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Option for NPC's to start at Level 1

Hi guys, first let me say I love the game so far, taking my time to work through it, been a lot of fun.

One thing I would love to see implemented is an option before you start that sets all NPC's to L1 so we..as players..can shape them a little more to our liking.

I know it may be a touch immersion breaking, that's why I'd set it as an option we can opt in/out of.

To explain in a touch more detail, lets say my main character is level 7 and I decide to go and pick up Ajantis, well, instead of him being L7 and his proficiencies and the like being spent already (Short sword...really??), we would have him at L1 but with the experience of a L7 character so we can pick what weapons and styles to specialize in.

I really don't know how viable and difficult to implement this would be, but it's a change I'd love to see to give us a little more control of the party.

Thanks.

xx

Comments

  • karnor00karnor00 Member Posts: 680
    There's already a mod that does this - certainly for vanilla BG1. Not sure if it works with BG:EE yet, but if it doesn't then I'm sure it will soon.

    I don't think that this is something which should be in the default game.
  • swnmcmlxiswnmcmlxi Member Posts: 297
    @KajsaS, here, if you haven't seen it before:
    http://www.gibberlings3.net/level1npcs/
  • SirK8SirK8 Member Posts: 527
    @KajsaS - You may want to check out this thread http://forum.baldursgate.com/discussion/12326/mod-giving-npcs-classkits-tool-version-alpha-4-mod-version-1-2/p1

    The main point of the mod was to be able to give kits to NPCs. However, starting them at lvl 1 with the experience to level up is included as a feature and I believe can be used even if you don't kit any of the NPCs. I haven't tried this, but it is made for BG:EE (the mod is still in beta though)
  • aldainaldain Member Posts: 325
    karnor00 said:

    There's already a mod that does this - certainly for vanilla BG1. Not sure if it works with BG:EE yet, but if it doesn't then I'm sure it will soon.

    I don't think that this is something which should be in the default game.

    I'd have to agree. NPC's aren't supposed to be perfectly tweaked automatons, they are individuals and there are reasons why they start with the proficiencies they do. Better leave this to mods.
  • KajsaSKajsaS Member Posts: 10
    aldain said:

    karnor00 said:

    There's already a mod that does this - certainly for vanilla BG1. Not sure if it works with BG:EE yet, but if it doesn't then I'm sure it will soon.

    I don't think that this is something which should be in the default game.

    I'd have to agree. NPC's aren't supposed to be perfectly tweaked automatons, they are individuals and there are reasons why they start with the proficiencies they do. Better leave this to mods.
    See, I agree with that, but it would stop some of the blatantly silly points in useless proficiencies.
    swnmcmlxi said:

    @KajsaS, here, if you haven't seen it before:
    http://www.gibberlings3.net/level1npcs/

    Yeah, I knew about the mod although never been so sure using mods on EE yet, still something I've to look into.
    SirK8 said:

    @KajsaS - You may want to check out this thread http://forum.baldursgate.com/discussion/12326/mod-giving-npcs-classkits-tool-version-alpha-4-mod-version-1-2/p1

    The main point of the mod was to be able to give kits to NPCs. However, starting them at lvl 1 with the experience to level up is included as a feature and I believe can be used even if you don't kit any of the NPCs. I haven't tried this, but it is made for BG:EE (the mod is still in beta though)

    Thanks for that, I'll give it a look.

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