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"A mage who has an Intelligence score of 16 or higher gains a 10% bonus to exp earned" - AD&D 2nd ED

jeez I wish this was implemented.

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    I thought this applied for any character that had 16+ in their primary attributes (in PnP)?
  • DebaserDebaser Member Posts: 669
    TJ_Hooker said:

    I thought this applied for any character that had 16+ in their primary attributes (in PnP)?

    It might just reading about mages. But you might be right...still....
  • DebaserDebaser Member Posts: 669
    @TJ_Hooker you are right but you must have 16 or more in ALL of your primary stats.
  • DebaserDebaser Member Posts: 669
    True....but still...mages take foreverrrrr
  • moopymoopy Member Posts: 938
    edited January 2013
    Mages get to level 9 at 135,000 xp

    Rangers and Paladins don't get to level 8 till 150,000 xp

    So Mages get level 9 before Rangers or Paladins get level 8 :P

    Edit:

    Though to be fair, both groups hit level 18 at 3 million xp, and from that point on Mages start to level more slowly and Paladins / Rangers more quickly.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Yeah, it requires 16+ in all Prime Reqs.

    Fighter/Barb (Str), Paladin (STR, CHA), Ranger (STR, CON), Mage (Int), Thief (Dex), Bard (DEX, INT), Druid (WIS, CHA) Cleric (Wis), Monk (str, wis)
  • bbearbbear Member Posts: 1,180
    Is it really necessary? It's not like you can go past the exp cap anyway. Since the game gives you so much exp, 10% faster exp wont do much.
  • LifatLifat Member Posts: 353
    @bbear I feel as you do that it is unnecessary. But it would change the game slightly for people playing the no-reload challenge. That way they get the levels sooner and therefor have greater chances of completing the game.
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  • gustonguston Member Posts: 70
    bbear said:

    Is it really necessary? It's not like you can go past the exp cap anyway. Since the game gives you so much exp, 10% faster exp wont do much.

    It would make dual classing faster and easier.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I don't see why not...most people make 18 int casters anyway, the only people it would effect would be some of the Npcs. And even the most gimp'd ones still can cast up to 7th level without item/Lum help.

    I mean hell...other then the int based max castable thing, implementing the other effects only makes characters stronger, why on earth would power gamers say no to that? I mean sure, if you have 12 or less wisdom, you'd have a divine spell failure chance...but only Dickhead McAsshole (also known as Anomen), would have to deal with that (and 12 is only 5%...13+ has no failure chance)

    Dex would reduce dual-wielding penalties, and give a bonus to saves vs certain spells, wis would give bonus saves vs charm/enchantment spells, and at high amounts, out right immunity to certain spells. Int at 19+ would start giving immunity to all illusion spells by level (I mean who doesn't want to be able to simply ignore mirrior image or basic invisibility, just for having 20 int?).
  • moody_magemoody_mage Member Posts: 2,054
    It's not implemented and it's not going to be. It was brought up many months ago.
  • TinterTinter Member Posts: 152
    BG2 gives a hidden bonus of 10% to Exp gained from monsters already. It does this for everyone, probably because thats easier to implement and almost everyone has 16+ in the primary stats.
  • KirkorKirkor Member Posts: 700

    If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...

    Well, I wish all of the stats were more meaningful.

    Not to mention int, wis and cha having bigger impact on dialogs...
    But that, unfortunately, probably never gonna happen :(
  • moody_magemoody_mage Member Posts: 2,054
    @Tinter said:

    BG2 gives a hidden bonus of 10% to Exp gained from monsters already. It does this for everyone, probably because thats easier to implement and almost everyone has 16+ in the primary stats.

    It did do. I believe this was removed for BGEE.
  • PantalionPantalion Member Posts: 2,137

    If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...

    I was under the impression that that particular rule only came about in third edition, where raising stats happens every four levels.
  • moody_magemoody_mage Member Posts: 2,054
    Nope, it was a 2nd Edition staple. If your PC has 16+ in all their primary attributes then they gained +10% XP.

    Easy for Fighters and Clerics etc, not so easy for Druids or Paladins.
  • TinterTinter Member Posts: 152
    BG:EE is not BG2...
  • karnor00karnor00 Member Posts: 680
    I always thought it was a fairly stupid P&P rule. Players with better stats already have a big advantage - why is there a need to compound this advantage by giving them extra experience as well?

    I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.
  • ReadingRamboReadingRambo Member Posts: 598
    The nameless one got bonus xp from high wisdom IIRC. Wisdom was the best stat in PS: Torment even though TNO was a pseudo f/m/t with no cleric levels
  • iKrivetkoiKrivetko Member Posts: 934

    If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...

    According to the manual, the spell level is limited by your intelligence.
  • PantalionPantalion Member Posts: 2,137
    karnor00 said:

    I always thought it was a fairly stupid P&P rule. Players with better stats already have a big advantage - why is there a need to compound this advantage by giving them extra experience as well?

    I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.

    1: "Physical intelligence" is a thing.
    2: Simultaneous Mensa membership and Olympic participation happens less often than you might think.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    iKrivetko said:

    If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...

    According to the manual, the spell level is limited by your intelligence.
    Yes, but there are lots of inconsistencies in the manual
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