Should druids have more spells?
Necroblivion
Member Posts: 210
Everyone are talking about how the bard is weak compared to other characters. But after finishing the game for few times now I realized that druids might be even weaker. I have noticed it when I saw the options I had when I reached 2nd level spells. I take only slow poison. I wanted to take other things for the sake of RP, but soon I realized that I don't really use those spells.
I don't understand much about how the magic weapons spells are working. What profs they need and such. But soon enough you will find a weapon which is better then the spell.
Anyway. Do you think that druids need a bit more spells?
I don't understand much about how the magic weapons spells are working. What profs they need and such. But soon enough you will find a weapon which is better then the spell.
Anyway. Do you think that druids need a bit more spells?
- Should druids have more spells?32 votes
- Yes. Druids need more spells.71.88%
- Yes. But only offensive spells.  6.25%
- Yes. But only defensive spells.  3.13%
- Yes. But only none damaging CC.  3.13%
- Yes. But only 1st and 2nd level spells.15.63%
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Comments
On the other hand, Druids have access to better weapons and at arguably better than Clerics at certain points in the series (end of TotSC, early SoA, ToB). I don't know if Druids really need extra spells for balancing but they certainly need them to be a more fun class to play.
Also, you'd be surprised how much damage animal shapeshifts can do. Bear forms in particular get plenty of attacks and decent damage.
Also, your poll is biased. Druids don't really need more spells to match up to other classes in my opinion, and your poll doesn't give an option that reflects that opinion.
In my opinion druids give up some really strong buff-Spells for minor offensive Spells from the divine spellselection.
Insect swarm is nice, but later in the game, with a long casting-Time and allowing saving-throws it isn't the best choice to stop a powerfull mage. Call Lightning is only usefull in outdoor-areas and also has a long casting time.
And my experience always was, that shapeshifting a spellcaster into an acceptable fighter (Bear/Spider/Wolfwere) at best, while loosing your ability to cast spells, isn't a good choice in diffcult encounters. The Ironskin may let you survive some rounds, but when the skins run out you have to transform back to human and recast the skin and then the shapeshift, and loosing important time of damagdealing or supporting.
Unless for RP there are not many reasons to choose a Druid. And if you have both you will recognize, that you use the buffs of the Cleric all the time, because ha stand's in the middle of the battlefield, where he survives because of better AC and is also able to become a good Fighter without loosing his ability of casting spells. While the druidspells will only come in handy in special situations (Outdoor, strong spellcaster etc., fighting against animals)
Druids as a single class probably lose out- extra restrictions without a lot of what makes them worthwhile in P&P. Still, they do great as a multiclass and Avengers are pretty nice too.
While the Arcane spell selection is fine accross the board (there's always something nice to use), I find the divine spells rather lacking in BG1.