"A mage who has an Intelligence score of 16 or higher gains a 10% bonus to exp earned" - AD&D 2nd ED
Debaser
Member Posts: 669
jeez I wish this was implemented.
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Comments
Rangers and Paladins don't get to level 8 till 150,000 xp
So Mages get level 9 before Rangers or Paladins get level 8 :P
Edit:
Though to be fair, both groups hit level 18 at 3 million xp, and from that point on Mages start to level more slowly and Paladins / Rangers more quickly.
Fighter/Barb (Str), Paladin (STR, CHA), Ranger (STR, CON), Mage (Int), Thief (Dex), Bard (DEX, INT), Druid (WIS, CHA) Cleric (Wis), Monk (str, wis)
I mean hell...other then the int based max castable thing, implementing the other effects only makes characters stronger, why on earth would power gamers say no to that? I mean sure, if you have 12 or less wisdom, you'd have a divine spell failure chance...but only Dickhead McAsshole (also known as Anomen), would have to deal with that (and 12 is only 5%...13+ has no failure chance)
Dex would reduce dual-wielding penalties, and give a bonus to saves vs certain spells, wis would give bonus saves vs charm/enchantment spells, and at high amounts, out right immunity to certain spells. Int at 19+ would start giving immunity to all illusion spells by level (I mean who doesn't want to be able to simply ignore mirrior image or basic invisibility, just for having 20 int?).
Not to mention int, wis and cha having bigger impact on dialogs...
But that, unfortunately, probably never gonna happen
Easy for Fighters and Clerics etc, not so easy for Druids or Paladins.
I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.
2: Simultaneous Mensa membership and Olympic participation happens less often than you might think.