Rangers and Paladins don't get to level 8 till 150,000 xp
So Mages get level 9 before Rangers or Paladins get level 8 :P
Edit:
Though to be fair, both groups hit level 18 at 3 million xp, and from that point on Mages start to level more slowly and Paladins / Rangers more quickly.
@bbear I feel as you do that it is unnecessary. But it would change the game slightly for people playing the no-reload challenge. That way they get the levels sooner and therefor have greater chances of completing the game.
If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
I don't see why not...most people make 18 int casters anyway, the only people it would effect would be some of the Npcs. And even the most gimp'd ones still can cast up to 7th level without item/Lum help.
I mean hell...other then the int based max castable thing, implementing the other effects only makes characters stronger, why on earth would power gamers say no to that? I mean sure, if you have 12 or less wisdom, you'd have a divine spell failure chance...but only Dickhead McAsshole (also known as Anomen), would have to deal with that (and 12 is only 5%...13+ has no failure chance)
Dex would reduce dual-wielding penalties, and give a bonus to saves vs certain spells, wis would give bonus saves vs charm/enchantment spells, and at high amounts, out right immunity to certain spells. Int at 19+ would start giving immunity to all illusion spells by level (I mean who doesn't want to be able to simply ignore mirrior image or basic invisibility, just for having 20 int?).
BG2 gives a hidden bonus of 10% to Exp gained from monsters already. It does this for everyone, probably because thats easier to implement and almost everyone has 16+ in the primary stats.
If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
Well, I wish all of the stats were more meaningful.
Not to mention int, wis and cha having bigger impact on dialogs... But that, unfortunately, probably never gonna happen
BG2 gives a hidden bonus of 10% to Exp gained from monsters already. It does this for everyone, probably because thats easier to implement and almost everyone has 16+ in the primary stats.
If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
I was under the impression that that particular rule only came about in third edition, where raising stats happens every four levels.
I always thought it was a fairly stupid P&P rule. Players with better stats already have a big advantage - why is there a need to compound this advantage by giving them extra experience as well?
I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.
If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
According to the manual, the spell level is limited by your intelligence.
I always thought it was a fairly stupid P&P rule. Players with better stats already have a big advantage - why is there a need to compound this advantage by giving them extra experience as well?
I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.
1: "Physical intelligence" is a thing. 2: Simultaneous Mensa membership and Olympic participation happens less often than you might think.
If they implemented this, would you also want other PnP things to be implemented, such as Intelligence javing an effect on the maximum spell level that you can cast? I'd actually support this personally, but from previous discussions about this, it sounds like lots of people wouldn't...
According to the manual, the spell level is limited by your intelligence.
Yes, but there are lots of inconsistencies in the manual
Comments
Rangers and Paladins don't get to level 8 till 150,000 xp
So Mages get level 9 before Rangers or Paladins get level 8 :P
Edit:
Though to be fair, both groups hit level 18 at 3 million xp, and from that point on Mages start to level more slowly and Paladins / Rangers more quickly.
Fighter/Barb (Str), Paladin (STR, CHA), Ranger (STR, CON), Mage (Int), Thief (Dex), Bard (DEX, INT), Druid (WIS, CHA) Cleric (Wis), Monk (str, wis)
I mean hell...other then the int based max castable thing, implementing the other effects only makes characters stronger, why on earth would power gamers say no to that? I mean sure, if you have 12 or less wisdom, you'd have a divine spell failure chance...but only Dickhead McAsshole (also known as Anomen), would have to deal with that (and 12 is only 5%...13+ has no failure chance)
Dex would reduce dual-wielding penalties, and give a bonus to saves vs certain spells, wis would give bonus saves vs charm/enchantment spells, and at high amounts, out right immunity to certain spells. Int at 19+ would start giving immunity to all illusion spells by level (I mean who doesn't want to be able to simply ignore mirrior image or basic invisibility, just for having 20 int?).
Not to mention int, wis and cha having bigger impact on dialogs...
But that, unfortunately, probably never gonna happen
Easy for Fighters and Clerics etc, not so easy for Druids or Paladins.
I could better understand if high intelligence (and maybe wisdom) simply gave bonus experience to reflect that these characters can learn faster. But that would apply to, say, fighters with high intelligence as well. I can't think of any good reason why a fighter with 16+ strength learns 10% faster than a fighter with 15 strength.
2: Simultaneous Mensa membership and Olympic participation happens less often than you might think.