No, they haven't. Custom sound sets still play fine in the Character Generation, but during gameplay they fail to play with the exception of the "Action Acknowledged" sound.
So far, the only way to get them working is to manually edit charsnd.2da, or simply replace one of the existing sound sets. I really hope this gets fixed soon.
Working as intended? Are you kidding? Even with 3 different ways I tried (this forum and googling around) I was NEVER able to get custom soundset working... It works on character creation but never worked in game... Even if I edited the 2da...
thanks for the replies, Im glad Im not the only one anticipating a fix. I know they are concentrated on bigger things when releasing the patches but hopefully they resolved this in the future.
I just hope this gets sorted out... I actively dislike most of the original voice sets and even the new EE ones are "OK"... my old BG files had hundreds of portraits and well... probably at least 15+ custom voice sets.
Hey folks, I am indeed looking into it. The functionality was broken by changes we made so we could both add new subtitles to our new soundsets, fix subtitles on some of the old ones and in the process make it even easier for modders to add in new soundsets with accompanying subtitles.
Unfortunately this was collateral damage. Everything works fine if you're a modder and are willing to do some editing, but obviously that's not great for those who would like an easier solution/to be able to dump in a soundset and have it work. I think I have a solution that will work for this, but I'll keep you posted - the current plan is to squeeze it in to the next build.
Hey folks, I am indeed looking into it. The functionality was broken by changes we made so we could both add new subtitles to our new soundsets, fix subtitles on some of the old ones and in the process make it even easier for modders to add in new soundsets with accompanying subtitles.
Unfortunately this was collateral damage. Everything works fine if you're a modder and are willing to do some editing, but obviously that's not great for those who would like an easier solution/to be able to dump in a soundset and have it work. I think I have a solution that will work for this, but I'll keep you posted - the current plan is to squeeze it in to the next build.
Thanks Nathan for the response and happy to know that your looking into it. Looking forward to the fix.
Comments
So far, the only way to get them working is to manually edit charsnd.2da, or simply replace one of the existing sound sets. I really hope this gets fixed soon.
Unfortunately this was collateral damage. Everything works fine if you're a modder and are willing to do some editing, but obviously that's not great for those who would like an easier solution/to be able to dump in a soundset and have it work. I think I have a solution that will work for this, but I'll keep you posted - the current plan is to squeeze it in to the next build.