely switch out Branwen for Yeslick, or at least find a way to store him at the inn for later use. Also @lvl 5 if Neera isn't already toast, I'll swap her for the new super cool sorcerer I've been reading all about ;)

    So far I have not had to reload, so I'll play it out as a no reload game as long as I can (still using the no resurrection restriction), then if CHARNAME dies, I'll continue it as a minimal reload, since the main reason I started this up was because, I too always seem to end up with the same NPCs and am hoping this will drive me to some new party combinations.

    I do have a question though, if anyone gets petrified, do you consider them gone or under your system is it allowable to use a stone to flesh scroll? CHARNAME carries one with him at all times now, cause in a previous game of mine I lost a party member that got petrified when we were waylaid (no way to zone back to them). I've been on the fence about this for my current playthrough (luckily it hasn't come up yet), so I'd like to hear your opinions on that.
  • EdwinEdwin Member Posts: 480
    edited January 2013
    @SirK8 I never have imposed the frozen death restriction, though now I am considering it.

    One other thing I have done as more of a personal idiosyncrasy regarding fairness is this:

    If I recruit a character and kick them out of the party somewhere along the way I leave them with the most valuable piece of equipment they have accrued, or several pieces that add up to that value if the item is something I cannot live without.

    It always felt sorta cheesy to strip um bare and leave um in the wilderness.
  • AHFAHF Member Posts: 1,376

    Why would you disallow resurrection? It's firmly rooted in FR lore, and it's not cheap/hassle-free. It being an ingame option differentiates it from the cheesier reload-scumming.

    All true, but I can see taking the attitude that:

    If resurrection isn't good enough for my foster father Gorion then it isn't good enough for this Bhaalspawn.
  • SirK8SirK8 Member Posts: 527
    @Edwin - I tried to leave anyone I kicked with equipment, meaning they had a melee weapon, ranged weapon, armor and shield (where applicable). Though it wasn't the best equipment, more on par with their original equipment. And the initial party juggling I did was so that those NPCs didn't disappear (don't they leave after Nashkel or something if you haven't had them in your party prior?) and was admittedly very much meta-gaming, but I did not want to lose them as options later on. With Yeslick, I plan to flood the mines and again don't want to lose him as an option in case of heavy casualties. Also, I don't plan to leave anyone in the wilderness, CHARNAME always maintains a suite at the Jovial Juggler in Beregost and would first escort the outgoing party member there before taking on a new party member. The exception will be Neera if she wild surges any significant amount of gold from my party... in that case she will be murdered by Dorn in her sleep and her body will most definitely be left in the wilderness to rot or be torn to bits by wild beasts :)
  • EdwinEdwin Member Posts: 480
    SirK8 said:

    ...The exception will be Neera if she wild surges any significant amount of gold from my party... in that case she will be murdered by Dorn in her sleep and her body will most definitely be left in the wilderness to rot or be torn to bits by wild beasts :)

    lol
  • The_New_RomanceThe_New_Romance Member Posts: 839
    edited January 2013
    @Edwin
    I like that mentality.

    But yeah, I get your point. I just didn't understand it without explanations.
  • DarkcloudDarkcloud Member Posts: 302

    Why would you disallow resurrection? It's firmly rooted in FR lore, and it's not cheap/hassle-free. It being an ingame option differentiates it from the cheesier reload-scumming.

    Its also firmly rooted in FR lore that:
    Elves can only resurrected with Resurrection
    You actually need rare materials to cast the raise dead spell which also means that not every Priest from some backwater town should be able to do it
    Resurrection is only possible until the character has been brought to his proper afterlife. Otherwise you would have to negotiate with the appropriate god.
  • marxon12marxon12 Member Posts: 4
    Running away isn't excatly possible in this game, because unlike in AD&D or 3.5 you don't excatly have a method of running away unless you wear/carry nearly nothing. The NPC's will follow you to the end of the world map, while getting free hits.

    Granted a caster usually can but he'd leave behind the rest of the party, in which case their is no point in continueing to play.
  • AHFAHF Member Posts: 1,376
    Running away works well if you can use a summons or two and escape from view before they finish tearing the summons apart. You can do variations on this where they follow your caster or thief or other character who then goes invisible, rounds a corner and hides in shadows, etc.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    edited January 2013
    @Darkcloud Yes, I know. I'd say that some of this has been eschewed in BG for mechanical purposes. I'd have nothing against needing a diamond to resurrect someone, or not being able to resurrect elves. I guess they decided against that sort of stuff because it isn't that fun or didn't lend itself well to a videogame implementation. Still, it's not really an argument against not using the implementation given to us - unless you just don't want to do that because of additional fun with under-used NPCs.

    Edit: And by the way, I'd love to negotiate with Gods over bringing back a trustworthy ally. The possibility to resurrect could have been much more fleshed out, bringing along its own quests and dialogue and all...
  • DJKajuruDJKajuru Member Posts: 3,300

    Why would you disallow resurrection? It's firmly rooted in FR lore, and it's not cheap/hassle-free. It being an ingame option differentiates it from the cheesier reload-scumming.

    Well, it is indeed rooted to FR lore - but high level clerics who can do it may be quite difficult to find ! Only The high priests of Tymora and Umberlee would have enough power to ressurect people...

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