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I wonder if they'll ever make a Psionicist class for DLC?

DebaserDebaser Member Posts: 669
I had forgotten about these guys. Interesting abilities to.

Comments

  • IllustairIllustair Member Posts: 878
    There's already a mod for this. But if they can be made official, that's a whole lot better. I wish they'd have the author join the BD or Overhaul crew (I'm still unsure how to address them, BD or Overhaul?); it'll give the DLC a head start, and that way, it would come out earlier.
  • I always thought the psionics rules for 2nd edition were a bit of a mess, but I do really enjoy psionics in my D&D.
  • ScooterScooter Member Posts: 182
    This was brought up back in June and @Phillipdaigle commented on the thread, this was his first response:
    "According to the Forgotten Realms wiki which I may or may not have just edited:

    "Before the Time of Troubles, psionics was more common in the realms. Briefly afterward, there was no psionics in the Realms, save for those that used a spelljammer to take them to Realmspace."

    So clearly it's just totally impossible to do psionics."

    and this was his second comment:

    "It's mainly the issue that psionics are so close to magic users that you wouldn't really get a lot of bang for your buck if we introduced them into BG. Many of the psionic abilities simply can't be represented that easily inside of BG, and they wouldn't really have drastically different gameplay from existing classes.

    I'm not against adding psionics ever, for example if we did a future D&D game I'm sure we could look at their inclusion since we'd be building new systems anyway. But in existing BG1/2, from a design standpoint they appear to be more work than benefit. We'd rather spend our time adding things like new quests and bug fixes instead of psionics."

    So it seems pretty clear to me where he stands on the issue
  • LifatLifat Member Posts: 353
    Never played psion in second edition. But I LOVED them for 3.5
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